public void SetShopGoldItemInfo(ShopGoldItemInfo shopGoldItemInfo) { _shopGoldItemInfo = shopGoldItemInfo; nameText.text = Localization.Get(_shopGoldItemInfo.ShopLimitItemData.name); descriptionText.text = Localization.Get(_shopGoldItemInfo.ShopLimitItemData.description); itemIconImage.SetSprite(ResMgr.instance.Load <Sprite>(ResPath.GetShopItemIconPath(_shopGoldItemInfo.ShopLimitItemData.pic))); itemIconImage.SetNativeSize(); freeTimesRoot.SetActive(false); limitTimesRoot.SetActive(false); freeCountDownSlider.gameObject.SetActive(false); costResourceIcon.SetSprite(ResMgr.instance.Load <Sprite>(UIUtil.GetBaseResIconPath(_shopGoldItemInfo.ShopLimitItemData.costGameResData.type))); costResourceIcon.SetNativeSize(); costResourceCountText.text = _shopGoldItemInfo.ShopLimitItemData.costGameResData.count.ToString(); if (_shopGoldItemInfo.RemainPurchaseTimes > 0) { buyButton.gameObject.SetActive(true); soldOutButton.gameObject.SetActive(false); } else { buyButton.gameObject.SetActive(false); soldOutButton.gameObject.SetActive(true); } }
void menu_modify(object sender, EventArgs e) { if (this.listView_map.SelectedItems.Count == 0) { MessageBox.Show(this, "尚未选择要修改的事项"); return; } DbNameMapItemDlg dlg = new DbNameMapItemDlg(); dlg.Font = GuiUtil.GetDefaultFont(); dlg.SearchPanel = this.SearchPanel; dlg.Origin = ResPath.GetRegularRecordPath(this.listView_map.SelectedItems[0].SubItems[0].Text); dlg.Target = ResPath.GetRegularRecordPath(this.listView_map.SelectedItems[0].SubItems[1].Text); dlg.WriteMode = this.listView_map.SelectedItems[0].SubItems[2].Text; dlg.ShowDialog(this); if (dlg.DialogResult != DialogResult.OK) { return; } this.listView_map.SelectedItems[0].SubItems[0].Text = ResPath.GetReverseRecordPath(dlg.Origin); this.listView_map.SelectedItems[0].SubItems[1].Text = ResPath.GetReverseRecordPath(dlg.Target); this.listView_map.SelectedItems[0].SubItems[2].Text = ResPath.GetReverseRecordPath(dlg.WriteMode); }
public void Show() { if (_chapterInfo == null) { return; } string chapterBGTexturePath = ResPath.GetChapterBGPath(_chapterInfo.chapterData.chapterBG); Texture chapterBGTexture = ResMgr.instance.Load <Texture>(chapterBGTexturePath); chapterBGRawImage.texture = chapterBGTexture; chapterBGRawImage.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, CHAPTER_BG_WIDTH); chapterBGRawImage.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, CHAPTER_BG_HEIGHT); Bounds bounds = RectTransformUtility.CalculateRelativeRectTransformBounds(transform); rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, bounds.size.x); rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, bounds.size.y); string chapterBGLineTexturePath = ResPath.GetChapterBGPath(_chapterInfo.chapterData.chapterLineBG); Texture chapterBGLineTexture = ResMgr.instance.Load <Texture>(chapterBGLineTexturePath); chapterBGLineRawImage.texture = chapterBGLineTexture; chapterBGRawImage.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, CHAPTER_BG_WIDTH); chapterBGRawImage.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, CHAPTER_BG_HEIGHT); }
public void CastSkill(int skillIndex = -1) { var roleGameOE = RoleMgr.GetInstance().GetMainRole(); var roleInfo = roleGameOE.GetComponent <RoleInfo>(); var skillID = SkillManager.GetInstance().GetSkillIDByIndex(skillIndex); string assetPath = ResPath.GetRoleSkillResPath(skillID); bool isNormalAttack = skillIndex == -1;//普通攻击 if (!isNormalAttack) { SkillManager.GetInstance().ResetCombo();//使用非普攻技能时就重置连击索引 } var uid = SceneMgr.Instance.EntityManager.GetComponentData <UID>(roleGameOE.Entity); Action <TimelineInfo.Event> afterAdd = null; if (isNormalAttack) { //普攻的话增加连击索引 afterAdd = (TimelineInfo.Event e) => { if (e == TimelineInfo.Event.AfterAdd) { SkillManager.GetInstance().IncreaseCombo(); } }; } var timelineInfo = new TimelineInfo { ResPath = assetPath, Owner = roleGameOE.Entity, StateChange = afterAdd }; TimelineManager.GetInstance().AddTimeline(uid.Value, timelineInfo, SceneMgr.Instance.EntityManager); }
