Beispiel #1
0
        public void SetVehicleCapacity(string assetName, int newCapacity)
        {
            VehicleInfo vehicle = PrefabCollection <VehicleInfo> .FindLoaded(assetName);

            if (vehicle != null && !VehicleUtils.IsTrailer(vehicle))
            {
                Dictionary <string, MutableTuple <float, int> > assetsCapacitiesPercentagePerTrailer = GetCapacityRelative(vehicle);
                int capacityUsed = 0;
                foreach (KeyValuePair <string, MutableTuple <float, int> > entry in assetsCapacitiesPercentagePerTrailer)
                {
                    SafeGetAsset(entry.Key).Capacity = Mathf.RoundToInt(newCapacity <= 0 ? -1f : entry.Value.First *newCapacity);
                    capacityUsed += SafeGetAsset(entry.Key).Capacity *entry.Value.Second;
                }
                if (newCapacity > 0 && capacityUsed != newCapacity)
                {
                    SafeGetAsset(assetsCapacitiesPercentagePerTrailer.Keys.ElementAt(0)).Capacity += (newCapacity - capacityUsed) / assetsCapacitiesPercentagePerTrailer[assetsCapacitiesPercentagePerTrailer.Keys.ElementAt(0)].Second;
                }
                foreach (string entry in assetsCapacitiesPercentagePerTrailer.Keys)
                {
                    VehicleAI vai = PrefabCollection <VehicleInfo> .FindLoaded(entry).m_vehicleAI;

                    SetVehicleCapacity(vai, SafeGetAsset(entry).Capacity);
                }
                SimulationManager.instance.StartCoroutine(TLMVehicleUtils.UpdateCapacityUnitsFromTSD());
            }
        }
Beispiel #2
0
        public static void RemoveAllUnwantedVehicles()
        {
            var r = new Randomizer();

            for (ushort vehicleId = 1; vehicleId < Singleton <VehicleManager> .instance.m_vehicles.m_size; vehicleId++)
            {
                if ((Singleton <VehicleManager> .instance.m_vehicles.m_buffer[vehicleId].m_flags & Vehicle.Flags.Created) != 0)
                {
                    ref Vehicle vehicle     = ref Singleton <VehicleManager> .instance.m_vehicles.m_buffer[vehicleId];
                    VehicleInfo vehicleInfo = vehicle.Info;
                    if (vehicleInfo != null && !VehicleUtils.IsTrailer(vehicleInfo) && vehicle.m_transportLine == 0 && vehicle.m_sourceBuilding > 0)
                    {
                        var buildingSsd = ServiceSystemDefinition.from(vehicleInfo);
                        if (buildingSsd != null)
                        {
                            if (!ExtensionStaticExtensionMethods.IsModelCompatible(vehicle.m_sourceBuilding, vehicleInfo, ref buildingSsd))
                            {
                                if (vehicleInfo.m_vehicleAI is CarAI)
                                {
                                    var model = buildingSsd.GetAModel(ref r, vehicle.m_sourceBuilding);
                                    VehicleUtils.ReplaceVehicleModel(vehicleId, model);
                                }
                                else
                                {
                                    Singleton <VehicleManager> .instance.ReleaseVehicle(vehicleId);
                                }
                            }
                        }
                    }
                }
            }
Beispiel #3
0
        //    public static void RemoveAllUnwantedVehicles() { using var x = new EnumerableActionThread(new Func<ThreadBase, IEnumerator>(RemoveAllUnwantedVehicles)); }
        public static IEnumerator RemoveAllUnwantedVehicles(ThreadBase t)
        {
            ushort num = 0;

            while (num < Singleton <VehicleManager> .instance.m_vehicles.m_size)
            {
                VehicleInfo vehicleInfo = Singleton <VehicleManager> .instance.m_vehicles.m_buffer[num].Info;
                if (vehicleInfo != null && !VehicleUtils.IsTrailer(vehicleInfo) && Singleton <VehicleManager> .instance.m_vehicles.m_buffer[num].m_transportLine == 0 && Singleton <VehicleManager> .instance.m_vehicles.m_buffer[num].m_sourceBuilding > 0)
                {
                    BuildingInfo buildingInfo = Singleton <BuildingManager> .instance.m_buildings.m_buffer[Singleton <VehicleManager> .instance.m_vehicles.m_buffer[num].m_sourceBuilding].Info;
                    var          buildingSsd  = ServiceSystemDefinition.from(buildingInfo, vehicleInfo.m_vehicleType);
                    if (buildingSsd != null)
                    {
                        if (!ExtensionStaticExtensionMethods.IsModelCompatible(Singleton <VehicleManager> .instance.m_vehicles.m_buffer[num].m_sourceBuilding, vehicleInfo, ref buildingSsd))
                        {
                            Singleton <VehicleManager> .instance.ReleaseVehicle(num);
                        }
                    }
                }
                if (num % 256 == 255)
                {
                    yield return(num);
                }
                num++;
            }
            yield break;
        }
Beispiel #4
0
        public static IEnumerator RemoveAllUnwantedVehicles(ThreadBase t)
        {
            ushort vehId = 1;

