Beispiel #1
0
        public bool UnInstallUpdates(UpdateCollection Updates)
        {
            if (mInstalationJob != null)
            {
                return(false);
            }

            if (mInstaller == null)
            {
                mInstaller = mUpdateSession.CreateUpdateInstaller() as UpdateInstaller;
            }

            mInstaller.Updates = new UpdateCollection();
            foreach (IUpdate update in Updates)
            {
                if (!update.IsUninstallable)
                {
                    AppLog.Line(Program.fmt("Update can not be uninstalled: {0}", update.Title));
                    continue;
                }
                mInstaller.Updates.Add(update);
            }
            if (mDownloader.Updates.Count == 0)
            {
                AppLog.Line(Program.fmt("No updates selected or eligible for uninstallation"));
                return(false);
            }

            mCallback = new UpdateCallback(this);
            AppLog.Line(Program.fmt("Removing Updates... This may take several minutes."));
            mCallback.Install = false;
            mInstalationJob   = mInstaller.BeginUninstall(mCallback, mCallback, null);
            return(true);
        }
Beispiel #2
0
        protected void OnUpdatesDownloaded(IDownloadJob downloadJob, bool Install)
        {
            if (downloadJob != mDownloadJob)
            {
                return;
            }
            mDownloadJob = null;
            mCallback    = null;

            IDownloadResult DownloadResults = null;

            try
            {
                DownloadResults = mDownloader.EndDownload(downloadJob);
            }
            catch (Exception err)
            {
                AppLog.Line(Program.fmt("Downloading updates failed, Error: {0}", err.Message));
                OnFinished(false);
                return;
            }

            AppLog.Line(Program.fmt("Updates downloaded to %windir%\\SoftwareDistribution\\Download"));

            if (Install)
            {
                InstallUpdates(downloadJob.Updates);
            }
            else
            {
                OnFinished(true);
            }
        }
Beispiel #3
0
        private bool InstallUpdates(UpdateCollection Updates)
        {
            if (mCallback != null)
            {
                return(false);
            }

            if (mInstaller == null)
            {
                mInstaller = mUpdateSession.CreateUpdateInstaller() as UpdateInstaller;
            }

            mInstaller.Updates = Updates;

            if (mDownloader.Updates.Count == 0)
            {
                AppLog.Line(Program.fmt("No updates selected or downloaded for instalation"));
                return(false);
            }

            mCallback = new UpdateCallback(this);
            AppLog.Line(Program.fmt("Installing Updates... This may take several minutes."));
            mCallback.Install = true;
            mInstalationJob   = mInstaller.BeginInstall(mCallback, mCallback, null);
            return(true);
        }
Beispiel #4
0
        public bool DownloadUpdates(UpdateCollection Updates, bool Install = false)
        {
            if (mCallback != null)
            {
                return(false);
            }

            if (mDownloader == null)
            {
                mDownloader = mUpdateSession.CreateUpdateDownloader();
            }

            mDownloader.Updates = new UpdateCollection();
            foreach (IUpdate update in Updates)
            {
                if (update.EulaAccepted == false)
                {
                    update.AcceptEula();
                }
                mDownloader.Updates.Add(update);
            }

            if (mDownloader.Updates.Count == 0)
            {
                AppLog.Line(Program.fmt("No updates selected for download"));
                return(false);
            }

            mCallback         = new UpdateCallback(this);
            mCallback.Install = Install;
            AppLog.Line(Program.fmt("Downloading Updates... This may take several minutes."));
            mDownloadJob = mDownloader.BeginDownload(mCallback, mCallback, null);
            return(true);
        }
Beispiel #5
0
 public static void UpdateAssetBundle(string name, string path, int ver, UpdateCallback callback)
 {
     localFileInfo[name] = path;
     localFileVer[name]  = ver;
     if (name.CompareTo("AssetBundle") == 0)
     {
         manifestAssetBundle.Unload(false);
         Instance.StartCoroutine(DownloadAsseBundle(path, ver, (AssetBundle asset) => {
             manifestAssetBundle = asset;
             manifest            = asset.LoadAsset <AssetBundleManifest>("AssetBundleManifest");
             if (callback != null)
             {
                 callback(name);
             }
         }));
         return;
     }
     if (loadedInfo.ContainsKey(name))
     {
         callback(name);
     }
     else
     {
         Instance.StartCoroutine(DownloadAsseBundle(path, ver, (AssetBundle asset) => {
             if (callback != null)
             {
                 callback(name);
             }
         }));
     }
 }
 public Animation(Control control, int animMS, bool autoRest)
 {
     this.control  = control;
     this.autoRest = autoRest;
     this.animMS   = animMS;
     updateDet     = new UpdateCallback(Update);
 }
Beispiel #7
0
        public static void Start(UpdateCallback callback)
        {
            if (!DLLAvailable())
            {
                return;
            }

