Beispiel #1
0
        /// <summary>
        /// Creates the requirements for the ZOHingeJoint including the Unity `HingeJoint`
        /// </summary>
        public void CreateRequirements()
        {
            // when creating this a ZOHingeJoint we need to create an actual Unity Hinge Joint.
            if (UnityHingeJoint == null)   // create Unity Hinge Joint
            {
                _hingeJoint = gameObject.AddComponent <UnityEngine.HingeJoint>();
            }

            if (_name == null)
            {
                _name = Type;

                ZOSimOccurrence occurrence = GetComponent <ZOSimOccurrence>();
                if (occurrence)
                {
                    _name = _name + "_from_" + occurrence.Name;
                }

                if (UnityHingeJoint.connectedBody)
                {
                    ZOSimOccurrence connected_occurrence = UnityHingeJoint.connectedBody.gameObject.GetComponent <ZOSimOccurrence>();

                    if (connected_occurrence)
                    {
                        _name = _name + "_to_" + connected_occurrence.Name;
                    }
                }
            }
        }
Beispiel #2
0
        public void Deserialize(ZOSimDocumentRoot documentRoot, JObject json)
        {
            // Assert.Equals(json["type"].Value<string>() == Type);

            _json = json;
            Name  = json.ValueOrDefault("name", Name);
            UnityHingeJoint.anchor          = json.ToVector3OrDefault("anchor", UnityHingeJoint.anchor);
            UnityHingeJoint.axis            = json.ToVector3OrDefault("axis", UnityHingeJoint.axis);
            UnityHingeJoint.connectedAnchor = json.ToVector3OrDefault("connected_anchor", UnityHingeJoint.connectedAnchor);
            UnityHingeJoint.useSpring       = json.ValueOrDefault <bool>("use_spring", UnityHingeJoint.useSpring);


            if (json.ContainsKey("spring"))
            {
                JObject     springJSON = json["spring"].Value <JObject>();
                JointSpring spring     = UnityHingeJoint.spring;
                spring.spring          = springJSON.ValueOrDefault <float>("spring", spring.spring);
                spring.damper          = springJSON.ValueOrDefault <float>("damper", spring.damper);
                spring.targetPosition  = springJSON.ValueOrDefault <float>("target_position", spring.targetPosition);
                UnityHingeJoint.spring = spring;
            }

            UnityHingeJoint.useMotor = json.ValueOrDefault <bool>("use_motor", UnityHingeJoint.useMotor);
            if (json.ContainsKey("use_motor"))
            {
                JObject    motorJSON = json["motor"].Value <JObject>();
                JointMotor motor     = UnityHingeJoint.motor;
                motor.targetVelocity  = motorJSON.ValueOrDefault <float>("target_velocity", motor.targetVelocity);
                motor.force           = motorJSON.ValueOrDefault <float>("force", motor.force);
                motor.freeSpin        = motorJSON.ValueOrDefault <bool>("free_spin", motor.freeSpin);
                UnityHingeJoint.motor = motor;
            }

            UnityHingeJoint.useLimits = json.ValueOrDefault <bool>("use_limits", UnityHingeJoint.useLimits);
            if (json.ContainsKey("limits"))
            {
                JObject     limitsJSON = json["limits"].Value <JObject>();
                JointLimits limits     = UnityHingeJoint.limits;
                limits.min               = limitsJSON.ValueOrDefault <float>("min", limits.min);
                limits.max               = limitsJSON.ValueOrDefault <float>("max", limits.max);
                limits.bounciness        = limitsJSON.ValueOrDefault <float>("bounciness", limits.bounciness);
                limits.bounceMinVelocity = limitsJSON.ValueOrDefault <float>("bounce_min_velocity", UnityHingeJoint.limits.bounceMinVelocity);
                limits.contactDistance   = limitsJSON.ValueOrDefault <float>("contact_distance", limits.contactDistance);
                UnityHingeJoint.limits   = limits;
            }

