void FixedUpdate() { if (selectedTower != null && Input.GetKeyDown(KeyCode.Escape)) { UpgradeButton.SetActive(false); upgradeCostText.SetActive(false); SynergizeButton.SetActive(false); selectedTower.transform.parent.gameObject.transform.GetChild(1).gameObject.SetActive(false); UpgradeText.SetActive(false); aTowerIsSelected = false; TowerStatsParent.SetActive(false); if (WaveGen.totalAmountOfEnemiesToSpawn <= WaveGen.enemiesSpawnedInThisWave && aTowerIsSelected == false && WaveGen.spawningTimerToggleStatic == true) { WaveGen.setSpawningTimerOff(); } if (WaveGen.totalAmountOfEnemiesToSpawn > WaveGen.enemiesSpawnedInThisWave) { WaveGen.callWaveButtonStatic.SetActive(false); } towerInfoAndOptionsMenuButtonsState = true; selectedTower = null; } if (selectedTower != null) { OptionsMenuButton.SetActive(false); TowerInfoButton.SetActive(false); WaveGen.callWaveButtonStatic.SetActive(false); } if (selectedTower == null && WaveGen.totalAmountOfEnemiesToSpawn <= WaveGen.enemiesSpawnedInThisWave) { OptionsMenuButton.SetActive(true); TowerInfoButton.SetActive(true); WaveGen.callWaveButtonStatic.SetActive(true); } }
public void RequestSpeech(AudioClip audio, GameObject receiver, string callback) { float[] clipData = new float[audio.samples * audio.channels]; audio.GetData(clipData, 0); WaveGen.WaveFormatChunk format = new WaveGen().MakeFormat(audio); try { string filename = GetTempFileName() + ".wav"; FileStream stream = File.OpenWrite(filename); new WaveGen().Write(clipData, format, stream); stream.Close(); Debug.Log("Request Start time: " + DateTime.Now.ToLongTimeString()); if (requestFactory == null) { requestFactory = BuildRequestFactory(RequestFactory.ScopeTypes.Speech); } if (clientToken == null) { clientToken = GetAccessToken(); } if (null != clientToken) { requestFactory.ClientCredential = clientToken; } ATT_MSSDK.Speechv3.SpeechResponse response = SpeechToTextService(filename, "Generic", "audio/wav"); string speechOutput = response.Recognition.NBest[0].ResultText; if (clientToken == null) { clientToken = requestFactory.ClientCredential; SaveAccessToken(); } Debug.Log("Response received time: " + DateTime.Now.ToLongTimeString()); showProcess = false; Debug.Log("response: " + speechOutput); File.Delete(filename); } catch (System.Exception e) { Debug.LogError(e); } }
public async Task beepCmd() { string filePath = @"C:\Users\KernelSanders\Desktop\test.wav"; WaveGen wave = new WaveGen(WaveType.Noise); wave.Save(filePath); await _service.JoinAudio(Context.Guild, (Context.User as IVoiceState).VoiceChannel); await _service.SendAudioAsync(Context.Guild, Context.Channel, filePath); await _service.LeaveAudio(Context.Guild); //SoundPlayer player = new SoundPlayer(filePath); //player.PlaySync(); wave.Save(filePath, true); }
IEnumerator DoRecording() { Debug.Log("Recording"); audio.clip = Microphone.Start(null, false, 5, 8000); yield return(new WaitForSeconds(5)); Debug.Log("Playing"); audio.Play(); Microphone.End(null); float[] clipData = new float[audio.clip.samples * audio.clip.channels]; audio.clip.GetData(clipData, 0); //Format to 8KHz sampling rate WaveGen.WaveFormatChunk format = new WaveGen().MakeFormat(audio.clip); string filename = "recordedSpeech.wav"; FileStream stream = File.OpenWrite(filename); new WaveGen().Write(clipData, format, stream); stream.Close(); ATT_MSSDK.Speechv3.SpeechResponse response = SpeechToTextService(filename, "Generic", "audio/wav"); string speechOutput = response.Recognition.NBest[0].ResultText; Debug.Log(speechOutput); string text = speechOutput.ToLower(); if (text.Contains("red")) { gameObject.renderer.material.color = Color.red; } if (text.Contains("green")) { gameObject.renderer.material.color = Color.green; } if (text.Contains("blue")) { gameObject.renderer.material.color = Color.blue; } }
IEnumerator DoRecording() { Debug.Log("Recording"); audio.clip = Microphone.Start(null, false, 5, 8000); yield return new WaitForSeconds(5); Debug.Log("Playing"); audio.Play(); Microphone.End(null); float[] clipData = new float[audio.clip.samples * audio.clip.channels]; audio.clip.GetData(clipData, 0); //Format to 8KHz sampling rate WaveGen.WaveFormatChunk format = new WaveGen().MakeFormat(audio.clip); string filename = "recordedSpeech.wav"; FileStream stream = File.OpenWrite(filename); new WaveGen().Write(clipData, format, stream); stream.Close(); ATT_MSSDK.Speechv3.SpeechResponse response = SpeechToTextService(filename, "Generic", "audio/wav"); string speechOutput = response.Recognition.NBest[0].ResultText; Debug.Log(speechOutput); string text = speechOutput.ToLower(); if (text.Contains("red")) { gameObject.renderer.material.color = Color.red; } if (text.Contains("green")) { gameObject.renderer.material.color = Color.green; } if (text.Contains("blue")) { gameObject.renderer.material.color = Color.blue; } }