            // Make a wrapper to convert from the native enum to SMXUpdateCallbackReason.
            InternalUpdateCallback NewCallback = delegate(int PadNumber, int reason, IntPtr user) {
                SMXUpdateCallbackReason ReasonEnum = (SMXUpdateCallbackReason)Enum.ToObject(typeof(SMXUpdateCallbackReason), reason);
                callback(PadNumber, ReasonEnum);
            };

            if (callback == null)
            {
                NewCallback = null;
            }

            SMX_Start(NewCallback, IntPtr.Zero);

            // Keep a reference to the delegate, so it isn't garbage collected.  Do this last.  Once
            // we do this the old callback may be collected, so we want to be sure that native code
            // has already updated the callback.
            CurrentUpdateCallback = NewCallback;

            Console.WriteLine("Struct sizes (C#): " +
                              Marshal.SizeOf(typeof(SMXConfig)) + " " +
                              Marshal.SizeOf(typeof(SMXInfo)) + " " +
                              Marshal.SizeOf(typeof(SMXSensorTestModeData)));
        }
Beispiel #8
0
 public void RegisterUpdateCallback(UpdateCallback toRegister)
 {
     if (!_timerCallbacks.Contains(toRegister))
     {
         _timerCallbacks.Add(toRegister);
     }
 }
Beispiel #9
0
        private void Test_Load(object sender, EventArgs e)
        {
            getData();
            //arrayEPC[0] = "000000000958";
            //arrayEPC[1] = "000000000992";
            //arrayEPC[2] = "000000000959";
            //arrayEPC[3] = "000000000956";
            //arrayEPC[4] = "000000000955";
            //arrayEPC[5] = "000000000954";
            //arrayEPC[6] = "000000000953";
            //arrayEPC[7] = "000000000921";
            //arrayEPC[8] = "000000000922";
            //arrayEPC[9] = "000000000914";
            //arrayEPC[10] = "000000000947";
            //arrayEPC[11] = "000000000946";
            //arrayEPC[12] = "000000000919";
            //arrayEPC[13] = "000000000945";
            //arrayEPC[14] = "000000000942";
            //arrayEPC[15] = "000000000929";
            //arrayEPC[16] = "000000000913";
            //arrayEPC[17] = "000000000927";
            //arrayEPC[18] = "000000000926";
            //arrayEPC[19] = "000000000923";
            //arrayEPC[20] = "000000000912";
            //arrayEPC[21] = "000000000920";
            //arrayEPC[22] = "000000000930";


            setTextCallback     = new SetTextCallback(UpdataEPC);
            updateCallback      = new UpdateCallback(UpdateListView);
            MainForm.eventOpen += MainForm_eventOpen;
        }
Beispiel #10
0
 public static void SetUpdateCallback(UpdateCallback callback)
 {
     if (!DLLAvailable())
     {
         return;
     }
 }
Beispiel #11
0
 /// <summary>
 /// 每回合调用times次cb,辅助函数
 /// </summary>
 /// <param name="times">调用次数</param>
 /// <param name="cb">回调函数</param>
 private void PerRound(int times, UpdateCallback cb)
 {
     if (times >= RoundTicks || _tick % (RoundTicks / times) == 0)
     {
         cb();
     }
 }
Beispiel #12
0
        protected void OnUpdatesDownloaded(IDownloadJob downloadJob, List <MsUpdate> Updates)
        {
            if (downloadJob != mDownloadJob)
            {
                return;
            }
            mDownloadJob = null;
            mCallback    = null;

            IDownloadResult DownloadResults = null;

            try
            {
                DownloadResults = mDownloader.EndDownload(downloadJob);
            }
            catch (Exception err)
            {
                AppLog.Line("Downloading updates failed");
                LogError(err);
                OnFinished(false);
                return;
            }

            OnUpdatesChanged();

