public void test()
        {
            Board         board = new Board();
            TestScenerios test  = new TestScenerios();
            Tile          t1    = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);

            board.grid[0, 0] = t1;

            SPlayer p1 = new SPlayer("red", new List <Tile>(), new RandomPlayer());

            p1.initialize(board);
            test.setStartPos(board, p1, new Posn(0, 0, 3));

            XElement boardToXML         = XMLEncoder.boardToXML(board);
            XElement boardToXMLExpected = XElement.Parse("<board><map><ent><xy><x>0</x><y>0</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>4</n></connect><connect><n>3</n><n>6</n></connect><connect><n>5</n><n>7</n></connect></tile></ent></map><map><ent><color>red</color><pawn-loc><v></v><n>1</n><n>1</n></pawn-loc></ent></map></board>");

            Assert.IsTrue(XNode.DeepEquals(boardToXML, boardToXMLExpected));

            XElement tilesXML = boardToXMLExpected.Elements("map").ElementAt(0);

            Console.WriteLine(tilesXML);
            XElement pawnsXML = boardToXMLExpected.Elements("map").ElementAt(1);

            Console.WriteLine(pawnsXML);

            string xval = tilesXML.Descendants("x").ElementAt(0).Value;
            int    x    = int.Parse(xval);

            Console.WriteLine(x);
        }
Beispiel #2
0
        public void boardToXMLPlayerEliminatedCurrentTurn()
        {
            Admin         a     = new Admin();
            Board         board = new Board();
            TestScenerios test  = new TestScenerios();

            // Board set up
            Tile normalTile      = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile eliminationTile = test.makeTile(0, 1, 2, 3, 4, 5, 6, 7);
            Tile drawPileTile    = test.makeTile(0, 3, 2, 1, 4, 7, 6, 5);

            board.grid[0, 0] = normalTile;
            board.addTileToDrawPile(drawPileTile);

            // Player set up
            SPlayer eliminatedPlayer = new SPlayer("blue", new List <Tile>(), new RandomPlayer());

            eliminatedPlayer.initialize(board);
            test.setStartPos(board, eliminatedPlayer, new Posn(3, -1, 3));

            SPlayer activePlayer = new SPlayer("red", new List <Tile>(), new RandomPlayer());

            activePlayer.initialize(board);
            test.setStartPos(board, activePlayer, new Posn(0, 0, 3));

            TurnResult tmpturn = a.playATurn(board, eliminationTile);

            // Test
            XElement boardToXMLActual   = XMLEncoder.boardToXML(tmpturn.b);
            XElement boardToXMLExpected = XElement.Parse("<board><map><ent><xy><x>0</x><y>0</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>4</n></connect><connect><n>3</n><n>6</n></connect><connect><n>5</n><n>7</n></connect></tile></ent><ent><xy><x>0</x><y>3</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>3</n></connect><connect><n>4</n><n>5</n></connect><connect><n>6</n><n>7</n></connect></tile></ent></map><map><ent><color>red</color><pawn-loc><v></v><n>1</n><n>1</n></pawn-loc></ent><ent><color>blue</color><pawn-loc><v></v><n>0</n><n>6</n></pawn-loc></ent></map></board>");

            Assert.IsTrue(XNode.DeepEquals(boardToXMLActual, boardToXMLExpected));
        }
Beispiel #3
0
        public void boardToXMLWithEliminatedPlayers()
        {
            Board         board = new Board();
            TestScenerios test  = new TestScenerios();

            // Board set up
            Tile normalTile      = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile eliminationTile = test.makeTile(0, 1, 2, 3, 4, 5, 6, 7);

            board.placeTileAt(normalTile, 0, 0);
            board.placeTileAt(eliminationTile, 3, 0);


            // Player set up
            SPlayer activePlayer = new SPlayer("red", new List <Tile>(), new RandomPlayer());

            //activePlayer.initialize(board);
            test.setStartPos(board, activePlayer, new Posn(0, 0, 3));

            SPlayer eliminatedPlayer = new SPlayer("blue", new List <Tile>(), new RandomPlayer());

            //eliminatedPlayer.initialize(board);
            test.setStartPos(board, eliminatedPlayer, new Posn(3, 0, 7));

            // Test
            XElement boardToXMLActual   = XMLEncoder.boardToXML(board);
            XElement boardToXMLExpected = XElement.Parse("<board><map><ent><xy><x>0</x><y>0</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>4</n></connect><connect><n>3</n><n>6</n></connect><connect><n>5</n><n>7</n></connect></tile></ent><ent><xy><x>0</x><y>3</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>3</n></connect><connect><n>4</n><n>5</n></connect><connect><n>6</n><n>7</n></connect></tile></ent></map><map><ent><color>red</color><pawn-loc><v></v><n>1</n><n>1</n></pawn-loc></ent><ent><color>blue</color><pawn-loc><v></v><n>0</n><n>6</n></pawn-loc></ent></map></board>"); 


