Beispiel #1
0
 static FTickFunction()
 {
     //if (UnrealTypes.CanLazyLoadNativeType(typeof(FTickFunction)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FTickFunction));
 }
Beispiel #2
0
 static FSomeDelegate()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FSomeDelegate)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FSomeDelegate));
 }
Beispiel #3
0
 static FDelegateRefTest()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FDelegateRefTest)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FDelegateRefTest));
 }
Beispiel #4
0
 static FMyStructCustomCtor()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FMyStructCustomCtor)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FMyStructCustomCtor));
 }
Beispiel #5
0
 static FTestSS()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FTestSS)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FTestSS));
 }
 static FBlueprintSessionResult()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FBlueprintSessionResult)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FBlueprintSessionResult));
 }
Beispiel #7
0
 static FEditorElement()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FEditorElement)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FEditorElement));
 }
Beispiel #8
0
 static FMaterialQualityOverrides()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FMaterialQualityOverrides)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FMaterialQualityOverrides));
 }
Beispiel #9
0
 static UShaderPlatformQualitySettings()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(UShaderPlatformQualitySettings)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(UShaderPlatformQualitySettings));
 }
Beispiel #10
0
 static FDebugFloatHistory()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FDebugFloatHistory)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FDebugFloatHistory));
 }