            if (mCurOperation == AgentOperation.PreparingUpdates)
            {
                InstallUpdates(Updates);
            }
            else
            {
                AppLog.Line("Updates downloaded to %windir%\\SoftwareDistribution\\Download");
                OnFinished(DownloadResults.ResultCode == OperationResultCode.orcSucceeded);
            }
        }
 /// <summary>Calls a function every frame. If <paramref name="order"/> >= 0, function is called after LateUpdate; otherwise it is called before LateUpdate.</summary>
 /// <param name="receiver">Function to call</param>
 /// <param name="order">Determines the execution order of the function. A function with a smaller order is executed before a function with a larger order.
 /// </param>
 public static void AddLateUpdateReceiver(UpdateCallback receiver, int order = 0)
 {
     if (order < 0)
     {
         if (preLateUpdateNode == null)
         {
             preLateUpdateNode = FetchUpdateNode(receiver, order, null);
             preCallbackBroadcaster.OnLateUpdate = OnPreLateUpdateCall;
         }
         else
         {
             preLateUpdateNode = AddReceiverInternal(receiver, order, preLateUpdateNode);
         }
     }
     else
     {
         if (postLateUpdateNode == null)
         {
             postLateUpdateNode = FetchUpdateNode(receiver, order, null);
             postCallbackBroadcaster.OnLateUpdate = OnPostLateUpdateCall;
         }
         else
         {
             postLateUpdateNode = AddReceiverInternal(receiver, order, postLateUpdateNode);
         }
     }
 }
Beispiel #14
0
        private void OnMeshDataReceived(object meshDataObject)
        {
            Mesh    = ((MeshData)meshDataObject).CreateMesh();
            HasMesh = true;

            UpdateCallback?.Invoke();
        }
Beispiel #15
0
    public void Init(int count, UpdateCallback callback)
    {
        Clear();
        m_UpdateCallback = callback;
        if ((m_n32Count = count) < 1)
        {
            return;
        }
        m_targetItem = Mathf.Clamp(m_targetItem, 0, road.Length - 1);
        for (int i = 0, length = road.Length; i < length; ++i)
        {
            GameObject obj = Instantiate(m_objPrefab) as GameObject;
            obj.transform.parent        = road[i];
            obj.transform.localPosition = Vector3.zero;
            obj.transform.localScale    = Vector3.one;
            obj.name = i.ToString("000");

            int index = (i - m_targetItem) % count;
            if (index < 0)
            {
                index += count;
            }

            m_UpdateCallback(index, obj);
            m_objRecords.Add(new Item()
            {
                m_n32Index = index, m_pobjGameObject = obj
            });
        }
    }
Beispiel #16
0
        /// <summary>
        /// Register a new UpdateCallback that is called one time
        /// </summary>
        /// <param name="callback"></param>
        /// <param name="priority"></param>
        /// <returns></returns>
        public CUpdateScope ConnectOneTimeUpdate(UpdateCallback callback, EUpdatePriority priority)
        {
            CUpdateScope outScope = new CUpdateScope(callback);

            m_oneTimeUpdateBucket[(int)priority].Add(outScope);
            return(outScope);
        }
    private static UpdateNode AddReceiverInternal(UpdateCallback receiver, int order, UpdateNode head)
    {
        if (head.order < order)
        {
            UpdateNode cachedHead = head;

            UpdateNode next = head.next;
            while (next != null && next.order <= order)
            {
                head = next;
                next = head.next;
            }

            if (head.order < order)
            {
                head.next = FetchUpdateNode(receiver, order, next);
            }
            else
            {
                head.receivers.Add(receiver);
            }

            return(cachedHead);
        }

        if (head.order == order)
        {
            head.receivers.Add(receiver);

            return(head);
        }

        return(FetchUpdateNode(receiver, order, head));
    }
Beispiel #18
0
        void OnEvaluationDone(string id, ObjectValue val)
        {
            if (val == null)
            {
                val = ObjectValue.CreateUnknown(null);
            }
            UpdateCallback cb = null;

            lock (asyncCallbacks)
            {
                if (asyncCallbacks.TryGetValue(id, out cb))
                {
                    try
                    {
                        cb.UpdateValue(val);
                    }
                    catch {}
                    asyncCallbacks.Remove(id);
                }
                else
                {
                    asyncResults [id] = val;
                }
            }
        }
Beispiel #19
0
        private RetCodes SearchForUpdates()
        {
            mCurOperation = AgentOperation.CheckingUpdates;
            OnProgress(-1, 0, 0, 0);

            mCallback = new UpdateCallback(this);