// 关联本地目录 private void menuItem_linkLocalDir_Click(object sender, System.EventArgs e) { string strDefault = ""; if (treeView_res.SelectedNode != null) { ResPath respath = new ResPath(treeView_res.SelectedNode); if (treeView_res.SelectedNode.ImageIndex == ResTree.RESTYPE_FOLDER) { strDefault = respath.FullPath; } else { strDefault = respath.Url; } } LinkInfoDlg dlg = new LinkInfoDlg(); MainForm.SetControlFont(dlg, this.DefaultFont); dlg.LinkInfos = this.LinkInfos; dlg.CreateNewServerPath = strDefault; dlg.ShowDialog(this); }
//-------------------------------------------------------------------------------------------- // 下载需要的资源列表 [ 每次启动都要同步 ] void NtfDownLoadResList(bool bLcl) { if (Application.isEditor && !ForcePackage) { return; // 编辑器直接读本地资源 } SetLoading(); mMsg = @"正在同步资源列表, ..."; string szfNm = ResPath.GetResListTxt(); string szUrl = ResPath.GetUrl(szfNm); string szLcl = ResPath.GetLocal(szfNm); if (bLcl) { mMsg = @"从本地读取资源列表, ..."; Debug.LogWarning("Try local0, File = " + szLcl); mResDic = ResUtil.ReadResTable(szLcl); //if (mResDic != null) {// 构建资源与数据包的对应关系并下载 BuildPackListAndDownLoad(); } return; } mMsg = @"从网络读取资源列表, ..."; mEntry.StartCoroutine(DownLoadResList(szUrl, szLcl)); }
//-------------------------------------------------------------------------------------------- // 下载资源列表文件 IEnumerator DownLoadResList(string szUrl, string szLcl) { mMsg = "Download file " + szUrl; WWW wDwn = new WWW(szUrl); while (!wDwn.isDone) { yield return(wDwn); } if (wDwn.isDone && (null == wDwn.error)) { mResDic = ResUtil.ReadResTable(wDwn.bytes); if ((mResDic != null) && (mResDic.Count > 0)) { ResPath.SaveToLocal(szLcl, wDwn.bytes); } } else if (null != wDwn.error) { mMsg = "DownResList ERROR, Msg = " + wDwn.error; Debug.LogWarning("DownResList ERROR, Url = " + szUrl + ", Msg = " + wDwn.error); } if ((mResDic == null) || (mResDic.Count <= 0)) { Debug.LogWarning("Try local1, File = " + szLcl); mResDic = ResUtil.ReadResTable(szLcl); } BuildPackListAndDownLoad(); // 构建资源与数据包的对应关系并下载 }
// 检索册信息过程中,处理结果集中每条记录的回调函数 void SearchItems_BrowseRecord(object sender, BrowseRecordEventArgs e) { ResPath respath = new ResPath(e.FullPath); XmlDocument tempdom = null; byte[] baTimeStamp = null; string strError = ""; int nRet = this.SearchPanel.GetRecord( respath.Url, respath.Path, out tempdom, out baTimeStamp, out strError); if (nRet == -1) { goto ERROR1; } BookItem item = new BookItem(respath.Path, tempdom); item.Timestamp = baTimeStamp; this.Items.Add(item); item.AddToListView(this.listView_items); return; ERROR1: MessageBox.Show(this, strError); }
void LoadAllSavedFileMD5(string md5FileName) { m_md5List.Clear(); byte[] buffer = ResPath.GetFileData(md5FileName); if (buffer == null) { return; } MemoryStream mryStm = new MemoryStream(buffer); StreamReader stm = new StreamReader(mryStm); string line = stm.ReadLine(); while (line != null) { if (line.Length == 0) { continue; } string[] nameAndVersion = line.Split('|'); if (nameAndVersion.Length > 1) { m_md5List[nameAndVersion[0]] = nameAndVersion[1]; } line = stm.ReadLine(); } }
