Beispiel #1
0
        /*private static bool CheckHarmfulStatus( GuildStatus from, GuildStatus target )
         * {
         *      if ( from == GuildStatus.Waring && target == GuildStatus.Waring )
         *              return true;
         *
         *      return false;
         * }*/

        public static bool Mobile_AllowBeneficial(Mobile from, Mobile target)
        {
            if (from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player)
            {
                return(true);
            }

            Map map = from.Map;

            #region Factions
            Faction targetFaction = Faction.Find(target, true);

            if ((!Core.ML || map == Faction.Facet) && targetFaction != null)
            {
                if (Faction.Find(from, true) != targetFaction)
                {
                    return(false);
                }
            }
            #endregion


            if (map != null && (map.Rules & MapRules.BeneficialRestrictions) == 0)
            {
                return(true);                // In felucca, anything goes
            }
            if (!from.Player)
            {
                return(true);                // NPCs have no restrictions
            }
            if (target is BaseCreature && !((BaseCreature)target).Controlled)
            {
                return(false);                // Players cannot heal uncontrolled mobiles
            }
            // XmlPoints challenge mod
            if (XmlPoints.AreInAnyGame(target))
            {
                return(XmlPoints.AreTeamMembers(from, target));
            }

            if (from is PlayerMobile && ((PlayerMobile)from).Young && (!(target is PlayerMobile) || !((PlayerMobile)target).Young))
            {
                return(false);                // Young players cannot perform beneficial actions towards older players
            }
            Guild fromGuild   = from.Guild as Guild;
            Guild targetGuild = target.Guild as Guild;

            if (fromGuild != null && targetGuild != null && (targetGuild == fromGuild || fromGuild.IsAlly(targetGuild)))
            {
                return(true);                // Guild members can be beneficial
            }
            return(CheckBeneficialStatus(GetGuildStatus(from), GetGuildStatus(target)));
        }
Beispiel #2
0
        public override bool AllowBeneficial(Mobile from, Mobile target)
        {
            if (from == null || target == null)
            {
                return(false);
            }

            // during a challenge game, beneficial acts on participants is restricted to between team members
            if (XmlPoints.AreInAnyGame(target))
            {
                return(XmlPoints.AreTeamMembers(from, target));
            }

            // restrict everyone else
            return(false);
        }
Beispiel #3
0
        public static int MobileNotoriety(Mobile source, Mobile target)
        {
            if (Core.AOS && (target.Blessed || (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier))
            {
                return(Notoriety.Invulnerable);
            }

            if (target.AccessLevel > AccessLevel.Player)
            {
                return(Notoriety.CanBeAttacked);
            }

            if (source.Player && !target.Player && source is PlayerMobile && target is BaseCreature)
            {
                BaseCreature bc = (BaseCreature)target;

                Mobile master = bc.GetMaster();

                if (master != null && master.AccessLevel > AccessLevel.Player)
                {
                    return(Notoriety.CanBeAttacked);
                }

                if (!bc.Summoned && !bc.Controlled && ((PlayerMobile)source).EnemyOfOneType == target.GetType())
                {
                    return(Notoriety.Enemy);
                }
            }

            if (target.Kills >= 5 || (target.Body.IsMonster && IsSummoned(target as BaseCreature) && !(target is BaseFamiliar) && !(target is ArcaneFey) && !(target is Golem)) || (target is BaseCreature && (((BaseCreature)target).AlwaysMurderer || ((BaseCreature)target).IsAnimatedDead)))
            {
                return(Notoriety.Murderer);
            }

            if (target.Criminal)
            {
                return(Notoriety.Criminal);
            }

            // XmlPoints challenge mod
            if (XmlPoints.AreTeamMembers(source, target))
            {
                return(Notoriety.Ally);
            }
            else
            if (XmlPoints.AreChallengers(source, target))
            {
                return(Notoriety.Enemy);
            }

            Guild sourceGuild = GetGuildFor(source.Guild as Guild, source);
            Guild targetGuild = GetGuildFor(target.Guild as Guild, target);

            if (sourceGuild != null && targetGuild != null)
            {
                if (sourceGuild == targetGuild || sourceGuild.IsAlly(targetGuild))
                {
                    return(Notoriety.Ally);
                }
                else if (sourceGuild.IsEnemy(targetGuild))
                {
                    return(Notoriety.Enemy);
                }
            }