            AppLog.Line("Searching for updates");
            //for the above search criteria refer to
            // http://msdn.microsoft.com/en-us/library/windows/desktop/aa386526(v=VS.85).aspx
            try
            {
                //string query = "(IsInstalled = 0 and IsHidden = 0) or (IsInstalled = 1 and IsHidden = 0) or (IsHidden = 1)";
                //string query = "(IsInstalled = 0 and IsHidden = 0) or (IsInstalled = 1 and IsHidden = 0) or (IsHidden = 1) or (IsInstalled = 0 and IsHidden = 0 and DeploymentAction='OptionalInstallation') or (IsInstalled = 1 and IsHidden = 0 and DeploymentAction='OptionalInstallation') or (IsHidden = 1 and DeploymentAction='OptionalInstallation')";
                string query;
                if (MiscFunc.IsWindows7OrLower)
                {
                    query = "(IsInstalled = 0 and IsHidden = 0) or (IsInstalled = 1 and IsHidden = 0) or (IsHidden = 1)";
                }
                else
                {
                    query = "(IsInstalled = 0 and IsHidden = 0 and DeploymentAction=*) or (IsInstalled = 1 and IsHidden = 0 and DeploymentAction=*) or (IsHidden = 1 and DeploymentAction=*)";
                }
                mSearchJob = mUpdateSearcher.BeginSearch(query, mCallback, null);
            }
            catch (Exception err)
            {
                return(OnWuError(err));
            }
            return(RetCodes.InProgress);
        }
Beispiel #20
0
 private void PerRound(int times, UpdateCallback cb)
 {
     if (_tick % (Round / times) == 0)
     {
         cb();
     }
 }
Beispiel #21
0
 public UpdateThunk(TangleKey key, ref T value, DecisionUpdateCallback <T> callback)
 {
     Key              = key;
     Value            = value;
     Callback         = null;
     DecisionCallback = callback;
 }
 public State(string name)
 {
     this.onEnter  = (State state, Event ev) => {};
     this.onExit   = (State state, Event ev) => {};
     this.onUpdate = (State State) => {};
     this.name     = name;
 }
Beispiel #23
0
    /// <summary>
    /// Register a new late update function at the specified level (executed low to high).
    /// </summary>

    static public void AddLateUpdate(int level, Component mb, UpdateCallback callback)
    {
        if (Application.isPlaying)
        {
            CreateInstance();
            AddUpdate(mInstance.mLate, level, mb, callback);
        }
    }
Beispiel #24
0
        public ScAnimation(ScLayer layer, bool autoRest)
        {
            this.layer    = layer;
            this.autoRest = autoRest;
            updateDet     = new UpdateCallback(Update);

            layer.AppendAnimation(this);
        }
Beispiel #25
0
 /// <summary>
 /// Register a new update function at the specified level (executed low to high).
 /// </summary>
 public static void AddUpdate(int level, Component mb, UpdateCallback callback)
 {
     if (Application.isPlaying)
     {
         CreateInstance();
         AddUpdate(mInstance.mUpdate, level, mb, callback);
     }
 }
Beispiel #26
0
 /// <summary>
 /// Register a new late update function at the specified level (executed low to high).
 /// </summary>
 public static void AddLateUpdate(int level, MonoBehaviour mb, UpdateCallback callback)
 {
     if (Application.isPlaying)
     {
         CreateInstance();
         AddUpdate(mInstance.mLate, level, mb, callback);
     }
 }
Beispiel #27
0
 public BatchItem(TangleKey key, ref T value, DecisionUpdateCallback <T> callback)
 {
     Key              = key;
     Value            = value;
     AllowReplacement = false;
     Callback         = null;
     DecisionCallback = callback;
 }
Beispiel #28
0
 public BatchItem(TangleKey key, ref T value, bool allowReplacement)
 {
     Key              = key;
     Value            = value;
     AllowReplacement = allowReplacement;
     Callback         = null;
     DecisionCallback = null;
 }
Beispiel #29
0
    /// <summary>
    /// Register a new update function at the specified level (executed low to high).
    /// </summary>

    static public void AddUpdate(int level, MonoBehaviour mb, UpdateCallback callback)
    {
        if (Application.isPlaying)
        {
            CreateInstance();
            AddUpdate(mInstance.mUpdate, level, mb, callback);
        }
    }
Beispiel #30
0
        public void AddOrUpdate(TangleKey key, ref T value, UpdateCallback <T> updateCallback)
        {
            if (_Count >= Capacity)
            {
                throw new IndexOutOfRangeException();
            }

            Buffer[_Count++] = new BatchItem <T>(key, ref value, updateCallback);
        }
        public void Populate(int order, UpdateCallback receiver, UpdateNode next)
        {
            this.order = order;

            receivers = new List <UpdateCallback>();
            receivers.Add(receiver);

            this.next = next;
        }
Beispiel #32
0
 public Updater(ExchangeLink l, UpdateCallback cb, int interval)
 {
     _link = l;
     _callback = cb;
     _timer = new Timer();
     _timer.Interval = interval;
     _timer.Elapsed += new ElapsedEventHandler(DoUpdate);
     _timer.Enabled = false;
 }
Beispiel #33
0
        /// <summary>
        /// Register a new UpdateCallback that is called every frame until disconnected
        /// </summary>
        /// <param name="callback"></param>
        /// <param name="priority"></param>
        /// <returns></returns>
        public CUpdateScope Connect(UpdateCallback callback, EUpdatePriority priority)
        {
            CUpdateScope outScope = new CUpdateScope(callback);

