void Start() { upSc = GameObject.FindGameObjectWithTag("scripts").GetComponent <moleUp>(); hitSc = GameObject.FindGameObjectWithTag("scripts").GetComponent <moleHit>(); sScript = GameObject.FindGameObjectWithTag("ss").GetComponent <scoreSaver>(); moleTimeLimit = 10; }
void Awake() { uiCanvas = GameObject.FindGameObjectWithTag("uiCanvas"); uiCanvas.GetComponent <Canvas>().worldCamera = Camera.main; uiCanvas.GetComponent <Canvas>().enabled = true; heartsBroken = GameObject.FindGameObjectWithTag("heartB"); hearts = GameObject.FindGameObjectWithTag("heart"); bonusGauge = GameObject.FindGameObjectWithTag("gauge"); scoreText = GameObject.FindGameObjectWithTag("scoreTxt"); rankTextScreen = GameObject.FindGameObjectWithTag("rankText"); fader = GameObject.FindGameObjectWithTag("fader"); upSc = GetComponent <moleUp>(); bSc = GetComponent <butSc>(); sScript = GameObject.FindGameObjectWithTag("ss").GetComponent <scoreSaver>(); }