public bool IsShowApplyMissionButton(Mission mission, UserMission userMission) { if (userMission != null) //已经申请过了 return false; return MissionBO.Instance.CanApplyMission(User.Current, mission); }
public UserMissionParams(UserMission userMission) { m_UserMission = userMission; }
public int GetUserMissionFinishPercent(UserMission userMission) { if (userMission == null) return 0; return (int)(userMission.FinishPercent * 100); }
public bool IsShowMissionProcedures(Mission mission, UserMission userMission) { if (!mission.MissionBase.HaveStepDescriptions) return false; if (userMission == null) return true; if (userMission.Status == MissionStatus.Underway) return true; return false; }
public UserMissionListItemParams(UserMission userMission, MissionStatus currentStatus) { m_UserMission = userMission; m_CurrentStatus = currentStatus; }
public bool IsShowAbandonMissionButton(string status, UserMission userMission) { MissionStatus missionStatus; try { missionStatus = (MissionStatus)Enum.Parse(typeof(MissionStatus), status, true); } catch { missionStatus = MissionStatus.Underway; } if (missionStatus == MissionStatus.Underway && userMission.FinishPercent < 1) return true; else return false; }
public bool IsShowReApplyMissionButton(UserMission userMission) { if (userMission == null) return false; if (userMission.Status == MissionStatus.Abandon) return true; return false; }
public bool IsShowAbandonMissionButton(UserMission userMission) { if (userMission == null) return true; if (userMission.Status == MissionStatus.Underway && userMission.FinishPercent != 1) return true; return false; }
private bool IsShowGetMissionPrizeButton(MissionStatus missionStatus, UserMission userMission) { if (missionStatus == MissionStatus.Underway && userMission.FinishPercent == 1 && userMission.Mission.Prize.PrizeTypes.Count > 0) return true; return false; }
public bool IsShowGetMissionPrizeButton(string status, UserMission userMission) { MissionStatus missionStatus; try { missionStatus = (MissionStatus)Enum.Parse(typeof(MissionStatus), status, true); } catch { missionStatus = MissionStatus.Underway; } return IsShowGetMissionPrizeButton(missionStatus, userMission); }
public bool IsShowGetMissionPrizeButton(UserMission userMission) { if (userMission == null) return false; if (userMission.FinishPercent == 1 && userMission.IsPrized == false && userMission.Mission.Prize.PrizeTypes.Count > 0) return true; return false; }
public bool IsShowApplyMissionAgainButton(Mission mission, UserMission userMission) { return MissionBO.Instance.CanApplyMissionAgain(User.Current, mission, userMission); }