Beispiel #1
0
    public async void LoadSelectedScene()
    {
        if (!Application.isPlaying)
        {
            Debug.LogError("Just in play mode");
            return;
        }

        await SceneTransitionManager.LoadNewScene(nameOfScene);
    }
Beispiel #2
0
 public async void Do_ChangeScene()
 {
     await SceneTransitionManager.LoadNewScene(sceneName);
 }