void Start()
    {
        //Score sættes fra start til 0
        gamePoints = FindObjectOfType(typeof(UI_GamePoints)) as UI_GamePoints;

        if (gamePoints == null)
        {
            Debug.LogError("Du mangler at tilføje \"Points\" til dit Game UI canvas. (Find objektet under \"Prefabs -> UI Objects -> Points\")");
        }
        else
        {
            gamePoints.ResetPoints();              // Nulstiller points i starten af spillet
        }
    }
    void Update()
    {
        //Load first level (Game)
        if (Input.GetKeyDown(KeyCode.Space))
        {
            UI_GamePoints points = FindObjectOfType <UI_GamePoints>();
            if (points != null)
            {
                points.ResetPoints();
            }

            SceneManager.LoadScene(1);
        }
    }
Beispiel #3
0
 void Start()
 {
     gamePoints = FindObjectOfType(typeof(UI_GamePoints)) as UI_GamePoints;          // Sætter referencen til UI_GamePoints scriptet
 }