Beispiel #1
0
        // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
        override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
        {
            healthState = agent.GetComponent <HealthState>();

            shootAction.StartShooting();
        }
Beispiel #2
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     m_agent.maximumLinearVelocity = 0f;
     shootAction.StartShooting();
 }