Beispiel #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Texture2D texture = new Texture2D(GraphicsDevice, 1, 1);
            texture.SetData(new[] { Color.Gray });

            startScreen = new StartScreen(this,
                                          spriteBatch,
                                          Content.Load<SpriteFont>("fonts/menufont"), texture);
            Components.Add(startScreen);
            startScreen.Hide();

            mainScreen = new MainScreen(this, spriteBatch, Content.Load<SpriteFont>("fonts/myFont"));
            Components.Add(mainScreen);
            mainScreen.Hide();

            loadScreen = new LoadScreen(this, spriteBatch, Content.Load<SpriteFont>("fonts/menufont"));
            Components.Add(loadScreen);
            loadScreen.Hide();

            saveScreen = new SaveScreen(this, spriteBatch, Content.Load<SpriteFont>("fonts/myFont"), Content);
            Components.Add(saveScreen);
            saveScreen.Hide();

            activeScreen = startScreen;
            activeScreen.Show();

            // TODO: use this.Content to load your game content here
        }
Beispiel #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            keyboardState = Keyboard.GetState();
            mouseState = Mouse.GetState();

            // TODO: Add your update logic here
            #region Screens
            if (activeScreen == startScreen)
            {
                if (checkKey(Keys.Enter) || checkLeftMouseKey())
                {
                    switch (startScreen.SelectedIndex)
                    {
                        case 0:

                            //To let the last Screen shine through: activeScreen.Enabled = false;
                            activeScreen.Hide();
                            activeScreen = mainScreen;
                            activeScreen.Show();
                            break;
                        case 1:
                            this.Exit();
                            break;
                    }
                }
            }
            if (activeScreen != mainScreen)
                ((UIComponent_Toolbar)mainScreen.UIComponent).ToolID = 0;
            if (activeScreen == mainScreen)
            {
                if (checkKey(Keys.Escape))
                {
                    activeScreen.Hide();
                    activeScreen = startScreen;
                    activeScreen.Show();
                }
                if (mainScreen.LoadMap || checkKey(Keys.L))
                {
                    activeScreen.DrawOnly();
                    activeScreen = loadScreen;
                    activeScreen.Show();
                }
                if (mainScreen.SaveMap || checkKey(Keys.S))
                {
                    activeScreen.DrawOnly();
                    activeScreen = saveScreen;
                    activeScreen.Show();
                }
            }
            if (activeScreen == loadScreen)
            {

                if (keyboardState.IsKeyDown(Keys.Escape) || loadScreen.CancelButton.IsPressed)
                {
                    activeScreen.Hide();
                    activeScreen = mainScreen;
                    activeScreen.Show();
                }
                string sItem = loadScreen.UISelectBox.SelectedItem;
                if (sItem != null)
                {
                    mainScreen.MapComponent.ToolValue = 0;

                    mainScreen.MapComponent = loadScreen.Load(sItem);

                    activeScreen.Hide();
                    activeScreen = mainScreen;
                    activeScreen.Show();
                }
            }
            if (activeScreen == saveScreen)
            {
                if (saveScreen.Save(mainScreen.MapComponent))
                {
                    activeScreen.Hide();
                    activeScreen = mainScreen;
                    activeScreen.Show();
                }
                if (keyboardState.IsKeyDown(Keys.Escape) || saveScreen.CancelButton.IsPressed)
                {
                    activeScreen.Hide();
                    activeScreen = mainScreen;
                    activeScreen.Show();
                }
            }
            #endregion
            base.Update(gameTime);

            oldKeyboardState = keyboardState;
            oldMouseState = mouseState;
        }