Beispiel #1
0
        protected GLTexture(GraphicsInterface gi, TextureBindTarget target)
        {
            fGI = gi;
            fBindTarget = target;

            // Get a texture ID
            fTextureID = GetNewTextureID();

            // Bind the texture to create the default texture
            GI.BindTexture(BindTarget, TextureID);
        }
 public void BindTexture(TextureBindTarget target, uint texture)
 {
     gl.glBindTexture((int)target, texture);
     CheckException();
 }
Beispiel #3
0
 public static void BindTexture(TextureBindTarget target, uint texture)
 {
     gl.glBindTexture((int)target, texture);
 }
Beispiel #4
0
 protected GLTexture2D(GraphicsInterface gi, TextureBindTarget bindTarget)
     : base(gi, bindTarget)
 {
 }