private void treeView_resRightTree_AfterSelect(object sender, System.Windows.Forms.TreeViewEventArgs e) { if (treeView_resRightTree.SelectedNode == null) { return; } // NodeInfo nodeinfo = (NodeInfo)treeView_resRightTree.SelectedNode.Tag; // bool bExpandable = false; // if (nodeinfo != null) // bExpandable = nodeinfo.Expandable; ResPath respath = new ResPath(treeView_resRightTree.SelectedNode); this.textBox_objectRights_rights.Text = ResRightTree.GetNodeRights(treeView_resRightTree.SelectedNode); this.label_objectRights_rights.Text = "对象 '" + respath.Path + "' 的权限(&R)"; if (ResRightTree.GetNodeExpandable(treeView_resRightTree.SelectedNode) == false) { listView_resRightList.Items.Clear(); } else { listView_resRightList.Path = respath.Path; listView_resRightList.Fill(); } }
void OnLoadDetail() { if (this.OpenDetail == null) { return; } if (this.listView_records.SelectedItems.Count == 0) { return; } string[] paths = new string[this.listView_records.SelectedItems.Count]; for (int i = 0; i < this.listView_records.SelectedItems.Count; i++) { string strPath = this.listView_records.SelectedItems[i].Text; paths[i] = ResPath.GetRegularRecordPath(strPath); } OpenDetailEventArgs args = new OpenDetailEventArgs(); args.Paths = paths; args.OpenNew = true; this.listView_records.Enabled = false; this.OpenDetail(this, args); this.listView_records.Enabled = true; }
/// <summary> /// 装入第一条记录到详细窗 /// </summary> /// <param name="bCloseWindow"></param> public void LoadFirstDetail(bool bCloseWindow) { if (this.listView_records.Items.Count == 0) { return; } string[] paths = new string[1]; paths[0] = ResPath.GetRegularRecordPath(this.listView_records.Items[0].Text); OpenDetailEventArgs args = new OpenDetailEventArgs(); args.Paths = paths; args.OpenNew = false; this.listView_records.Enabled = false; this.OpenDetail(this, args); this.listView_records.Enabled = true; if (bCloseWindow == true) { this.DialogResult = DialogResult.OK; this.Close(); } }
public void SetShopGoodItemInfo(ShopGoodsItemInfo shopGoodsItemInfo) { _shopGoodsItemInfo = shopGoodsItemInfo; GameResData goodsGameResData = _shopGoodsItemInfo.ShopGoodsData.goodsGameResData; nameText.text = Localization.Get(_shopGoodsItemInfo.ShopGoodsData.name); descriptionText.text = Localization.Get(_shopGoodsItemInfo.ShopGoodsData.description); string itemIconSpritePath = string.Empty; if (!string.IsNullOrEmpty(_shopGoodsItemInfo.ShopGoodsData.pic)) { itemIconSpritePath = ResPath.GetShopItemIconPath(_shopGoodsItemInfo.ShopGoodsData.pic); } else { if (goodsGameResData.type == Logic.Enums.BaseResType.Item) { ItemData itemData = ItemData.GetItemDataByID(goodsGameResData.id); itemIconSpritePath = ResPath.GetItemIconPath(itemData.icon); } else if (goodsGameResData.type == Logic.Enums.BaseResType.Hero) { HeroData heroData = HeroData.GetHeroDataByID(goodsGameResData.id); itemIconSpritePath = ResPath.GetCharacterHeadIconPath(heroData.headIcons[heroData.starMin - 1]); } } itemIconImage.SetSprite(ResMgr.instance.Load <Sprite>(itemIconSpritePath)); itemIconImage.SetNativeSize(); costResourceIcon.SetSprite(ResMgr.instance.Load <Sprite>(UIUtil.GetBaseResIconPath(_shopGoodsItemInfo.ShopGoodsData.costGameResData.type))); costResourceIcon.SetNativeSize(); costResourceCountText.text = _shopGoodsItemInfo.ShopGoodsData.costGameResData.count.ToString(); freeTimesRoot.SetActive(false); freeCountDownSlider.gameObject.SetActive(false); if (_shopGoodsItemInfo.ShopGoodsData.itemNum > 0) { if (_shopGoodsItemInfo.RemainPurchaseTimes > 0) { buyButton.gameObject.SetActive(true); soldOutButton.gameObject.SetActive(false); } else { buyButton.gameObject.SetActive(false); soldOutButton.gameObject.SetActive(true); } limitTimesText.text = string.Format(Localization.Get("common.value/max"), _shopGoodsItemInfo.RemainPurchaseTimes, _shopGoodsItemInfo.ShopGoodsData.itemNum); limitTimesRoot.SetActive(true); } else { limitTimesRoot.SetActive(false); buyButton.gameObject.SetActive(true); soldOutButton.gameObject.SetActive(false); } }