            Faction srcFaction = Faction.Find(source, true, true);
            Faction trgFaction = Faction.Find(target, true, true);

            if (srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet)
            {
                return(Notoriety.Enemy);
            }

            if (SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).PermaFlags.Contains(source))
            {
                return(Notoriety.CanBeAttacked);
            }

            if (target is BaseCreature && ((BaseCreature)target).AlwaysAttackable)
            {
                return(Notoriety.CanBeAttacked);
            }

            if (CheckHouseFlag(source, target, target.Location, target.Map))
            {
                return(Notoriety.CanBeAttacked);
            }

            if (!(target is BaseCreature && ((BaseCreature)target).InitialInnocent))
            {
                if (!target.Body.IsHuman && !target.Body.IsGhost && !IsPet(target as BaseCreature) && !TransformationSpellHelper.UnderTransformation(target) && !AnimalForm.UnderTransformation(target))
                {
                    return(Notoriety.CanBeAttacked);
                }
            }

            if (CheckAggressor(source.Aggressors, target))
            {
                return(Notoriety.CanBeAttacked);
            }

            if (CheckAggressed(source.Aggressed, target))
            {
                return(Notoriety.CanBeAttacked);
            }

            if (target is BaseCreature)
            {
                BaseCreature bc = (BaseCreature)target;

                if (bc.Controlled && bc.ControlOrder == OrderType.Guard && bc.ControlTarget == source)
                {
                    return(Notoriety.CanBeAttacked);
                }
            }

            if (source is BaseCreature)
            {
                BaseCreature bc = (BaseCreature)source;

                Mobile master = bc.GetMaster();
                if (master != null && CheckAggressor(master.Aggressors, target))
                {
                    return(Notoriety.CanBeAttacked);
                }
            }

            return(Notoriety.Innocent);
        }
Beispiel #4
0
        public static int MobileNotoriety(Mobile source, IDamageable damageable)
        {
            Mobile target = damageable as Mobile;

            if (target == null)
            {
                return(Notoriety.CanBeAttacked);
            }

            if (Core.AOS && (target.Blessed || (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier))
            {
                return(Notoriety.Invulnerable);
            }

            var context = EnemyOfOneSpell.GetContext(source);

            if (context != null && context.IsEnemy(target))
            {
                return(Notoriety.Enemy);
            }

            if (Server.Engines.ArenaSystem.PVPArenaSystem.IsEnemy(source, target))
            {
                return(Notoriety.Enemy);
            }

            if (Server.Engines.ArenaSystem.PVPArenaSystem.IsFriendly(source, target))
            {
                return(Notoriety.Ally);
            }

            if (target.IsStaff())
            {
                return(Notoriety.CanBeAttacked);
            }

            if (source.Player && !target.Player && source is PlayerMobile && target is BaseCreature)
            {
                BaseCreature bc = (BaseCreature)target;

                Mobile master = bc.GetMaster();

                if (master != null && master.IsStaff())
                {
                    return(Notoriety.CanBeAttacked);
                }

                master = bc.ControlMaster;

                if (Core.ML && master != null && !bc.ForceNotoriety)
                {
                    if ((source == master && CheckAggressor(target.Aggressors, source)) || (CheckAggressor(source.Aggressors, bc)))
                    {
                        return(Notoriety.CanBeAttacked);
                    }
                    else
                    {
                        return(MobileNotoriety(source, master));
                    }
                }
            }

            if (target.Murderer || (target.Body.IsMonster && IsSummoned(target as BaseCreature) && !(target is BaseFamiliar) && !(target is ArcaneFey) && !(target is Golem)) || (target is BaseCreature && (((BaseCreature)target).AlwaysMurderer || ((BaseCreature)target).IsAnimatedDead)))
            {
                return(Notoriety.Murderer);
            }

            #region Mondain's Legacy
            if (target is Gregorio)
            {
                Gregorio gregorio = (Gregorio)target;

                if (Gregorio.IsMurderer(source))
                {
                    return(Notoriety.Murderer);
                }

                return(Notoriety.Innocent);
            }
            else if (source.Player && target is Engines.Quests.BaseEscort)
            {
                return(Notoriety.Innocent);
            }
            #endregion

            if (target.Criminal)
            {
                return(Notoriety.Criminal);
            }

            if (XmlPoints.AreTeamMembers(source, target))
            {
                return(Notoriety.Ally);
            }
            else if (XmlPoints.AreChallengers(source, target))
            {
                return(Notoriety.Enemy);
            }

