public HealPlayer(HealthPotion hp)
 {
     healthPotion = hp;
 }
        /// <summary>
        /// Generates a health potion
        /// </summary>
        /// <returns></returns>
        public Item generateHealthPotion()
        {
            String itemHash = generateRandomHash();

            //Create the Item
            items[itemHash] = new HealthPotion(itemHash);

            //Place thhe item in the Location
            itemToInventory[items[itemHash]] = "trash";
            inventoryToItems["trash"].Add(items[itemHash]);

            return items[itemHash];
        }