Beispiel #1
0
    void Start()
    {
        AmountOfKids++;

        anglesLArm  = LArm.GetComponent <SimpleCCD>();
        anglesRArm  = RArm.GetComponent <SimpleCCD>();
        anglesLFoot = LFoot.GetComponent <SimpleCCD>();
        anglesRFoot = RFoot.GetComponent <SimpleCCD>();

        myRigidbody2D = GetComponent <Rigidbody2D>();
        animator      = GetComponent <Animator>();

        chasedController = ChasedObject.GetComponent <PlayerController>();
    }
    void Start()
    {
        if (gameObject.tag == "Police")
        {
            viewRange = 38;
        }

        myBehaviour = GetComponent <EnemyBehaviour>();

        anglesLArm  = LArm.GetComponent <SimpleCCD>();
        anglesRArm  = RArm.GetComponent <SimpleCCD>();
        anglesLFoot = LFoot.GetComponent <SimpleCCD>();
        anglesRFoot = RFoot.GetComponent <SimpleCCD>();

        startX = transform.localPosition.x;

        myRigidbody2D = GetComponent <Rigidbody2D>();
        animator      = GetComponent <Animator>();
    }
    void Start()
    {
        AmountOfKids++;

        anglesLArm = LArm.GetComponent<SimpleCCD>();
        anglesRArm = RArm.GetComponent<SimpleCCD>();
        anglesLFoot = LFoot.GetComponent<SimpleCCD>();
        anglesRFoot = RFoot.GetComponent<SimpleCCD>();

        myRigidbody2D = GetComponent<Rigidbody2D>();
        animator = GetComponent<Animator>();

        chasedController = ChasedObject.GetComponent<PlayerController>();
    }
    void Start()
    {
        if (gameObject.tag == "Police")
        {
            viewRange = 38;
        }

        myBehaviour = GetComponent<EnemyBehaviour>();

        anglesLArm = LArm.GetComponent<SimpleCCD>();
        anglesRArm = RArm.GetComponent<SimpleCCD>();
        anglesLFoot = LFoot.GetComponent<SimpleCCD>();
        anglesRFoot = RFoot.GetComponent<SimpleCCD>();

        startX = transform.localPosition.x;

        myRigidbody2D = GetComponent<Rigidbody2D>();
        animator = GetComponent<Animator>();
    }