            Guild sourceGuild = GetGuildFor(source.Guild as Guild, source);
            Guild targetGuild = GetGuildFor(target.Guild as Guild, target);

            if (sourceGuild != null && targetGuild != null)
            {
                if (sourceGuild == targetGuild || sourceGuild.IsAlly(targetGuild))
                {
                    return(Notoriety.Ally);
                }
                else if (sourceGuild.IsEnemy(targetGuild))
                {
                    return(Notoriety.Enemy);
                }
            }

            if (Factions.Settings.Enabled)
            {
                Faction srcFaction = Faction.Find(source, true, true);
                Faction trgFaction = Faction.Find(target, true, true);

                if (srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet)
                {
                    return(Notoriety.Enemy);
                }
            }

            if (ViceVsVirtueSystem.Enabled && ViceVsVirtueSystem.IsEnemy(source, damageable) && source.Map == Faction.Facet)
            {
                return(Notoriety.Enemy);
            }

            if (SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).PermaFlags.Contains(source))
            {
                return(Notoriety.CanBeAttacked);
            }

            if (target is BaseCreature && ((BaseCreature)target).AlwaysAttackable)
            {
                return(Notoriety.CanBeAttacked);
            }

            if (CheckHouseFlag(source, target, target.Location, target.Map))
            {
                return(Notoriety.CanBeAttacked);
            }

            if (!(target is BaseCreature && ((BaseCreature)target).InitialInnocent))   //If Target is NOT A baseCreature, OR it's a BC and the BC is initial innocent...
            {
                if (!target.Body.IsHuman && !target.Body.IsGhost && !IsPet(target as BaseCreature) && !(target is PlayerMobile) || !Core.ML && !target.CanBeginAction(typeof(Server.Spells.Seventh.PolymorphSpell)))
                {
                    return(Notoriety.CanBeAttacked);
                }
            }

            if (CheckAggressor(source.Aggressors, target))
            {
                return(Notoriety.CanBeAttacked);
            }

            if (CheckAggressed(source.Aggressed, target))
            {
                return(Notoriety.CanBeAttacked);
            }

            if (target is BaseCreature)
            {
                BaseCreature bc = (BaseCreature)target;

                if (bc.Controlled && bc.ControlOrder == OrderType.Guard && bc.ControlTarget == source)
                {
                    return(Notoriety.CanBeAttacked);
                }
            }

            if (source is BaseCreature)
            {
                BaseCreature bc     = (BaseCreature)source;
                Mobile       master = bc.GetMaster();

                if (master != null)
                {
                    if (CheckAggressor(master.Aggressors, target) || MobileNotoriety(master, target) == Notoriety.CanBeAttacked || target is BaseCreature)
                    {
                        return(Notoriety.CanBeAttacked);
                    }
                }
            }

            return(Notoriety.Innocent);
        }
Beispiel #5
0
        /*private static bool CheckHarmfulStatus( GuildStatus from, GuildStatus target )
         * {
         * if ( from == GuildStatus.Waring && target == GuildStatus.Waring )
         * return true;
         *
         * return false;
         * }*/

        public static bool Mobile_AllowBeneficial(Mobile from, Mobile target)
        {
            if (from == null || target == null || from.IsStaff() || target.IsStaff())
            {
                return(true);
            }

            #region Dueling
            PlayerMobile pmFrom = from as PlayerMobile;
            PlayerMobile pmTarg = target as PlayerMobile;

            if (pmFrom == null && from is BaseCreature)
            {
                BaseCreature bcFrom = (BaseCreature)from;

                if (bcFrom.Summoned)
                {
                    pmFrom = bcFrom.SummonMaster as PlayerMobile;
                }
            }

            if (pmTarg == null && target is BaseCreature)
            {
                BaseCreature bcTarg = (BaseCreature)target;

                if (bcTarg.Summoned)
                {
                    pmTarg = bcTarg.SummonMaster as PlayerMobile;
                }
            }

            if (pmFrom != null && pmTarg != null)
            {
                if (pmFrom.DuelContext != pmTarg.DuelContext && ((pmFrom.DuelContext != null && pmFrom.DuelContext.Started) || (pmTarg.DuelContext != null && pmTarg.DuelContext.Started)))
                {
                    return(false);
                }

                if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && ((pmFrom.DuelContext.StartedReadyCountdown && !pmFrom.DuelContext.Started) || pmFrom.DuelContext.Tied || pmFrom.DuelPlayer.Eliminated || pmTarg.DuelPlayer.Eliminated))
                {
                    return(false);
                }

                if (pmFrom.DuelPlayer != null && !pmFrom.DuelPlayer.Eliminated && pmFrom.DuelContext != null && pmFrom.DuelContext.IsSuddenDeath)
                {
                    return(false);
                }

                if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.m_Tournament != null && pmFrom.DuelContext.m_Tournament.IsNotoRestricted && pmFrom.DuelPlayer != null && pmTarg.DuelPlayer != null && pmFrom.DuelPlayer.Participant != pmTarg.DuelPlayer.Participant)
                {
                    return(false);
                }

                if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.Started)
                {
                    return(true);
                }
            }

            if ((pmFrom != null && pmFrom.DuelContext != null && pmFrom.DuelContext.Started) || (pmTarg != null && pmTarg.DuelContext != null && pmTarg.DuelContext.Started))
            {
                return(false);
            }