            // find connected body.  this likely will need to be done post LoadFromJSON as it may
            // not be created yet.
            documentRoot.OnPostDeserializationNotification((docRoot) => {
                if (JSON.ContainsKey("connected_occurrence"))
                {
                    ZOSimOccurrence connectedOccurrence = docRoot.GetOccurrence(JSON["connected_occurrence"].Value <string>());
                    if (connectedOccurrence)
                    {
                        UnityHingeJoint.connectedBody = connectedOccurrence.GetComponent <Rigidbody>();
                    }
                    else
                    {
                        Debug.LogWarning("WARNING: ZOHingeJoint failed to find connected occurrence: " + JSON["connected_occurrence"].Value <string>());
                    }
                }
            });
        }
Beispiel #3
0
        /// <summary>
        /// Serializes the ZOHingeJoint to ZOSim JSON.
        /// </summary>
        /// <param name="documentRoot"></param>
        /// <param name="parent"></param>
        /// <returns></returns>
        public JObject Serialize(ZOSimDocumentRoot documentRoot, UnityEngine.Object parent = null)
        {
            // calculate the world anchor positions relative to the document root transform
            // BUGBUG: maybe from the base of the joint chain which is not necessarily the document root?
            Vector3 worldAnchor = this.transform.TransformPoint(UnityHingeJoint.anchor);

            worldAnchor = documentRoot.transform.InverseTransformPoint(worldAnchor);

            Vector3 worldConnectedAnchor = this.transform.TransformPoint(UnityHingeJoint.connectedAnchor);

            worldConnectedAnchor = documentRoot.transform.InverseTransformPoint(worldConnectedAnchor);

            Vector3 worldAxis = this.transform.rotation * UnityHingeJoint.axis;

            worldAxis = documentRoot.transform.InverseTransformDirection(worldAxis);

            JObject json = new JObject(
                new JProperty("name", Name),
                new JProperty("type", Type),
                new JProperty("anchor", ZOSimDocumentRoot.ToJSON(UnityHingeJoint.anchor)),
                new JProperty("world_anchor", ZOSimDocumentRoot.ToJSON(worldAnchor)),
                new JProperty("axis", ZOSimDocumentRoot.ToJSON(UnityHingeJoint.axis)),
                new JProperty("world_axis", ZOSimDocumentRoot.ToJSON(worldAxis)),
                new JProperty("connected_anchor", ZOSimDocumentRoot.ToJSON(UnityHingeJoint.connectedAnchor)),
                new JProperty("world_connected_anchor", ZOSimDocumentRoot.ToJSON(worldConnectedAnchor)),
                new JProperty("use_spring", UnityHingeJoint.useSpring),
                new JProperty("spring", new JObject(
                                  new JProperty("spring", UnityHingeJoint.spring.spring),
                                  new JProperty("damper", UnityHingeJoint.spring.damper),
                                  new JProperty("target_position", UnityHingeJoint.spring.targetPosition)
                                  )),
                new JProperty("use_motor", UnityHingeJoint.useMotor),
                new JProperty("motor", new JObject(
                                  new JProperty("target_velocity", UnityHingeJoint.motor.targetVelocity),
                                  new JProperty("force", UnityHingeJoint.motor.force),
                                  new JProperty("free_spin", UnityHingeJoint.motor.freeSpin)
                                  )),
                new JProperty("use_limits", UnityHingeJoint.useLimits),
                new JProperty("limits", new JObject(
                                  new JProperty("min", UnityHingeJoint.limits.min),
                                  new JProperty("max", UnityHingeJoint.limits.max),
                                  new JProperty("bounciness", UnityHingeJoint.limits.bounciness),
                                  new JProperty("bounce_min_velocity", UnityHingeJoint.limits.bounceMinVelocity),
                                  new JProperty("contact_distance", UnityHingeJoint.limits.contactDistance)
                                  ))
                );

            if (UnityHingeJoint.connectedBody)
            {
                ZOSimOccurrence connected_occurrence = UnityHingeJoint.connectedBody.gameObject.GetComponent <ZOSimOccurrence>();

                if (connected_occurrence)
                {
                    json["connected_occurrence"] = connected_occurrence.Name;
                }
                else
                {
                    Debug.LogWarning("WARNING: Could not get connected occurrence for ZOHingeJoint: " + Name + "\nPerhaps there is a missing ZOSimOccurrence?");
                }
            }
            else
            {
                Debug.LogWarning("WARNING: Could not get connected occurrence for ZOHingeJoint: " + Name);
            }

            ZOSimOccurrence parent_occurrence = GetComponent <ZOSimOccurrence>();

            if (parent_occurrence)
            {
                json["parent_occurrence"] = parent_occurrence.Name;
            }

            _json = json;

            return(json);
        }