public WeaponClassRow AddWeaponClassRow(int ClassId, string ClassName)
            {
                WeaponClassRow rowWeaponClassRow = ((WeaponClassRow)(this.NewRow()));

                rowWeaponClassRow.ItemArray = new object[] {
                    ClassId,
                    ClassName
                };
                this.Rows.Add(rowWeaponClassRow);
                return(rowWeaponClassRow);
            }
 public WeaponClassRowChangeEvent(WeaponClassRow row, DataRowAction action)
 {
     this.eventRow    = row;
     this.eventAction = action;
 }
 public void RemoveWeaponClassRow(WeaponClassRow row)
 {
     this.Rows.Remove(row);
 }
 public void AddWeaponClassRow(WeaponClassRow row)
 {
     this.Rows.Add(row);
 }
 public WeaponClassRowChangeEvent(WeaponClassRow row, DataRowAction action) {
     this.eventRow = row;
     this.eventAction = action;
 }
 public void RemoveWeaponClassRow(WeaponClassRow row) {
     this.Rows.Remove(row);
 }
 public void AddWeaponClassRow(WeaponClassRow row) {
     this.Rows.Add(row);
 }
 public WeaponClassRowChangeEvent(WeaponClassRow row, global::System.Data.DataRowAction action) {
     this.eventRow = row;
     this.eventAction = action;
 }