            while (vehId < Singleton <VehicleManager> .instance.m_vehicles.m_size)
            {
                Vehicle     vehicle     = Singleton <VehicleManager> .instance.m_vehicles.m_buffer[vehId];
                VehicleInfo vehicleInfo = vehicle.Info;
                if (vehicleInfo != null && !VehicleUtils.IsTrailer(vehicleInfo) && vehicle.m_transportLine == 0)
                {
                    uint citizenOwner = vehicle.Info.m_vehicleAI.GetOwnerID(vehId, ref vehicle).Citizen;
                    if (citizenOwner > 0)
                    {
                        var ownerWealth = CitizenWealthDefinition.from(CitizenManager.instance.m_citizens.m_buffer[citizenOwner].WealthLevel);
                        if (ownerWealth != null)
                        {
                            var ext = ownerWealth.GetVehicleExtension();
                            if (!ext.IsModelCompatible(vehicleInfo))
                            {
                                Singleton <VehicleManager> .instance.ReleaseVehicle(vehId);
                            }
                        }
                    }
                }
                if (vehId % 256 == 255)
                {
                    yield return(vehId);
                }
                vehId++;
            }

            vehId = 1;
            while (vehId < Singleton <VehicleManager> .instance.m_parkedVehicles.m_size)
            {
                VehicleParked vehicle     = Singleton <VehicleManager> .instance.m_parkedVehicles.m_buffer[vehId];
                VehicleInfo   vehicleInfo = vehicle.Info;
                if (vehicleInfo != null && !VehicleUtils.IsTrailer(vehicleInfo))
                {
                    uint citizenOwner = vehicle.m_ownerCitizen;
                    if (citizenOwner > 0)
                    {
                        var ownerWealth = CitizenWealthDefinition.from(CitizenManager.instance.m_citizens.m_buffer[citizenOwner].WealthLevel);
                        if (ownerWealth != null)
                        {
                            if (!ownerWealth.GetVehicleExtension().IsModelCompatible(vehicleInfo))
                            {
                                Singleton <VehicleManager> .instance.m_parkedVehicles.m_buffer[vehId].Info = ownerWealth.GetVehicleExtension().GetAModel();
                            }
                        }
                    }
                }
                if (vehId % 256 == 255)
                {
                    yield return(vehId);
                }
                vehId++;
            }
            yield break;
        }
Beispiel #5
0
        internal static List <string> LoadBasicAssets(CitizenWealthDefinition definition)
        {
            var basicAssetsList = new List <string>();

            for (uint num = 0u; num < (ulong)PrefabCollection <VehicleInfo> .PrefabCount(); num += 1u)
            {
                VehicleInfo prefab = PrefabCollection <VehicleInfo> .GetPrefab(num);

                if (!(prefab == null) && definition.isFromSystem(prefab) && !VehicleUtils.IsTrailer(prefab))
                {
                    basicAssetsList.Add(prefab.name);
                }
            }
            return(basicAssetsList);
        }
Beispiel #6
0
        internal static List <string> LoadBasicAssets(ref TransportSystemDefinition definition)
        {
            var basicAssetsList = new List <string>();

            TLMUtils.doLog("LoadBasicAssets: pre prefab read");
            for (uint num = 0u; num < (ulong)PrefabCollection <VehicleInfo> .PrefabCount(); num += 1u)
            {
                VehicleInfo prefab = PrefabCollection <VehicleInfo> .GetPrefab(num);

                if (!(prefab == null) && definition.IsFromSystem(prefab) && !VehicleUtils.IsTrailer(prefab))
                {
                    basicAssetsList.Add(prefab.name);
                }
            }
            return(basicAssetsList);
        }