private void UpdateNavigation() { _virtualPlayer.SetActiveWorld(_id); doorEnter.SetDestination(_worldsNavigation.previous, -1); doorLeave.SetDestination(_worldsNavigation.next, 1); _virtualPlayer.SetDestination(_worldsNavigation.next); }
private void UpdateNavigation() { _virtualPlayer.SetActiveWorld(_id); doorEnter.SetDestination(_worldsNavigation.previous, -1); doorLeave.SetDestination(_worldsNavigation.next, 1); _virtualPlayer.SetDestination(_worldsNavigation.next); }