            Assert.IsTrue(XNode.DeepEquals(boardToXMLActual, boardToXMLExpected));
        }
Beispiel #4
0
        public void boardToXMLSimple()
        {
            Board         board = new Board();
            TestScenerios test  = new TestScenerios();
            Tile          t1    = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);

            board.grid[0, 0] = t1;

            SPlayer p1 = new SPlayer("red", new List <Tile>(), new RandomPlayer());

            p1.initialize(board);
            test.setStartPos(board, p1, new Posn(0, 0, 3));

            XElement boardToXML         = XMLEncoder.boardToXML(board);
            XElement boardToXMLExpected = XElement.Parse("<board><map><ent><xy><x>0</x><y>0</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>4</n></connect><connect><n>3</n><n>6</n></connect><connect><n>5</n><n>7</n></connect></tile></ent></map><map><ent><color>red</color><pawn-loc><v></v><n>1</n><n>1</n></pawn-loc></ent></map></board>");

            Assert.IsTrue(XNode.DeepEquals(boardToXML, boardToXMLExpected));
        }
Beispiel #5
0
        public void TESTINGERRORCODE()
        {
            XElement drawTilesXml         = XElement.Parse("<list></list>");
            XElement onBoardPlayersXml    = XElement.Parse("<list><splayer-nodragon><color>sienna</color><set></set></splayer-nodragon><splayer-dragon><color>red</color><set></set></splayer-dragon></list>");
            XElement eliminatedPlayersXml = XElement.Parse("<list><splayer-nodragon><color>blue</color><set></set></splayer-nodragon><splayer-nodragon><color>orange</color><set></set></splayer-nodragon><splayer-nodragon><color>green</color><set></set></splayer-nodragon><splayer-nodragon><color>hotpink</color><set></set></splayer-nodragon></list>");
            XElement boardXml             = XElement.Parse("<board><map><ent><xy><x>3</x><y>3</y></xy><tile><connect><n>0</n><n>6</n></connect><connect><n>1</n><n>5</n></connect><connect><n>2</n><n>4</n></connect><connect><n>3</n><n>7</n></connect></tile></ent><ent><xy><x>1</x><y>2</y></xy><tile><connect><n>0</n><n>6</n></connect><connect><n>1</n><n>7</n></connect><connect><n>2</n><n>5</n></connect><connect><n>3</n><n>4</n></connect></tile></ent><ent><xy><x>2</x><y>1</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>4</n></connect><connect><n>3</n><n>7</n></connect><connect><n>5</n><n>6</n></connect></tile></ent><ent><xy><x>2</x><y>5</y></xy><tile><connect><n>0</n><n>4</n></connect><connect><n>1</n><n>5</n></connect><connect><n>2</n><n>7</n></connect><connect><n>3</n><n>6</n></connect></tile></ent><ent><xy><x>4</x><y>0</y></xy><tile><connect><n>0</n><n>3</n></connect><connect><n>1</n><n>6</n></connect><connect><n>2</n><n>7</n></connect><connect><n>4</n><n>5</n></connect></tile></ent><ent><xy><x>4</x><y>4</y></xy><tile><connect><n>0</n><n>3</n></connect><connect><n>1</n><n>4</n></connect><connect><n>2</n><n>6</n></connect><connect><n>5</n><n>7</n></connect></tile></ent><ent><xy><x>0</x><y>3</y></xy><tile><connect><n>0</n><n>6</n></connect><connect><n>1</n><n>7</n></connect><connect><n>2</n><n>4</n></connect><connect><n>3</n><n>5</n></connect></tile></ent><ent><xy><x>5</x><y>1</y></xy><tile><connect><n>0</n><n>6</n></connect><connect><n>1</n><n>3</n></connect><connect><n>2</n><n>4</n></connect><connect><n>5</n><n>7</n></connect></tile></ent><ent><xy><x>5</x><y>5</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>6</n></connect><connect><n>3</n><n>7</n></connect><connect><n>4</n><n>5</n></connect></tile></ent><ent><xy><x>3</x><y>1</y></xy><tile><connect><n>0</n><n>6</n></connect><connect><n>1</n><n>4</n></connect><connect><n>2</n><n>3</n></connect><connect><n>5</n><n>7</n></connect></tile></ent><ent><xy><x>3</x><y>5</y></xy><tile><connect><n>0</n><n>6</n></connect><connect><n>1</n><n>4</n></connect><connect><n>2</n><n>5</n></connect><connect><n>3</n><n>7</n></connect></tile></ent><ent><xy><x>1</x><y>4</y></xy><tile><connect><n>0</n><n>3</n></connect><connect><n>1</n><n>7</n></connect><connect><n>2</n><n>4</n></connect><connect><n>5</n><n>6</n></connect></tile></ent><ent><xy><x>2</x><y>3</y></xy><tile><connect><n>0</n><n>3</n></connect><connect><n>1</n><n>5</n></connect><connect><n>2</n><n>6</n></connect><connect><n>4</n><n>7</n></connect></tile></ent><ent><xy><x>4</x><y>2</y></xy><tile><connect><n>0</n><n>4</n></connect><connect><n>1</n><n>6</n></connect><connect><n>2</n><n>3</n></connect><connect><n>5</n><n>7</n></connect