Beispiel #1
0
 private void explode(bool killed)
 {
     if (this.explosionPrefab != null)
     {
         Instantiate(this.explosionPrefab, this.transform.position, Quaternion.identity);
         if (this.explosionAudio != null)
         {
             AudioSource.PlayClipAtPoint(this.explosionAudio, this.transform.position);
         }
     }
     SpawnEnemiesScript.sharedInstance().enemyExplode(this.gameObject, killed);
     Destroy(this.gameObject);
 }
 void OnDestroy()
 {
     singleton = null;
 }
 void Awake()
 {
     singleton = this;
 }
Beispiel #4
0
 void OnDestroy()
 {
     singleton = null;
 }
Beispiel #5
0
 void Awake()
 {
     singleton = this;
 }
Beispiel #6
0
    void infoGUI()
    {
        PlayerScript player = PlayerScript.sharedInstance();

        string [] labelsText =
        {
            "Life: " + player.getLife(),
            "Money: " + player.getMoney(),
            "",
            "Points: " + player.getScore(),
            "Round: " + SpawnEnemiesScript.sharedInstance().getCurrentRound(),
            "Killed enemies: " + player.getNKilledEnemies(),
            "Defenses: " + player.getNDefenses(),
            "",
            "Next round in: " + (SpawnEnemiesScript.sharedInstance().isWaiting() ? string.Format("{0:N2}",SpawnEnemiesScript.sharedInstance().timeForNextRound()) : "-"),
        };
        float labelsWidth      = 150.0f;
        float labelsHeight     = 20.0f;
        float labelsSeparation = 5.0f;
        float startY           = ((Screen.height - (labelsText.Length * labelsHeight) - (labelsText.Length - 1) * labelsSeparation) / 2.0f);
        float startX           = 20.0f;
        float nextY            = startY;

        for (int i = 0; i < labelsText.Length; i++)
        {
            GUI.Label(new Rect(startX, nextY, labelsWidth, labelsHeight), labelsText [i]);
            nextY += (labelsHeight + labelsSeparation);
        }


        float buttonsWidth      = 100.0f;
        float buttonsHeight     = 30.0f;
        float buttonsSeparation = labelsSeparation;

        if (SpawnEnemiesScript.sharedInstance().isWaiting())
        {
            if (GUI.Button(new Rect(startX, nextY, buttonsWidth, buttonsHeight), "Spawn"))
            {
                SpawnEnemiesScript.sharedInstance().forceSpawn();
            }
        }
        nextY += (buttonsHeight + buttonsSeparation);

        bool   isPerspectiveNow = MapScript.sharedInstance().isUsing3dRendering();
        string cameraStr        = (isPerspectiveNow ? "2D" : "3D");

        if (GUI.Button(new Rect(Screen.width - buttonsWidth - 20.0f, 20.0f, buttonsWidth, buttonsHeight), cameraStr))
        {
            if (isPerspectiveNow)
            {
                MapScript.sharedInstance().set2dRendering();
            }
            else
            {
                MapScript.sharedInstance().set3dRendering();
            }
        }

        bool   timeScaleIsNormal = (Time.timeScale < 1.01);
        string timeScaleStr      = (timeScaleIsNormal ? "2x" : "1x");

        if (GUI.Button(new Rect(Screen.width - 1.5f * buttonsWidth - 30.0f, 20.0f, buttonsWidth * 0.5f, buttonsHeight), timeScaleStr))
        {
            if (timeScaleIsNormal)
            {
                Time.timeScale = 2.0f;
            }
            else
            {
                Time.timeScale = 1.0f;
            }
        }
    }