Beispiel #1
0
    public static Vector2 GetPositionWithinCircle(float circleRadius)
    {
        float distThing = 1000000000.0f;
        float sqrThing  = circleRadius * circleRadius;
        float xPos;
        float yPos;

        do
        {
            xPos = Ross_Utils.GetRandBetween(-circleRadius, circleRadius);
            yPos = Ross_Utils.GetRandBetween(-circleRadius, circleRadius);

            distThing = Ross_Utils.GetSqrDistance(new Vector2(0, 0), new Vector2(xPos, yPos));
        }while(distThing > sqrThing);

        return(new Vector2(xPos, yPos));
    }
Beispiel #2
0
    public static int GetNearestThing(Vector2 headPos, Vector2[] positionArray, int numItems)
    {
        float nearestDistanceSqr = -1.0f;
        int   nearestItem        = -1;

        for (int i = 0; i < numItems; i++)
        {
            float sqrDist = Ross_Utils.GetSqrDistance(headPos, positionArray[i]);

            if ((nearestItem == -1) || (sqrDist < nearestDistanceSqr))
            {
                nearestItem        = i;
                nearestDistanceSqr = sqrDist;
            }
        }

        return(nearestItem);
    }