// Use this for initialization void Start() { rBody = GetComponent <Rigidbody2D>(); //get reference to the animator located on the beaver_sprite child object beaverSprite = transform.GetChild(1).gameObject; animator = beaverSprite.GetComponent <Animator>(); //reference to the beaver mouth (to determine if can breath) beaverMouth = beaverSprite.transform.GetChild(1).gameObject; moveInputScript = gameObject.GetComponent <get_input>(); playerStateScript = gameObject.GetComponent <player_state>(); facingAngle = 0.0f; facingRight = true; //facing right initially leftAnalogThresh = 0.001f; moveForce = constants.moveForceNormal; animator.SetBool("on_land", true); animator.SetBool("is_moving", false); soundPlayer = GameObject.FindGameObjectWithTag("Sound_Player").GetComponent <sound_player>(); //team 2 faces left to start if (playerStateScript.GetTeamNumber() == "2") { Flip(); } }
// Use this for initialization void Start() { inputScript = gameObject.GetComponent <get_input>(); playerStateScript = gameObject.GetComponent <player_state>(); movingScript = gameObject.GetComponent <moving>(); pearlOffset = transform.GetChild(0).gameObject; pearlRenderer = pearlOffset.GetComponent <SpriteRenderer>(); anim = pearlOffset.GetComponent <Animator> (); throwAngle = 0.0f; aimingThreshold = 0.001f; // if this value is too high the aiming tends to snap to the NSEW directions (0.2 was too high) }
// Use this for initialization void Start() { inputScript = gameObject.GetComponent<get_input>(); playerStateScript = gameObject.GetComponent<player_state>(); movingScript = gameObject.GetComponent<moving>(); pearlOffset = transform.GetChild(0).gameObject; pearlRenderer = pearlOffset.GetComponent<SpriteRenderer>(); anim = pearlOffset.GetComponent<Animator> (); throwAngle = 0.0f; aimingThreshold = 0.001f; // if this value is too high the aiming tends to snap to the NSEW directions (0.2 was too high) }
void Start() { r_body = GetComponent <Rigidbody2D>(); dashInputScript = GetComponent <get_input>(); playerStateScript = GetComponent <player_state>(); movingScript = GetComponent <moving>(); // throwingScript = GetComponent<throwing>(); soundPlayer = GameObject.FindGameObjectWithTag("Sound_Player").GetComponent <sound_player>(); //get reference to the animator located on the beaver_sprite child object beaverSprite = transform.GetChild(1).gameObject; animator = beaverSprite.GetComponent <Animator>(); }
void Start() { //get references to the child object pearlOffset = transform.GetChild(0).gameObject; beaverSprite = transform.GetChild (1).gameObject; //get reference to the sprite renderer located on the pearlOffset child object pearlRenderer = pearlOffset.GetComponent<SpriteRenderer>(); throwInputScript = gameObject.GetComponent<get_input>(); aimingDirScript = gameObject.GetComponent<aiming>(); colDetectScript = transform.GetComponent<collision_detection> (); playerStateScript = GetComponent<player_state>(); soundPlayer = GameObject.FindGameObjectWithTag ("Sound_Player").GetComponent<sound_player>(); }
void Start() { //get references to the child object pearlOffset = transform.GetChild(0).gameObject; beaverSprite = transform.GetChild(1).gameObject; //get reference to the sprite renderer located on the pearlOffset child object pearlRenderer = pearlOffset.GetComponent <SpriteRenderer>(); throwInputScript = gameObject.GetComponent <get_input>(); aimingDirScript = gameObject.GetComponent <aiming>(); colDetectScript = transform.GetComponent <collision_detection> (); playerStateScript = GetComponent <player_state>(); soundPlayer = GameObject.FindGameObjectWithTag("Sound_Player").GetComponent <sound_player>(); }
// Use this for initialization void Start() { rBody = GetComponent<Rigidbody2D>(); //get reference to the animator located on the beaver_sprite child object beaverSprite = transform.GetChild(1).gameObject; animator = beaverSprite.GetComponent<Animator>(); //reference to the beaver mouth (to determine if can breath) beaverMouth = beaverSprite.transform.GetChild (1).gameObject; moveInputScript = gameObject.GetComponent<get_input>(); playerStateScript = gameObject.GetComponent<player_state>(); facingAngle = 0.0f; facingRight = true; //facing right initially leftAnalogThresh = 0.001f; moveForce = constants.moveForceNormal; animator.SetBool ("on_land", true); animator.SetBool ("is_moving", false); soundPlayer = GameObject.FindGameObjectWithTag ("Sound_Player").GetComponent<sound_player>(); //team 2 faces left to start if (playerStateScript.GetTeamNumber () == "2") { Flip (); } }
void Start() { r_body = GetComponent<Rigidbody2D>(); dashInputScript = GetComponent<get_input>(); playerStateScript = GetComponent<player_state>(); movingScript = GetComponent<moving>(); // throwingScript = GetComponent<throwing>(); soundPlayer = GameObject.FindGameObjectWithTag ("Sound_Player").GetComponent<sound_player>(); //get reference to the animator located on the beaver_sprite child object beaverSprite = transform.GetChild(1).gameObject; animator = beaverSprite.GetComponent<Animator>(); }