private static void Windows_Kinect_AudioBeamFrameArrivedEventArgs_Delegate_Handler(RootSystem.IntPtr result, RootSystem.IntPtr pNative)
        {
            List <RootSystem.EventHandler <Windows.Kinect.AudioBeamFrameArrivedEventArgs> > callbackList = null;

            Windows_Kinect_AudioBeamFrameArrivedEventArgs_Delegate_callbacks.TryGetValue(pNative, out callbackList);
            lock (callbackList)
            {
                var objThis = Helper.NativeObjectCache.GetObject <AudioBeamFrameReader>(pNative);
                var args    = new Windows.Kinect.AudioBeamFrameArrivedEventArgs(result);
                foreach (var func in callbackList)
                {
                    Helper.EventPump.Instance.Enqueue(() => { try { func(objThis, args); } catch { } });
                }
            }
        }
        private static void Windows_Kinect_AudioBeamFrameArrivedEventArgs_Delegate_Handler(RootSystem.IntPtr result, RootSystem.IntPtr pNative)
        {
            List <RootSystem.EventHandler <Windows.Kinect.AudioBeamFrameArrivedEventArgs> > callbackList = null;

            Windows_Kinect_AudioBeamFrameArrivedEventArgs_Delegate_callbacks.TryGetValue(pNative, out callbackList);
            lock (callbackList)
            {
                var objThis = Helper.NativeObjectCache.GetObject <AudioBeamFrameReader>(pNative);
                var args    = new Windows.Kinect.AudioBeamFrameArrivedEventArgs(result);
                foreach (var func in callbackList)
                {
#if UNITY_METRO || UNITY_XBOXONE
                    UnityEngine.WSA.Application.InvokeOnAppThread(() => { try { func(objThis, args); } catch { } }, true);
#else
                    Helper.EventPump.Instance.Enqueue(() => { try { func(objThis, args); } catch { } });
#endif
                }
            }
        }
 private static void Windows_Kinect_AudioBeamFrameArrivedEventArgs_Delegate_Handler(RootSystem.IntPtr result, RootSystem.IntPtr pNative)
 {
     List<RootSystem.EventHandler<Windows.Kinect.AudioBeamFrameArrivedEventArgs>> callbackList = null;
     Windows_Kinect_AudioBeamFrameArrivedEventArgs_Delegate_callbacks.TryGetValue(pNative, out callbackList);
     lock(callbackList)
     {
         var objThis = Helper.NativeObjectCache.GetObject<AudioBeamFrameReader>(pNative);
         var args = new Windows.Kinect.AudioBeamFrameArrivedEventArgs(result);
         foreach(var func in callbackList)
         {
             Helper.EventPump.Instance.Enqueue(() => { try { func(objThis, args); } catch { } });
         }
     }
 }
 private static void Windows_Kinect_AudioBeamFrameArrivedEventArgs_Delegate_Handler(RootSystem.IntPtr result, RootSystem.IntPtr pNative)
 {
     if (!Windows_Kinect_AudioBeamFrameArrivedEventArgs_Delegate_callbacks.ContainsKey(pNative))
     {
         Windows_Kinect_AudioBeamFrameArrivedEventArgs_Delegate_callbacks[pNative] = new List<RootSystem.EventHandler<Windows.Kinect.AudioBeamFrameArrivedEventArgs>>();
     }
     var callbackList = Windows_Kinect_AudioBeamFrameArrivedEventArgs_Delegate_callbacks[pNative];
     lock(callbackList)
     {
         try
         {
             var objThis = Helper.NativeObjectCache.GetObject<AudioBeamFrameReader>(pNative);
             var args = new Windows.Kinect.AudioBeamFrameArrivedEventArgs(result);
             foreach(var func in callbackList)
             {
                 if(func != null)
                 {
                     func(objThis, args);
                 }
             }
         }
         catch { }
     }
 }
        private static void Windows_Kinect_AudioBeamFrameArrivedEventArgs_Delegate_Handler(RootSystem.IntPtr result, RootSystem.IntPtr pNative)
        {
            List<RootSystem.EventHandler<Windows.Kinect.AudioBeamFrameArrivedEventArgs>> callbackList = null;
            Windows_Kinect_AudioBeamFrameArrivedEventArgs_Delegate_callbacks.TryGetValue(pNative, out callbackList);
            lock(callbackList)
            {
                var objThis = Helper.NativeObjectCache.GetObject<AudioBeamFrameReader>(pNative);
                var args = new Windows.Kinect.AudioBeamFrameArrivedEventArgs(result);
                foreach(var func in callbackList)
                {
#if UNITY_METRO || UNITY_XBOXONE
                    UnityEngine.WSA.Application.InvokeOnAppThread(() => { try { func(objThis, args); } catch { } }, true);
#else
                    Helper.EventPump.Instance.Enqueue(() => { try { func(objThis, args); } catch { } });
#endif
                }
            }
        }