static void AddUIPolygonRaycast(MenuCommand menuCommand)
    {
        GameObject       go  = new GameObject("UIPolygonRaycast");
        UIPolygonRaycast obj = go.AddComponent <UIPolygonRaycast>();

        PlaceUIElementRoot(menuCommand, go);
    }
 static int IsRaycastLocationValid(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UIPolygonRaycast    obj  = (UIPolygonRaycast)ToLua.CheckObject <UIPolygonRaycast>(L, 1);
         UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
         UnityEngine.Camera  arg1 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera));
         bool o = obj.IsRaycastLocationValid(arg0, arg1);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }