Beispiel #1
0
        protected internal override void DeserializeProperty(UnrealBinaryReader reader)
        {
            Value      = reader.ReadGuid();
            ActorState = (EFortBuildingPersistentState)reader.ReadByte();
            ActorPath  = reader.ReadFString();

            Rotation.DeserializeProperty(reader);
            Location.DeserializeProperty(reader);
            Scale.DeserializeProperty(reader);

            SpawnedActor = reader.ReadInt32() == 1;

            PropertyByteSize = reader.ReadInt32();

            long currentPosition = reader.BaseStream.Position;

            if (PropertyByteSize > 0)
            {
                ActorData = reader.ReadProperties();
                reader.ReadInt32(); //?
            }

            long remainingBytes = PropertyByteSize - (reader.BaseStream.Position - currentPosition);

            if (remainingBytes > 0)
            {
                UnknownExtraBytes = reader.ReadBytes((int)remainingBytes);
            }
        }
Beispiel #2
0
        protected internal virtual void DeserializeTypeInfo(UnrealBinaryReader reader)
        {
            Size       = reader.ReadInt32();
            ArrayIndex = reader.ReadInt32();

            PreDeserializeProperty(reader);

            HasPropertyGuid = reader.ReadBoolean();

            if (HasPropertyGuid)
            {
                Guid = reader.ReadGuid();
            }
        }
 protected override void PreDeserializeProperty(UnrealBinaryReader reader)
 {
     _structName = reader.ReadFString();
     _structGuid = reader.ReadGuid();
 }
 protected internal override void DeserializeProperty(UnrealBinaryReader reader)
 {
     Value = reader.ReadGuid();
 }