></tile></ent><ent><xy><x>0</x><y>5</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>7</n></connect><connect><n>3</n><n>6</n></connect><connect><n>4</n><n>5</n></connect></tile></ent><ent><xy><x>5</x><y>3</y></xy><tile><connect><n>0</n><n>6</n></connect><connect><n>1</n><n>2</n></connect><connect><n>3</n><n>4</n></connect><connect><n>5</n><n>7</n></connect></tile></ent><ent><xy><x>2</x><y>0</y></xy><tile><connect><n>0</n><n>4</n></connect><connect><n>1</n><n>2</n></connect><connect><n>3</n><n>6</n></connect><connect><n>5</n><n>7</n></connect></tile></ent><ent><xy><x>1</x><y>5</y></xy><tile><connect><n>0</n><n>6</n></connect><connect><n>1</n><n>3</n></connect><connect><n>2</n><n>7</n></connect><connect><n>4</n><n>5</n></connect></tile></ent><ent><xy><x>2</x><y>4</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>3</n></connect><connect><n>4</n><n>6</n></connect><connect><n>5</n><n>7</n></connect></tile></ent><ent><xy><x>1</x><y>1</y></xy><tile><connect><n>0</n><n>3</n></connect><connect><n>1</n><n>5</n></connect><connect><n>2</n><n>4</n></connect><connect><n>6</n><n>7</n></connect></tile></ent><ent><xy><x>4</x><y>3</y></xy><tile><connect><n>0</n><n>7</n></connect><connect><n>1</n><n>2</n></connect><connect><n>3</n><n>4</n></connect><connect><n>5</n><n>6</n></connect></tile></ent><ent><xy><x>0</x><y>2</y></xy><tile><connect><n>0</n><n>4</n></connect><connect><n>1</n><n>5</n></connect><connect><n>2</n><n>6</n></connect><connect><n>3</n><n>7</n></connect></tile></ent><ent><xy><x>5</x><y>0</y></xy><tile><connect><n>0</n><n>4</n></connect><connect><n>1</n><n>2</n></connect><connect><n>3</n><n>7</n></connect><connect><n>5</n><n>6</n></connect></tile></ent><ent><xy><x>5</x><y>4</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>5</n></connect><connect><n>3</n><n>4</n></connect><connect><n>6</n><n>7</n></connect></tile></ent><ent><xy><x>3</x><y>0</y></xy><tile><connect><n>0</n><n>3</n></connect><connect><n>1</n><n>6</n></connect><connect><n>2</n><n>5</n></connect><connect><n>4</n><n>7</n></connect></tile></ent><ent><xy><x>3</x><y>4</y></xy><tile><connect><n>0</n><n>5</n></connect><connect><n>1</n><n>3</n></connect><connect><n>2</n><n>7</n></connect><connect><n>4</n><n>6</n></connect></tile></ent><ent><xy><x>1</x><y>3</y></xy><tile><connect><n>0</n><n>3</n></connect><connect><n>1</n><n>6</n></connect><connect><n>2</n><n>4</n></connect><connect><n>5</n><n>7</n></connect></tile></ent><ent><xy><x>2</x><y>2</y></xy><tile><connect><n>0</n><n>5</n></connect><connect><n>1</n><n>4</n></connect><connect><n>2</n><n>7</n></connect><connect><n>3</n><n>6</n></connect></tile></ent><ent><xy><x>4</x><y>5</y></xy><tile><connect><n>0</n><n>4</n></connect><connect><n>1</n><n>7</n></connect><connect><n>2</n><n>3</n></connect><connect><n>5</n><n>6</n></connect></tile></ent><ent><xy><x>0</x><y>4</y></xy><tile><connect><n>0</n><n>4</n></connect><connect><n>1</n><n>3</n></connect><connect><n>2</n><n>6</n></connect><connect><n>5</n><n>7</n></connect></tile></ent><ent><xy><x>0</x><y>0</y></xy><tile><connect><n>0</n><n>3</n></connect><connect><n>1</n><n>2</n></connect><connect><n>4</n><n>7</n></connect><connect><n>5</n><n>6</n></connect></tile></ent><ent><xy><x>5</x><y>2</y></xy><tile><connect><n>0</n><n>5</n></connect><connect><n>1</n><n>6</n></connect><connect><n>2</n><n>7</n></connect><connect><n>3</n><n>4</n></connect></tile></ent><ent><xy><x>1</x><y>0</y></xy><tile><connect><n>0</n><n>7</n></connect><connect><n>1</n><n>4</n></connect><connect><n>2</n><n>3</n></connect><connect><n>5</n><n>6</n></connect></tile></ent><ent><xy><x>3</x><y>2</y></xy><tile><connect><n>0</n><n>7</n></connect><connect><n>1</n><n>5</n></connect><connect><n>2</n><n>4</n></connect><connect><n>3</n><n>6</n></connect></tile></ent></map><map><ent><color>orange</color><pawn-loc><v></v><n>0</n><n>9</n></pawn-loc></ent><ent><color>red</color><pawn-loc><v></v><n>5</n><n>2</n></pawn-loc></ent><ent><color>sienna</color><pawn-loc><h></h><n>2</n><n>9</n></pawn-loc></ent><ent><color>blue</color><pawn-loc><h></h><n>0</n><n>5</n></pawn-loc></ent><ent><color>hotpink</color><pawn-loc><v></v><n>6</n><n>8</n></pawn-loc></ent><ent><color>green</color><pawn-loc><v></v><n>0</n><n>5</n></pawn-loc></ent></map></board>");
            XElement tileToPlayXml        = XElement.Parse("<tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>3</n></connect><connect><n>4</n><n>5</n></connect><connect><n>6</n><n>7</n></connect></tile>");

            List <Tile> drawPile   = XMLDecoder.xmlToListOfTiles(drawTilesXml);
            Board       b          = XMLDecoder.xmlToBoard(boardXml);
            Tile        tileToPlay = XMLDecoder.xmlToTile(tileToPlayXml);

            SPlayer        dragonTileHolder = null;
            List <SPlayer> activePlayers    = new List <SPlayer>();

            foreach (XElement splayerXml in onBoardPlayersXml.Elements())
            {
                SPlayer tempPlayer = XMLDecoder.xmlToSplayer(splayerXml);
                tempPlayer.playerState = SPlayer.State.Playing;

                if (tempPlayer.isDragonHolder())
                {
                    if (dragonTileHolder != null)
                    {
                        throw new TsuroException("Cannot set multiple dragon tile holders.");
                    }
                    dragonTileHolder = tempPlayer;
                }
                activePlayers.Add(tempPlayer);
            }

            List <SPlayer> eliminatedPlayers = new List <SPlayer>();

            foreach (XElement splayerXml in eliminatedPlayersXml.Elements())
            {
                SPlayer tempPlayer = XMLDecoder.xmlToSplayer(splayerXml);
                eliminatedPlayers.Add(tempPlayer);
            }

            // Run our version of play a turn
            Admin      admin = new Admin(activePlayers, eliminatedPlayers, dragonTileHolder, drawPile);
            TurnResult tr    = admin.playATurn(b, tileToPlay);

            Assert.AreEqual(0, tr.currentPlayers.Count);
            Assert.AreEqual(6, tr.eliminatedPlayers.Count);
            Assert.AreEqual(2, tr.playResult.Count);

            //Convert our turn result into xml strings
            string outDrawPileXml          = XMLEncoder.listOfTilesToXML(tr.drawPile).ToString();
            string outActivePlayersXml     = XMLEncoder.listOfSPlayerToXML(tr.currentPlayers, admin).ToString();
            string outEliminatedPlayersXml = XMLEncoder.listOfSPlayerToXML(tr.eliminatedPlayers, admin).ToString();
            string outBoardXml             = XMLEncoder.boardToXML(tr.b).ToString();
            string outwinnersXML;

            if (tr.playResult == null)
            {
                outwinnersXML = XMLEncoder.encodeFalse().ToString();
            }
            else
            {
                outwinnersXML = XMLEncoder.listOfSPlayerToXML(tr.playResult, admin).ToString();
            }

            // Print XML Strings out through stdout
            Console.WriteLine(XMLEncoder.RemoveWhitespace(outDrawPileXml));
            Console.WriteLine(XMLEncoder.RemoveWhitespace(outActivePlayersXml));
            Console.WriteLine(XMLEncoder.RemoveWhitespace(outEliminatedPlayersXml));
            Console.WriteLine(XMLEncoder.RemoveWhitespace(outBoardXml));
            Console.WriteLine(XMLEncoder.RemoveWhitespace(outwinnersXML));

            Console.Out.WriteLine();
        }