Beispiel #1
0
    void Update()
    {
        string c = Input.inputString;

        if (Input.GetKeyDown(KeyCode.Backspace))
        {
            rawstm.text = rawstm.text.Substring(0, rawstm.text.Length - 1);           //remove last character
            rawstm.Rebuild();
        }
        for (int i = 0, iL = c.Length; i < iL; i++)
        {
            if (c[i] == '\b')             //backspace?
            //if(rawstm.text.Length > 0){
            //	rawstm.text = rawstm.text.Substring(0, rawstm.text.Length-1); //remove last character
            //}
            {
            }
            else
            {
                //if(c == '\n' || c == '\r'){ //enter key was pressed

                //}
                rawstm.text += c[i].ToString();
            }
        }
        if (c.Length > 0)
        {
            rawstm.Rebuild();
        }
    }
 public void StartDialogue(Dialogue dialogue)
 {
     if (!inDialogue)
     {
         inDialogue = true;
         foreach (string line in dialogue.lines)
         {
             currentLines.Add(line);
         }
         currentIndex = 0;
         if (currentLines.Count > 0)
         {
             maxIndex = currentLines.Count - 1;
         }
         textUI.text = currentLines[0];
         textUI.Rebuild();
     }
 }
Beispiel #3
0
    public void SetItem(ItemPackage pack)
    {
        var data = GM.instance.itemData[pack.type];

        icon.sprite = data.sprite;
        if (pack.number == 1)
        {
            textMesh.text = "You got a " + data.name + "!";
        }
        else
        {
            textMesh.text = "You got " + pack.number + " " + data.name + "s!";
        }

        GM.instance.player.SubscribeToInteract(OnActionPressed);
        this.gameObject.SetActive(true);

        textMesh.Rebuild();
    }
Beispiel #4
0
 public void Advance()
 {
     if (textMesh.reading)
     {
         textMesh.SkipToEnd();
     }
     else
     {
         if (messageIndex < messages.Count - 1)
         {
             messageIndex++;
             textMesh.text = messages[messageIndex];
             textMesh.Rebuild();
         }
         else
         {
             if (finishedReadingCallback != null)
             {
                 finishedReadingCallback();
             }
             Destroy(this.gameObject);
         }
     }
 }
 private void Update()
 {
     superTextMesh.color = color;
     superTextMesh.Rebuild();
 }