public void SetShopEquipmentRandomCardInfo(ShopEquipmentRandomCardInfo shopEquipmentRandomCardInfo) { _shopEquipmentRandomCardInfo = shopEquipmentRandomCardInfo; nameText.text = Localization.Get(_shopEquipmentRandomCardInfo.ShopCardRandomData.name); descriptionText.text = Localization.Get(_shopEquipmentRandomCardInfo.ShopCardRandomData.description); itemIconImage.SetSprite(ResMgr.instance.Load <Sprite>(ResPath.GetShopItemIconPath(_shopEquipmentRandomCardInfo.ShopCardRandomData.pic))); itemIconImage.SetNativeSize(); costResourceIcon.SetSprite(ResMgr.instance.Load <Sprite>(UIUtil.GetBaseResIconPath(_shopEquipmentRandomCardInfo.ShopCardRandomData.costGameResData.type))); costResourceIcon.SetNativeSize(); costResourceCountText.text = _shopEquipmentRandomCardInfo.ShopCardRandomData.costGameResData.count.ToString(); // freeTimesRoot.gameObject.SetActive(_shopEquipmentRandomCardInfo.ShopCardRandomData.freeTime > 0); // freeTimesText.text = string.Format(Localization.Get("common.value/max"), _shopEquipmentRandomCardInfo.RemainFreeTimes, _shopEquipmentRandomCardInfo.ShopCardRandomData.max); //免费抽卡取消每日次数限制,遂不在显示次数 freeTimesRoot.gameObject.SetActive(false); if (_shopEquipmentRandomCardInfo.RemainFreeTimes > 0) { if (_shopEquipmentRandomCardInfo.NextFreeBuyCountDownTime > 0) { costResourceCountText.text = _shopEquipmentRandomCardInfo.ShopCardRandomData.costGameResData.count.ToString(); freeCountDownSlider.gameObject.SetActive(true); _isCountingDown = true; } else { costResourceCountText.text = Localization.Get("ui.shop_view.free"); freeCountDownSlider.gameObject.SetActive(false); } } limitTimesRoot.SetActive(false); buyButton.gameObject.SetActive(true); soldOutButton.gameObject.SetActive(false); }
// 将远程书目库名替换为本地书目库名 // return: // -1 出错 // 0 没有找到对应的本地书目库 // 1 找到,并已经替换 public int ReplaceBiblioRecPath( string strServer, ref string strRecPath, out string strError) { strError = ""; string strDbName = ResPath.GetDbName(strRecPath); string strID = ResPath.GetRecordId(strRecPath); foreach (ItemDbCfg cfg in this.ItemDbs) { if (cfg.ReplicationServer != strServer) { continue; } if (strDbName == cfg.ReplicationDbName) { strRecPath = cfg.BiblioDbName + "/" + strID; return(1); } } strRecPath = ""; return(0); }
// 装入详细记录 void browseWindow_OpenDetail(object sender, OpenDetailEventArgs e) { if (e.Paths.Length == 0) { return; } ResPath respath = new ResPath(e.Paths[0]); string strError = ""; int nRet = LoadBiblioRecord( respath.Path, out strError); if (nRet == -1) { goto ERROR1; } return; ERROR1: MessageBox.Show(this, strError); return; }
//-------------------------------------------------------------------------------------------- // 保存资源列表, 存在则合并 public static void WriteResList(Dictionary <string, ResPackItm> tbl, BuildTarget tgt) { Dictionary <string, ResPackItm> ntbl = tbl; string sPth = BuildGameCMD.GetBuildFolder(tgt); sPth = sPth.Replace("\\", "/"); if (!sPth.EndsWith("/")) { sPth += "/"; } string sf = sPth + ResPath.GetResListTxt(); if (File.Exists(sf)) { try { FileStream stm = new FileStream(sf, FileMode.Open, FileAccess.Read); if (stm.Length > 0) { byte[] vAry = new byte[stm.Length]; stm.Read(vAry, 0, vAry.Length); Dictionary <string, ResPackItm> otbl = ResUtil.ReadResTable(vAry); ntbl = ResUtil.ReplaceAndMergeResTable(tbl, otbl); } stm.Close(); } catch (Exception exp) { Debug.LogWarning("CAN NOT Open file = " + sf + ", Msg = " + exp.Message); } } ResUtil.WriteResTable(sf, ntbl); }
