Beispiel #1
0
        protected void OnTriggerEnter2D(Collider2D collision)
        {
            TriggerDamage damage = collision.GetComponent <TriggerDamage>();

            if (damage != null)
            {
                if (damage.GetCamp() != GetCamp())
                {
                    if (damage.destroyLevel < destroyLevel)
                    {
                        damage.FinishWork();
                    }
                }
            }
            if (mode != TriggerDamageMode.DamageWhenEnter)
            {
                return;
            }
            IAttackable atk = collision.GetComponent <IAttackable>();

            if (atk != null)
            {
                if ((atk as ICamp).GetCamp() != GetCamp())
                {
                    Damage(atk, damageValue);
                }
            }
        }