            // Add the scope to the priority bucket
            m_priorityUpdateBuckets[(int)priority].Add(outScope);

            return(outScope);
        }
Beispiel #34
0
        public DisplayControl()
        {
            ChartDirector.Chart.setLicenseCode("DIST-0000-0536-4cc1-aec1");
            configDisplayPanelList = new List<StackPanel>();
            measureUpdateCallBack = new UpdateCallback(this.UpdateMeasures);

            InitializeComponent();

            ReloadConfigDisplays();
        }
Beispiel #35
0
    /// <summary>
    /// Helper function that checks to see if an entry already exists before adding it.
    /// </summary>
    static void AddUpdate(List<Entry> list, int level, Component mb, UpdateCallback cb)
    {
        // Try to find an existing entry
        foreach (Entry e in list)
        {
            if (e.mb == mb && e.callback == cb)
            {
                e.level = level;
                return;
            }
        }

        // Add a new entry
        Entry ent = new Entry();
        ent.level = level;
        ent.mb = mb;
        ent.callback = cb;
        list.Add(ent);
        list.Sort(Comparer);
    }
 public void submitSequence(TraceSequence sequence, UpdateCallback callback)
 {
     _service.submitSequence(sequence, callback, _caller);
 }
 public void submitScript(string script, UpdateCallback callback)
 {
     _service.submitScript(script, callback, _caller);
 }
 private void bootstrap(ContainerRoot model, UpdateCallback callback)
 {
     var emptyModel = initialModel();
     Core.getFactory().root(emptyModel);
     var compare = Core.getFactory().createModelCompare();
     compare.merge(emptyModel, model).applyOn(emptyModel);
     Core.update(new ContainerRootMarshalled(emptyModel), callback, "/");
 }
Beispiel #39
0
 public void set_callback(UpdateCallback callback)
 {
     registerValueCallback(callback);
 }
Beispiel #40
0
 public FeeUpdater(ExchangeLink l, UpdateCallback cb, int interval)
     : base(l, cb, interval)
 {
 }
Beispiel #41
0
        /// <summary>
        /// Updates : settings tab and profiles tab 
        /// </summary>
        public void updategui()
        {
            try
            {

                if (InvokeRequired)
                {
                    UpdateCallback d = new UpdateCallback(updategui);
                    Invoke(d, new object[] { });
                    //BeginInvoke(d, new object[] { });
                }

                else
                {
                    /*
                    // Update Monitoring list Contextual menu
                    ResultListContextMenu = new ContextMenuStrip();

                    // define a sub menu (csm1)
                    ToolStripMenuItem csm1 = new ToolStripMenuItem("Apply a quality profile");

                    // define 1 sub item per quality profile in this sub menu
                    //foreach (string name in qaClass.profManager.List)
                    {
                        //csm1.DropDownItems.Add(name, null,new EventHandler(ForceNewProfile));
                    }
                    // test
                    //ResultListContextMenu.Items.Add(csm1);

                    // link the updated context menu strip to the monitoring list view.

                    //ResultListView.ContextMenuStrip = MonitoringListContextMenu;
                    */
                    // settings tab

                    //NbThreadsNumeric.Value = qaClass.settings.nbThreads;
                    //    ProcessorsLabel.Text = qaClass.jobManager.ProcessorsString; //Melek - No more processor label on the UI
                    //  CacheDirSizeBox.Value = qaClass.settings.CacheLimit; //Melek - cache was disabled
                    //   ZipResBox.Checked = qaClass.settings.ZipRes; //Melek - no more zip functionality

                    // profiles tab
                    //string op = "updategui";
                    refreshProfilesTab("updategui");//Melek - updategui parameter added

                }
            }
            catch (Exception ex)
            {
                Global.log("Problem while updating quality settings on GUI\n" + ex);
            }
        }
        private void LoadKevScript(string defaultKevScript, UpdateCallback callback)
        {
            var emptyModel = initialModel();
            Core.getFactory().root(emptyModel);
            Core.getLogger().Debug(defaultKevScript);
            try
            {
                _kevScriptEngine.execute(defaultKevScript, emptyModel);
            }
            catch (java.lang.Exception e)
            {
                throw new Exception(e.getMessage());
            }

            Core.update(new ContainerRootMarshalled(emptyModel), callback, "/");
        }
Beispiel #43
0
 /**
  * パラメータに変化があった場合に呼び出されるメソッドを登録する
  */
 public void SetUpdateCallback(UpdateCallback callback)
 {
     playInfoUpdater += callback;
     NoticeUpdate();
 }
Beispiel #44
0
 public TabState(UpdateCallback initMethod)
 {
     InitializeTab = initMethod;
 }
 public void RegisterUpdateCallback(UpdateCallback toRegister)
 {
     if (!_timerCallbacks.Contains(toRegister)) { _timerCallbacks.Add(toRegister); }
 }
        /// <summary>
        /// Makes an update request asynchronously to the remote endpoint
        /// </summary>
        /// <param name="sparqlUpdate">SPARQL Update</param>
        /// <param name="callback">Callback to invoke when the update completes</param>
        /// <param name="state">State to pass to the callback</param>
        public void Update(String sparqlUpdate, UpdateCallback callback, Object state)
        {
            HttpWebRequest request = (HttpWebRequest)WebRequest.Create(this.Uri);
            request.Method = "POST";
            request.ContentType = MimeTypesHelper.WWWFormURLEncoded;
            request.Accept = MimeTypesHelper.Any;

#if DEBUG
            if (Options.HttpDebugging)
            {
                Tools.HttpDebugRequest(request);
            }
#endif

            request.BeginGetRequestStream(result =>
                {
                    Stream stream = request.EndGetRequestStream(result);
                    using (StreamWriter writer = new StreamWriter(stream))
                    {
                        writer.Write("update=");
                        writer.Write(HttpUtility.UrlEncode(sparqlUpdate));

                        writer.Close();
                    }

                    request.BeginGetResponse(innerResult =>
                        {
                            using (HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(innerResult))
                            {
#if DEBUG
                                if (Options.HttpDebugging)
                                {
                                    Tools.HttpDebugResponse(response);
                                }
#endif

                                response.Close();
                                callback(state);
                            }
                        }, null);
                }, null);
        }
        private void RefreshOrders()
        {
            if (this.InvokeRequired)
            {
                UpdateCallback callback = new UpdateCallback(RefreshOrders);
                this.Invoke(callback, null);
            }
            else
            {
                buyOrdersView.DataSource = _buyOrders;
                sellOrdersView.DataSource = _sellOrders;

                List<SortInfo> sortData = new List<SortInfo>();
                sortData.Add(new SortInfo(BuyOrderDateTimeColumn.Index, BuyOrderDateTimeColumn.DataPropertyName));
                buyOrdersView.GridSortInfo = sortData;

                List<SortInfo> sortData2 = new List<SortInfo>();
                sortData2.Add(new SortInfo(SellOrderDateColumn.Index, SellOrderDateColumn.DataPropertyName));
                sellOrdersView.GridSortInfo = sortData2;
            }
        }
 public void update(IContainerRootMarshalled model, UpdateCallback callback)
 {
     _service.update(model, callback, _caller);
 }
Beispiel #49
0
        /// <summary>
        /// Updates the datagridview in settings tab with streams folders / properties 
        /// </summary>
        public void UpdateFoldersGui()
        {
            try
            {
                if (StreamFoldersBox.InvokeRequired)
                {
                    UpdateCallback d = new UpdateCallback(UpdateFoldersGui);
                    Invoke(d, new object[] { });
                    //BeginInvoke(d, new object[] { });
                }
                else
                {

                    // Update profile column data
                    ProfileC.Items.Clear();
                    foreach (string name in qaClass.profManager.List)
                    {
                        ProfileC.Items.Add(name);
                    }

                    StreamFoldersBox.Rows.Clear();

                    DataGridViewRow GridViewRow;

                    foreach (WatchedFolder wf in FoldersManager.WstreamFolders)
                    {

                        GridViewRow = new DataGridViewRow();
                        GridViewRow.CreateCells(StreamFoldersBox);
                        if (wf.watcher == null)
                            GridViewRow.Cells[0].Value = false;
                        else

                            GridViewRow.Cells[0].Value = wf.watcher.isFolderAvailable;

                        GridViewRow.Cells[1].Value = wf.folder.path;

                        GridViewRow.Cells[2].Value = wf.folder.hot;

                        GridViewRow.Cells[3].Value = wf.folder.priority.ToString();

                        if (qaClass.profManager.ProfileExists(wf.folder.qualityProfile))
                        {
                            GridViewRow.Cells[4].Value = wf.folder.qualityProfile;
                        }
                        else
                        {
                            GridViewRow.Cells[4].Value = "default";
                        }

                        GridViewRow.Cells[5].Value = wf.folder.priorityname.ToString();

                        StreamFoldersBox.Rows.Add(GridViewRow);
                    }

                }

                ResDirTextBox.Text = qaClass.settings.ResFolder.path;
                //XMLdirTextBox.Text = qaClass.settings.XMLjobFolder.path; //Melek -disabled
                // XMLupdateDir.Text = qaClass.settings.XMLupdateFolder.path; //Melek -disabled
                LocalCopyCheckedBox.Checked = qaClass.settings.Keeplocalcopy;

