Beispiel #1
0
 /// <summary>
 /// Create a new Sprite with default values.
 /// </summary>
 protected Sprite()
 {
     Tint = Color.White;
     overrideAtt = SpriteAttributes.None;
 }
Beispiel #2
0
 /// <summary>
 /// Some attributes about a Sprite can be determined by it's animation. This function allows the determination of what attributes are allowed to be set by the animation and what are user determined.
 /// </summary>
 /// <param name="component">What component of the Sprite should be get/set.</param>
 /// <param name="allowed"><code>true</code> if this compoennt can be overriden by the Sprite's animation, <code>false</code> is otherwise. Can also be set to <code>null</code> if the value should be returned.</param>
 /// <returns><code>true</code> if the the Sprite's animation can override the developer setting, <code>false</code> if otherwise.</returns>
 public bool OverrideAnimation(SpriteAttributes component, bool? allowed)
 {
     if (allowed.HasValue)
     {
         if (allowed.Value)
         {
             overrideAtt |= component;
         }
         else
         {
             overrideAtt &= ~component;
         }
         return allowed.Value;
     }
     else
     {
         return (overrideAtt & component) == component;
     }
 }