Beispiel #1
0
        public void IsDrawnActuallyWithNoDrawnNode()
        {
            var tc = new TestCore();

            tc.Init();

            var texture = Texture2D.Load(@"TestData/IO/AltseedPink.png");

            Assert.NotNull(texture);

            var node = new SpriteNode();

            node.Texture        = texture;
            node.CenterPosition = texture.Size / 2;
            node.Position       = new Vector2F(100, 100);
            Engine.AddNode(node);

            var node2 = new TransformNode();

            node2.CenterPosition = texture.Size / 2;
            node2.Position       = new Vector2F(200, 200);

            var node3 = new RectangleNode();

            node3.RectangleSize  = texture.Size;
            node3.Texture        = texture;
            node3.CenterPosition = texture.Size / 2;
            node3.Position       = new Vector2F(300, 300);

            tc.LoopBody(c =>
            {
                if (c == 2)
                {
                    node.AddChildNode(node2);
                }
                else if (c == 4)
                {
                    node.IsDrawn = false;
                    Assert.IsFalse(node.IsDrawnActually);
                }

                else if (c == 6)
                {
                    node2.AddChildNode(node3);
                }

                else if (c == 8)
                {
                    node.IsDrawn = true;

                    Assert.IsTrue(node.IsDrawnActually);
                    Assert.IsTrue(node3.IsDrawnActually);
                }
            }, null);

            tc.End();
        }