                // Update summary update condition
                if (qaClass.settings.UpdateSummary == 1)
                {
                    UpdateSummaryFiles.Checked = true;
                    UpdateMonitoredStreamsOnlyBox.Enabled = true;
                }
                else
                {
                    UpdateSummaryFiles.Checked = false;
                    UpdateMonitoredStreamsOnlyBox.Enabled = false;
                }

                if (qaClass.settings.UpdateMonitoredStreamsOnly == 1)
                    UpdateMonitoredStreamsOnlyBox.Checked = true;
                else
                    UpdateMonitoredStreamsOnlyBox.Checked = false;

                if (qaClass.settings.StreamFolders.Count != 0)//Mel - Delete btn synch
                {
                    DeleteStreamFolderBox.Enabled = true;
                    //ApplyFolderSettingsBox.Enabled = true;
                }
                else
                {
                    DeleteStreamFolderBox.Enabled = false;
                    //ApplyFolderSettingsBox.Enabled = false;
                }

                if (qaClass.settings.StreamFolders.Count >= 1)//demostick
                {
                    AddStreamFolderBox.Enabled = false;
                }
                else
                {
                    AddStreamFolderBox.Enabled = true;
                }

                if (qaClass.settings.ReportsFolder!= "") //Melek
                {
                    RepDirTextBox.Text = qaClass.settings.ReportsFolder;
                }
            }
            catch (Exception ex)
            {
                Global.log("Problem while updating the folders preferences.\n" + ex);
            }
        }
 public TmTreeView()
 {
     UpdateDelegate = new UpdateCallback(UpdateNode);
 }
Beispiel #51
0
 public static void session_set_update_callback(uint clientId, uint sessionId, UpdateCallback update)
 {
     cycles_session_set_update_callback(clientId, sessionId, update);
 }
        public RenderObject(Scene scene, string name, string src)
            : base(scene, name, src)
        {
            textures = new List<Texture>();

            pos = new Vector3(0, 0, 0);
            rot = new Quaternion(0, 0, 0, 1.0f);
            scale = new Vector3(1.0f, 1.0f, 1.0f);
            worldMatrix = new Matrix4();

            try
            {
                XmlDocument roXML = new XmlDocument();
                roXML.Load(src);

                foreach( XmlAttribute attrib in roXML.DocumentElement.Attributes )
                {
                    if( attrib.Name == "pos")
                    {
                        string[] values = attrib.Value.Split(',');
                        pos = new Vector3(Convert.ToSingle(values[0]), Convert.ToSingle(values[1]), Convert.ToSingle(values[2]));
                    }
                    else if( attrib.Name == "rot")
                    {
                        string[] values = attrib.Value.Split(',');
                        rot = new Quaternion(Convert.ToSingle(values[0]), Convert.ToSingle(values[1]), Convert.ToSingle(values[2]), Convert.ToSingle(values[3]));
                    }
                    else if( attrib.Name == "scale" )
                    {
                        string[] values = attrib.Value.Split(',');
                        scale = new Vector3(Convert.ToSingle(values[0]), Convert.ToSingle(values[1]), Convert.ToSingle(values[2]));
                    }
                    else if( attrib.Name == "update" )
                    {
                        updateCallback = Program.TheForm.FindUpdateFunction(attrib.Value);
                    }
                }

                foreach( XmlNode child in roXML.DocumentElement.ChildNodes )
                {
                    if( child.NodeType == XmlNodeType.Element )
                    {
                        string nodeName = child.Attributes.GetNamedItem("name").Value;
                        string nodeSrc = child.Attributes.GetNamedItem("src").Value;
                        if (child.Name == "mesh")
                        {
                            mesh = scene.GetMesh(nodeName, nodeSrc);
                        }
                        else if (child.Name == "shader")
                        {
                            shader = scene.GetShader(nodeName, nodeSrc);
                        }
                        else if (child.Name == "texture")
                        {
                            Texture tex = null;
                            if( nodeSrc == "frameBuffer" )
                            {
                                var depthTexture = false;
                                XmlAttribute dtAttr = (XmlAttribute)child.Attributes.GetNamedItem("depthTexture");
                                if( dtAttr != null )
                                    depthTexture = (dtAttr.Value == "true");

                                FrameBuffer fb = scene.GetFrameBuffer(nodeName, null);
                                if( fb != null )
                                {
                                    if( depthTexture )
                                        tex = fb.depthTexture;
                                    else
                                        tex = fb.colorTexture;
                                }
                            }
                            else
                            {
                                // Normal texture
                                tex = scene.GetTexture(nodeName, nodeSrc);
                            }

                            if( tex != null )
                            {
                                var texIndex = 0;
                                XmlAttribute index = (XmlAttribute)child.Attributes.GetNamedItem("texIndex");
                                if( index != null)
                                    texIndex = Convert.ToInt32(index.Value);

                                while (textures.Count <= texIndex)
                                    textures.Add(null);
                                textures[texIndex] = tex;
                            }
                        }
                        else if (child.Name == "shadowCamera")
                        {
                            shadowCamera = scene.GetCamera(nodeName, nodeSrc);
                        }
                    }
                }
            }
            catch(Exception e)
            {
                System.Windows.Forms.MessageBox.Show("Failed to load render object: " + src + "\r\n" + e.Message);
            }

            UpdateWorldMatrix();
        }
 public abstract void Commit(string[] paths, string message, UpdateCallback callback);
 public abstract void Update(string path, bool recurse, UpdateCallback callback);
Beispiel #55
0
 /**
    * <summary>
    *   Registers the callback function that is invoked on every change of advertised value.
    * <para>
    *   The callback is invoked only during the execution of <c>ySleep</c> or <c>yHandleEvents</c>.
    *   This provides control over the time when the callback is triggered. For good responsiveness, remember to call
    *   one of these two functions periodically. To unregister a callback, pass a null pointer as argument.
    * </para>
    * <para>
    * </para>
    * </summary>
    * <param name="callback">
    *   the callback function to call, or a null pointer. The callback function should take two
    *   arguments: the function object of which the value has changed, and the character string describing
    *   the new advertised value.
    * @noreturn
    * </param>
    */
 public void registerValueCallback(UpdateCallback callback)
 {
     if (callback != null)
     {
       _registerFuncCallback(this);
     }
     else
     {
       _unregisterFuncCallback(this);
     }
     _callback = new UpdateCallback(callback);
 }
 public void compareAndSwap(IContainerRootMarshalled model, Guid uuid, UpdateCallback callback)
 {
     _service.compareAndSwap(model, uuid, callback, _caller);
 }
 public void RegisterUpdateCallback(UpdateCallback func)
 {
     updateCallback += func;
 }
        private void RefreshGUI()
        {
            if (this.InvokeRequired)
            {
                UpdateCallback callback = new UpdateCallback(RefreshGUI);
                this.Invoke(callback, null);
            }
            else
            {
                lblSellOrders.Visible = _ordersDataVisible;
                sellOrdersView.Visible = _ordersDataVisible;
                lblBuyOrders.Visible = _ordersDataVisible;
                buyOrdersView.Visible = _ordersDataVisible;
                lblBuildingOrdersData.Visible = !_ordersDataVisible;
                lblBuildingOrdersData.Text = _ordersGettingData ? "Building data view..." :
                    "Set the filters and click retrieve to display data";

                //grpTransactionsSummary.Visible = _transactionsDataVisible;
                if (!_transactionsDataVisible)
                {
                    lblTransactionsRetrieved.Text = "0 transactions retrieved";
                }
                transactionsView.Visible = _transactionsDataVisible;
                lblBuildingTransactionsData.Visible = !_transactionsDataVisible;
                lblBuildingTransactionsData.Text = _transactionsGettingData ? "Building data view..." :
                    "Set the filters and click retrieve to display data";

                //grpInventorySummary.Visible = _inventoryDataVisible;
                inventoryView.Visible = _inventoryDataVisible;
                lblBuildingInventoryData.Visible = !_inventoryDataVisible;
                lblBuildingInventoryData.Text = _inventoryGettingData ? "Building data view..." :
                    "Set the filters and click retrieve to display data";

                //tabControl1.Enabled = _ordersDataVisible || _transactionsDataVisible || _inventoryDataVisible;

                bool gettingData = _inventoryGettingData || _transactionsGettingData || _ordersGettingData;
                chkItems.Enabled = !gettingData;
                chkOwners.Enabled = !gettingData;
                chkWallets.Enabled = !gettingData;
                btnToggleAllItems.Enabled = !gettingData;
                btnToggleAllOwners.Enabled = !gettingData;
                btnRetrieve.Text = gettingData ? "Stop" : "Retrieve";
            }
        }
Beispiel #59
0
 /// <summary>
 /// Thread safe callback to update the treeview control.
 /// </summary>
 /// <param name="agent">Agent node to update</param>
 /// <param name="node">Child node to update</param>
 /// <param name="text">Text string to display in the node</param>
 protected void Update(Agent agent, string node, string text)
 {
     if (agent.TreeView.InvokeRequired) {
     UpdateCallback d = new UpdateCallback(Update);
     agent.TreeView.Invoke(d, new object[] { agent, node, text });
       } else {
     agent.Nodes[node].Text = text;
       }
 }
Beispiel #60
0
 private static extern void cycles_session_set_update_callback(uint clientId, uint sessionId, UpdateCallback update);