            Engines.ConPVP.SafeZone sz = from.Region.GetRegion(typeof(Engines.ConPVP.SafeZone)) as Engines.ConPVP.SafeZone;

            if (sz != null /*&& sz.IsDisabled()*/)
            {
                return(false);
            }

            sz = target.Region.GetRegion(typeof(Engines.ConPVP.SafeZone)) as Engines.ConPVP.SafeZone;

            if (sz != null /*&& sz.IsDisabled()*/)
            {
                return(false);
            }
            #endregion

            Map map = from.Map;

            #region Factions
            Faction targetFaction = Faction.Find(target, true);

            if ((!Core.ML || map == Faction.Facet) && targetFaction != null)
            {
                if (Faction.Find(from, true) != targetFaction)
                {
                    return(false);
                }
            }
            #endregion

            #region Mondain's Legacy
            if (target is Gregorio)
            {
                return(false);
            }
            #endregion

            if (map != null && (map.Rules & MapRules.BeneficialRestrictions) == 0)
            {
                return(true); // In felucca, anything goes
            }
            if (!from.Player)
            {
                return(true); // NPCs have no restrictions
            }
            if (target is BaseCreature && !((BaseCreature)target).Controlled)
            {
                return(false); // Players cannot heal uncontrolled mobiles
            }
            if (XmlPoints.AreInAnyGame(target))
            {
                return(XmlPoints.AreTeamMembers(from, target));
            }

            if (from is PlayerMobile && ((PlayerMobile)from).Young && target is BaseCreature &&
                ((BaseCreature)target).Controlled)
            {
                return(true);
            }

            if (from is PlayerMobile && ((PlayerMobile)from).Young && (!(target is PlayerMobile) || !((PlayerMobile)target).Young))
            {
                return(false); // Young players cannot perform beneficial actions towards older players
            }
            Guild fromGuild   = from.Guild as Guild;
            Guild targetGuild = target.Guild as Guild;

            if (fromGuild != null && targetGuild != null && (targetGuild == fromGuild || fromGuild.IsAlly(targetGuild)))
            {
                return(true); // Guild members can be beneficial
            }
            return(CheckBeneficialStatus(GetGuildStatus(from), GetGuildStatus(target)));
        }
Beispiel #6
0
        public static bool Mobile_AllowBeneficial(Mobile from, Mobile target)
        {
            return(true);            // Anything goes in DW!

            if (from == null || target == null || from.IsStaff() || target.IsStaff())
            {
                return(true);
            }

            var map = from.Map;

            #region Factions/VvV
            if (Settings.Enabled)
            {
                var targetFaction = Faction.Find(target, true);

                if ((!Core.ML || map == Faction.Facet) && targetFaction != null)
                {
                    if (Faction.Find(from, true) != targetFaction)
                    {
                        return(false);
                    }
                }
            }

            if (ViceVsVirtueSystem.Enabled)
            {
                if (ViceVsVirtueSystem.IsEnemy(from, target))
                {
                    return(false);
                }
            }
            #endregion

            #region Mondain's Legacy
            if (target is Gregorio)
            {
                return(false);
            }
            #endregion

            if (map != null && (map.Rules & MapRules.BeneficialRestrictions) == 0)
            {
                return(true);                // In felucca, anything goes
            }
            if (!from.Player)
            {
                return(true);                // NPCs have no restrictions
            }
            if (target is BaseCreature && !((BaseCreature)target).Controlled)
            {
                return(false);                // Players cannot heal uncontrolled mobiles
            }
            if (XmlPoints.AreInAnyGame(target))
            {
                return(XmlPoints.AreTeamMembers(from, target));
            }

            if (from is PlayerMobile && ((PlayerMobile)from).Young && target is BaseCreature &&
                ((BaseCreature)target).Controlled)
            {
                return(true);
            }

            if (from is PlayerMobile && ((PlayerMobile)from).Young &&
                (!(target is PlayerMobile) || !((PlayerMobile)target).Young))
            {
                return(false);                // Young players cannot perform beneficial actions towards older players
            }
            var fromGuild   = from.Guild as Guild;
            var targetGuild = target.Guild as Guild;

            if (fromGuild != null && targetGuild != null)
            {
                if (targetGuild == fromGuild || fromGuild.IsAlly(targetGuild))
                {
                    return(true);                    // Guild members can be beneficial
                }
            }

            return(CheckBeneficialStatus(GetGuildStatus(from), GetGuildStatus(target)));
        }