internal void OnDisable()
        {
            mSearchField.downOrUpArrowKeyPressed -=
                SearchField_OnDownOrUpArrowKeyPressed;

            TreeHeaderSettings.Save(
                mBranchesListView.multiColumnHeader.state,
                UnityConstants.BRANCHES_TABLE_SETTINGS_NAME);
        }
Beispiel #2
0
        internal void OnDisable()
        {
            mSearchField.downOrUpArrowKeyPressed -=
                SearchField_OnDownOrUpArrowKeyPressed;

            TreeHeaderSettings.Save(
                mPendingChangesTreeView.multiColumnHeader.state,
                UnityConstants.PENDING_CHANGES_TABLE_SETTINGS_NAME);
        }
Beispiel #3
0
        void IIncomingChangesTab.OnDisable()
        {
            TreeHeaderSettings.Save(
                mIncomingChangesTreeView.multiColumnHeader.state,
                UnityConstants.GLUON_INCOMING_CHANGES_TABLE_SETTINGS_NAME);

            TreeHeaderSettings.Save(
                mErrorsListView.multiColumnHeader.state,
                UnityConstants.GLUON_INCOMING_ERRORS_TABLE_SETTINGS_NAME);
        }
Beispiel #4
0
        internal void OnDisable()
        {
            mDiffPanel.OnDisable();

            mSearchField.downOrUpArrowKeyPressed -=
                SearchField_OnDownOrUpArrowKeyPressed;

            TreeHeaderSettings.Save(
                mChangesetsListView.multiColumnHeader.state,
                UnityConstants.CHANGESETS_TABLE_SETTINGS_NAME);
        }
Beispiel #5
0
 void IIncomingChangesTab.OnDisable()
 {
     TreeHeaderSettings.Save(
         mIncomingChangesTreeView.multiColumnHeader.state,
         UnityConstants.DEVELOPER_INCOMING_CHANGES_TABLE_SETTINGS_NAME);
 }
Beispiel #6
0
 protected override void SaveSettings()
 {
     TreeHeaderSettings.Save(mUpdateReportListView.multiColumnHeader.state,
                             UnityConstants.GLUON_UPDATE_REPORT_TABLE_SETTINGS_NAME);
 }
 protected override void SaveSettings()
 {
     TreeHeaderSettings.Save(
         mRepositoriesListView.multiColumnHeader.state,
         UnityConstants.REPOSITORIES_TABLE_SETTINGS_NAME);
 }
Beispiel #8
0
 protected override void SaveSettings()
 {
     TreeHeaderSettings.Save(mPathsListView.multiColumnHeader.state,
                             UnityConstants.DEVELOPER_UPDATE_REPORT_TABLE_SETTINGS_NAME);
 }