public static Vector2Int Self_InverseEqual(int x, int y, int numberCells)
    {
        //0,0 -> 2,0   //1,0 -> 1,0   //2,0 -> 0,0
        //0,1 -> 2,1   //1,1 -> 1,1   //2,1 -> 0,1
        //0,2 -> 2,2   //1,2 -> 1,2   //2,2 -> 0,2

        int newX = WorldMath.InverseN(x, numberCells);
        int newY = WorldMath.EqualN(y);

        return(new Vector2Int(newX, newY));
    }
    public static Vector2Int Self_EqualEqual(int x, int y)
    {
        //0,0 -> 0,0   //1,0 -> 1,0   //2,0 -> 2,0
        //0,1 -> 0,1   //1,1 -> 1,1   //2,1 -> 2,1
        //0,2 -> 0,2   //1,2 -> 1,2   //2,2 -> 2,2

        int newX = WorldMath.EqualN(x);
        int newY = WorldMath.EqualN(y);

        return(new Vector2Int(newX, newY));
    }