Beispiel #1
0
        //public void OnDroppedSubstance(ProceduralMaterial procMat){

        //	Texture diffuse = TryGetProceduralTexture(procMat, "_MainTex");
        //	Texture normal = TryGetProceduralTexture(procMat, "_BumpMap");
        //	//Texture parallax = TryGetProceduralTexture(procMat, "_ParallaxMap");
        //	//Texture emission = TryGetProceduralTexture(procMat, "_Illum");
        //	//TryGetProceduralTexture("_MainTex");

        //	SF_Node prevNode = TryLinkIfExistsAndOpenSlotAvailable(diffuse, "MainTex", editor.mainNode.diffuse, "RGB");
        //	TryLinkIfExistsAndOpenSlotAvailable(normal, "BumpMap", editor.mainNode.normal, "RGB", prevNode);


        //}

        // For connecting procedural materials to the main node
        public SF_Node TryLinkIfExistsAndOpenSlotAvailable(Texture tex, string propertyName, SF_NodeConnector connector, string outChannel, SF_Node prevNode = null)
        {
            if (tex)
            {
                SFN_Tex2d tNode = editor.AddNode <SFN_Tex2d>();
                if (prevNode != null)
                {
                    Rect r = tNode.rect;
                    r          = r.MovedDown(1);
                    r.y       += 64;
                    tNode.rect = r;
                }
                tNode.TextureAsset = tex;
                tNode.property.SetName(propertyName);
                tNode.OnAssignedTexture();
                if (connector.enableState == EnableState.Enabled && connector.availableState == AvailableState.Available && !connector.IsConnected())
                {
                    connector.LinkTo(tNode[outChannel]);
                }
                return(tNode);
            }
            return(null);
        }
        public SF_Node OnStopDrag()
        {
            if (!IsPlacing())
            {
                return(null);
            }
            SF_Node newNode = null;

            if (editor.nodeView.rect.Contains(Event.current.mousePosition))
            {
                newNode = editor.AddNode(dragNode, registerUndo: true);
            }
            dragNode = null;
            return(newNode);
        }