/// <summary> /// Called on object enable. Resets all variables to their default values /// to ensure AI runs properly /// </summary> private void OnEnable() { states = GetComponent <ZarStates>(); health = 10f; states.currentState = ZarStates.ZStates.SPAWN; target = GameObject.Find("PFB_Player"); }
private void OnEnable() { projectile = Resources.Load <GameObject>("BasicProjectile"); states = transform.parent.parent.GetComponent <ZarStates>(); }
private void OnEnable() { statesParent = GetComponent <ZarStates>(); health = 100f; }