Beispiel #1
0
        List <MoveData> MoveFromHill(MyAnt ant, GameState state)
        {
            var result = new List <MoveData>();

            if (ant.Home == null)
            {
                return(result);
            }
            if (ant.PointFromHill != null)
            {
                return(result);
            }

            var fromHillDirections = new int[4];
            var stochastics        = new int[4];
            var locs  = new Location[4];
            var count = 0;

            for (int i = 0; i < 4; i++)
            {
                if (ant.RightDirections[i])
                {
                    var newLoc = ant + PathFinding.Directions[i];
                    if (state.NextTurnPreview[newLoc.X, newLoc.Y])
                    {
                        continue;
                    }
                    if (ant.Home.DistanceMap[ant.X, ant.Y] < ant.Home.DistanceMap[newLoc.X, newLoc.Y] && ant.Home.DistanceMap[ant.X, ant.Y] != -1)
                    {
                        if (ant.Home.StochasticMap[newLoc.X, newLoc.Y] == 0)
                        {
                            ant.Home.StochasticMap[newLoc.X, newLoc.Y] = PathFinding.GetTotalLeafCount(newLoc, ant.Home);
                        }
                        fromHillDirections[count] = i;
                        stochastics[count]        = ant.Home.StochasticMap[newLoc.X, newLoc.Y];
                        locs[count] = newLoc;
                        count++;
                    }
                }
            }

            if (count == 0 || stochastics.Sum() < 20)
            {
                return(result);
            }
            else
            {
                int r   = rnd.Next(stochastics.Sum());
                int sum = 0;
                for (int i = 0; i < count; i++)
                {
                    if (r >= sum && r < sum + stochastics[i])
                    {
                        return new List <MoveData> {
                                   new MoveData(locs[i], (Direction)fromHillDirections[i])
                        }
                    }
                    ;
                    sum += stochastics[i];
                }
                return(result);
            }
        }

        List <MoveData> MoveFromHillFast(MyAnt ant, GameState state)
        {
            var result = new List <MoveData>();

            if (ant.PointFromHill != null)
            {
                return(result);
            }

            var fromHillDirections = new bool[4];

            for (int i = 0; i < 4; i++)
            {
                if (ant.RightDirections[i])
                {
                    var newLoc = ant + PathFinding.Directions[i];
                    if (state.NextTurnPreview[newLoc.X, newLoc.Y])
                    {
                        continue;
                    }
                    if (ant.Home.DistanceMap[ant.X, ant.Y] <= ant.Home.DistanceMap[newLoc.X, newLoc.Y] && ant.Home.DistanceMap[ant.X, ant.Y] != -1)
                    {
                        result.Add(new MoveData(newLoc, (Direction)i));
                    }
                }
            }
            return(result);
        }

        List <MoveData> SpecificMoveFromHill(MyAnt ant, GameState state)
        {
            if (ant.Home == null)
            {
                return(new List <MoveData>());
            }

            if (ant.PointFromHill != null)
            {
                var result = new List <MoveData>();
                for (int i = 0; i < 4; i++)
                {
                    if (ant.RightDirections[i])
                    {
                        var newLoc = ant + PathFinding.Directions[i];
                        if (!state.NextTurnPreview[newLoc.X, newLoc.Y])
                        {
                            if (ant.SpecificPath[newLoc.X, newLoc.Y] != -1 && ant.SpecificPath[newLoc.X, newLoc.Y] < ant.SpecificPath[ant.X, ant.Y])
                            {
                                result.Add(new MoveData(newLoc, (Direction)i));
                            }
                        }
                    }
                }
                return(result);
            }

            int radius = Math.Min(30, Math.Min(state.Width - 1, state.Height - 1));

            do
            {
                var d = new Location();
                for (int dCoo = 0; dCoo < radius; dCoo++)
                {
                    for (int k = 0; k < 4; k++)
                    {
                        d.X = dCoo * (k / 2 == 0 ? -1 : 1);
                        d.Y = (radius - dCoo) * (k % 2 == 0 ? -1 : 1);
                        var loc = ant + d;
                        if (!state.NextTurnPreview[loc.X, loc.Y])
                        {
                            if (ant.Home.DistanceMap[loc.X, loc.Y] > ant.Home.DistanceMap[ant.X, ant.Y])
                            {
                                if (ant.Home.StochasticMap[loc.X, loc.Y] == 0)
                                {
                                    ant.Home.StochasticMap[loc.X, loc.Y] = PathFinding.GetTotalLeafCount(loc, ant.Home);
                                }
                                if (ant.Home.StochasticMap[loc.X, loc.Y] < 20)
                                {
                                    continue;
                                }

                                ant.PointFromHill = loc;
                                if (ant.SpecificPath == null)
                                {
                                    ant.SpecificPath = new int[state.Width, state.Height];
                                }
                                PathFinding.FillArray(loc, ant.SpecificPath, ant);

