// GET: Object
        public ActionResult Index()
        {
            //鑄造person物件並命名為Jack,並自訂各屬性的值
            Person Jack = new Person();

            Jack.Name   = "Jack Wang";
            Jack.Age    = 18;
            Jack.Gender = true;
            Jack.Height = 180.5M;       //decimal數字後方要加上M,否則會被當成float
            Jack.Weight = 72;
            //person的方法如下
            Jack.Speak();       //沒傳參數的結果會顯示 我的名字是Jack Wang
            Jack.Jump();        //沒傳參數的結果會顯示 Jack Wang嚇了一跳
            Jack.Walk(10);      //傳參數的結果會顯示 Jack Wang走了10步

            //再鑄造一個Person物件並命名為Mary,並自訂各屬性的值
            Person Mary = new Person();

            Mary.Name   = "Mary Lee";
            Mary.Age    = 17;
            Mary.Gender = false;
            Mary.Height = 168;
            Mary.Weight = 53.1M;
            Mary.Speak(5);
            Mary.Jump(30, 50);       //多載方法顯示 跳了30公尺高50公尺遠


            //鑄造物件時直接給值的寫法
            Person John = new Person("John Lin", 20, true);


            var avg = (Jack.Age + Mary.Age) / 2;

            //////////////////////////////
            //superman繼承person,故superman可以擁有所有person的成員
            SuperMan Clock = new SuperMan();

            Clock.Walk(55);
            Clock.Fly(20);        //多載方法顯示 飛了20公里遠


            return(View());
        }
        protected void Page_Load(object sender, EventArgs e)
        {
            SuperMan Clock = new SuperMan();

            Clock.Fly();
        }