StartGame() public method

public StartGame ( ) : void
return void
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space) && GameManager.Instance.CurrentGameState == GameManager.GameState.PREGAME && !_startMenu.OnFadeProcessing)
     {
         _startMenu.StartGame();
     }
 }
 public void FallingEnd()
 {
     Level.StartGame();
 }