public override bool Traverse(SilhouetteController controller) {
			// Elevator State update
			if (elevatorMapping.value < 0.05f) {
				elevatorState = ElevatorState.Down;
			} else if (elevatorMapping.value > 0.95f) {
				elevatorState = ElevatorState.Up;
			} else {
				elevatorState = ElevatorState.Between;
			}

			// Move Character
			Vector3 targetOppositeEntry = link.GetEntry(link.GetOther(targetRoom));
			bool characterInside = controller.transform.parent == elevator.movingRoot;
			bool characterTowardsTargetLevel = Vector3.Distance(controller.transform.position, roomnet.RelativeToWorldPos(target)) < Vector3.Distance(controller.transform.position, roomnet.RelativeToWorldPos(targetOppositeEntry));
			bool elevatorTowardsTargetLevel = Vector3.Distance(elevator.movingRoot.position, roomnet.RelativeToWorldPos(target)) < Vector3.Distance(elevator.movingRoot.position, roomnet.RelativeToWorldPos(targetOppositeEntry));
			bool elevatorAtTargetLevel = elevatorTowardsTargetLevel && (elevatorState == ElevatorState.Up || elevatorState == ElevatorState.Down);
			bool elevatorAtTargetOppositeLevel = !elevatorTowardsTargetLevel && (elevatorState == ElevatorState.Up || elevatorState == ElevatorState.Down);
			Vector3 toWaypoint;
			Vector3 direction;
			if (characterInside) {
				if (characterTowardsTargetLevel && elevatorAtTargetLevel) {
					//Debug.Log("Inside - To Target");
					toWaypoint = elevator.movingRoot.InverseTransformPoint(roomnet.RelativeToWorldPos(target)) - controller.transform.localPosition;
				} else {
					//Debug.Log("Inside - To Elevator Center");
					toWaypoint = elevatorCenter.localPosition - controller.transform.localPosition;
				}
			} else {
				if (characterTowardsTargetLevel) {
					//Debug.Log("Outside - To Target");
					toWaypoint = target - roomnet.WorldToRelativePos(controller.transform.position);
				} else if (elevatorAtTargetOppositeLevel) {
					//Debug.Log("Outside - To Elevator Center");
					toWaypoint = roomnet.WorldToRelativePos(elevatorCenter.position) - roomnet.WorldToRelativePos(controller.transform.position);
				} else { // Wait for elevator
					//Debug.Log("Outside - Waiting");
					toWaypoint = Vector3.zero;
				}
			}
			if (toWaypoint != Vector3.zero) {
				direction = toWaypoint.normalized;
				if (toWaypoint.magnitude > 0.01f) {
					controller.transform.localPosition += direction * controller.speed * Time.deltaTime;
					controller.transform.localRotation = Quaternion.Euler(0f, Vector3.SignedAngle(Vector3.forward, direction.Flat3().normalized, Vector3.up), 0f);
				}
			}

			// Check at target or entering elevator
			if (controller.transform.parent != elevator.movingRoot && elevator.insideBox.IsInside(controller.transform.position)) {
				controller.transform.SetParent(elevator.movingRoot, true);
			} else if (controller.transform.parent == elevator.movingRoot && !elevator.insideBox.IsInside(controller.transform.position)) {
				controller.transform.SetParent(roomnet.transform.parent, true); // TODO ugly and unsure
			}
			if (Vector3.Distance(target, roomnet.WorldToRelativePos(controller.transform.position)) < 0.01f) {
				return true;
			}
			return false;
		}
Beispiel #2
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        public bool FallbackTraverse(SilhouetteController controller)           // used when no nav nodes are found
        {
            Vector3 toTarget  = target - controller.transform.localPosition;
            Vector3 direction = toTarget.normalized;

            controller.transform.localPosition += direction * controller.speed * Time.deltaTime;
            controller.transform.localRotation  = Quaternion.Euler(0f, Vector3.SignedAngle(Vector3.forward, direction.Flat3().normalized, Vector3.up), 0f);
            if (toTarget.magnitude < 0.01f)               // Arrived at target link entry
            {
                return(true);
            }
            return(false);
        }
        public override bool Traverse(SilhouetteController controller)
        {
            link.freezed = true;
            Vector3 toTarget  = target - controller.transform.localPosition;
            Vector3 direction = toTarget.normalized;

            controller.transform.localPosition += direction * controller.speed * Time.deltaTime;
            controller.transform.localRotation  = Quaternion.Euler(0f, Vector3.SignedAngle(Vector3.forward, direction.Flat3().normalized, Vector3.up), 0f);
            if (toTarget.magnitude < 0.01f)
            {
                link.freezed = false;
                return(true);
            }
            return(false);
        }
Beispiel #4
0
        public override bool Traverse(SilhouetteController controller)
        {
            if (nav.nodeCount == 0)
            {
                return(FallbackTraverse(controller));
            }

            if (path.Count == 0)
            {
                nav.FindPath(controller.transform.localPosition, target, path);
                //Debug.Log("Path length: " + path.Count);
                pathIndex = 0;
            }

            Vector3 direction;

            if (pathIndex >= path.Count)
            {
                Vector3 toTarget = target - controller.transform.localPosition;
                if (toTarget.magnitude < 0.01f)                   // Arrived at target link entry
                //Debug.Log("Arrived at target");
                {
                    path.Clear();
                    return(true);
                }
                direction = toTarget.normalized;
            }
            else
            {
                Vector3 toNode = roomnet.WorldToRelativePos(path[pathIndex].transform.position) - controller.transform.localPosition;
                direction = toNode.normalized;
                if (toNode.magnitude < 0.01f)                   // Arrived at node
                //Debug.Log("Arrived at node");
                {
                    pathIndex++;
                }
            }
            controller.transform.localPosition += direction * controller.speed * Time.deltaTime;
            controller.transform.localRotation  = Quaternion.Euler(0f, Vector3.SignedAngle(Vector3.forward, direction.Flat3().normalized, Vector3.up), 0f);

            return(false);
        }
Beispiel #5
0
        public override bool Traverse(SilhouetteController controller)
        {
            Door door = parentPoint?.snapped?.GetComponent <Door>();

            if (base.Traverse(controller))
            {
                if (door != null)
                {
                    door.openned = false;
                }
                return(true);
            }
            else
            {
                if (door != null)
                {
                    door.openned = true;
                }
                return(false);
            }
        }