                                var result = new List <MoveData>();
                                for (int i = 0; i < 4; i++)
                                {
                                    if (ant.RightDirections[i])
                                    {
                                        var newLoc = ant + PathFinding.Directions[i];
                                        if (!state.NextTurnPreview[newLoc.X, newLoc.Y])
                                        {
                                            if (ant.SpecificPath[newLoc.X, newLoc.Y] != -1 && ant.SpecificPath[newLoc.X, newLoc.Y] < ant.SpecificPath[ant.X, ant.Y])
                                            {
                                                result.Add(new MoveData(newLoc, (Direction)i));
                                            }
                                        }
                                    }
                                }
                                return(result);
                            }
                        }
                    }
                }
                radius++;
            }while (radius < state.Width && radius < state.Height);
            return(new List <MoveData>());
        }

        List <MoveData> MoveRandom(MyAnt ant, GameState state)
        {
            var result = new List <MoveData>();

            for (int i = 0; i < 4; i++)
            {
                if (ant.RightDirections[i])
                {
                    var newLoc = ant + PathFinding.Directions[i];
                    if (!state.NextTurnPreview[newLoc.X, newLoc.Y])
                    {
                        result.Add(new MoveData(newLoc, (Direction)i));
                    }
                }
            }
            return(result);
        }
Beispiel #2
0
        public void EndTurnInput()
        {
            // Water
            CheckSymetryMap();
            // Foods
            for (int i = 0; i < Foods.Count; i++)
            {
                if (!Foods[i].IsVisible && VisibleMap[Foods[i].X, Foods[i].Y])
                {
                    Map[Foods[i].X, Foods[i].Y] = Tile.Land;
                    Foods.RemoveAt(i);
                    i--;
                }
            }
            foreach (var food in Foods)
            {
                foreach (var water in NewWater)
                {
                    if (food.DistanceMap[water.X, water.Y] > 0)
                    {
                        food.NeedRecalcDistanceMap = true;
                        break;
                    }
                }
            }
            foreach (var food in Foods)
            {
                if (food.NeedRecalcDistanceMap)
                {
                    PathFinding.FillArray(food, food.DistanceMap);
                }
            }

            // Enemy hills
            for (int i = 0; i < EnemyHills.Count; i++)
            {
                if (!EnemyHills[i].IsVisible && VisibleMap[EnemyHills[i].X, EnemyHills[i].Y])
                {
                    Map[EnemyHills[i].X, EnemyHills[i].Y] = Tile.Land;
                    EnemyHills.RemoveAt(i);
                    i--;
                }
            }
            foreach (var hill in EnemyHills)
            {
                foreach (var water in NewWater)
                {
                    if (hill.DistanceMap[water.X, water.Y] > 0)
                    {
                        hill.NeedRecalcDistanceMap = true;
                        break;
                    }
                }
            }
            foreach (var hill in EnemyHills)
            {
                if (hill.NeedRecalcDistanceMap)
                {
                    PathFinding.FillArray(hill, hill.DistanceMap);
                }
            }

            // My hills
            for (int i = Hills.Count - 1; i >= 0; i--)
            {
                if (!Hills[i].Live && VisibleMap[Hills[i].X, Hills[i].Y])
                {
                    var oldHill = Hills[i];
                    Hills.RemoveAt(i);
                    foreach (var ant in MyAnts)
                    {
                        if (object.ReferenceEquals(ant.Home, oldHill))
                        {
                            if (Hills.Count > 0)
                            {
                                ant.Home = Hills.Where(x => x.DirectDistanceTo(ant) == Hills.Min(h => h.DirectDistanceTo(ant))).First();
                            }
                            else
                            {
                                ant.Home = null;
                            }
                        }
                    }
                }
            }
            foreach (var hill in Hills)
            {
                foreach (var water in NewWater)
                {
                    if (hill.DistanceMap[water.X, water.Y] > 0)
                    {
                        hill.NeedRecalcDistanceMap = true;
                        break;
                    }
                }
            }
            foreach (var hill in Hills)
            {
                if (hill.NeedRecalcDistanceMap)
                {
                    PathFinding.FillArray(hill, hill.DistanceMap);
                    for (int x = 0; x < Width; x++)
                    {
                        for (int y = 0; y < Height; y++)
                        {
                            hill.StochasticMap[x, y] = 0;
                        }
                    }
                }
            }

            // My ants
            for (int i = MyAnts.Count - 1; i >= 0; i--)
            {
                if (!MyAnts[i].Live)
                {
                    MyAnts.RemoveAt(i);
                }
            }
            for (int i = 0; i < MyAnts.Count; i++)
            {
                if (MyAnts[i].PointFromHill != null)
                {
                    for (int j = 0; j < NewWater.Count; j++)
                    {
                        if (MyAnts[i].SpecificPath[NewWater[j].X, NewWater[j].Y] != -1)
                        {
                            PathFinding.FillArray(MyAnts[i].PointFromHill, MyAnts[i].SpecificPath, MyAnts[i]);
                            break;
                        }
                    }
                }
            }

            foreach (var ant in MyAnts)
            {
                ant.ClearDirections();
            }
            RefreshDirections();

            EnemyAnts.Sort();
        }