// 测试本地资源是否存在 static public bool LocalResExist() { string sPth = GetLocal(); try { if (!Directory.Exists(sPth)) { return(false); } } catch (Exception exp) { Debug.Log("LocalResExist() DirEr = " + sPth + ", Msg = " + exp.Message); return(false); } string sf = GetLocal(ResPath.GetResListTxt()); try { if (File.Exists(sf)) { return(true); } } catch (Exception exp) { Debug.Log("LocalResExist() File.DirEr = " + sf + ", Msg = " + exp.Message); } return(false); }
public void Init() { skillIcon.SetSprite(ResMgr.instance.Load <Sprite>(ResPath.GetSkillIconPath(_skillInfo.skillData.skillIcon))); //SkillDesButton desBtn = SkillDesButton.Get(gameObject); //desBtn.SetSkillInfo(_skillInfo, 0,0,0.5f); }
//解析服务器传过来的头像编号 由heroid + star组成 public static string ParseHeadIcon(int headNo) { //headicon int headHeroId = headNo / 10; int headStar = (headNo - headHeroId * 10); //int isPet = headNo - headHeroId*100 - headStar*10; Logic.Hero.Model.HeroData heroData = Logic.Hero.Model.HeroData.GetHeroDataByID(headHeroId); if (heroData != null) { // if(heroData.hero_type == 2 )//主角 // { // Logic.Pet.Model.PetData petdata = Logic.Pet.Model.PetData.GetPetDataByID(Logic.Player.Model.PlayerData.GetPlayerData((uint)headHeroId).pet_id); // return Common.ResMgr.ResPath.GetCharacterHeadIconPath(petdata.head_icon); // }else if(headStar <= heroData.headIcons.Length) // { return(ResPath.GetCharacterHeadIconPath(heroData.headIcons[headStar - 1])); // } } Debugger.LogError(string.Format("头像找不到 headHeroId :{0},star:{0}", headHeroId, headStar)); return(Logic.Game.Model.GameProxy.instance.PlayerInfo.HeadIcon); }
internal void SetData(BuffInst buffInst) { BuffTemplate templet = BuffTemplateData.GetData(buffInst.tplId); if (templet == null) { return; } img.url = ResPath.GetUiImagePath(PackageName.BATTLE, templet.szImg); switch (templet.nType) { case BuffType.ADD_ARMOR_ROUND_END: case BuffType.MULTI_ARMOR: txtValue.text = buffInst.effectVal.ToString(); txtValue.visible = true; break; case BuffType.MAGIC_SWORD: //幻剑 txtValue.text = buffInst.effectVal.ToString(); txtValue.visible = true; break; default: txtValue.text = buffInst.leftBout.ToString(); txtValue.visible = buffInst.leftBout > 0; break; } }
public void SetActivityInfo(ActivityInfo activityInfo) { _activityInfo = activityInfo; dailyDungeonNameText.text = Localization.Get(_activityInfo.ActivityData.name); dailyDungeonCardImage.SetSprite(ResMgr.instance.Load <Sprite>(ResPath.GetActivityIconPath(activityInfo.ActivityData.pic))); lockMaskGameObject.SetActive(!_activityInfo.isOpen); string openDaysString = string.Empty; if (_activityInfo.ActivityData.openDayList.Count < 7) { openDaysString = UIUtil.GetWeekdayListString(_activityInfo.ActivityData.openDayList); openDaysString = string.Format(Localization.Get("ui.daily_dungeon_view.open_date"), openDaysString); } else { openDaysString = Localization.Get("ui.daily_dungeon_view.open_every_day"); } openDateText.text = openDaysString; if (!_activityInfo.isOpen) { SetToGray(); } }
protected override void OnUpdate() { // Debug.Log("on OnUpdate role looks system"); var requestArray = SpawnGroup.ToComponentDataArray <RoleLooksSpawnRequest>(Allocator.TempJob); if (requestArray.Length == 0) { requestArray.Dispose(); return; } var requestEntityArray = SpawnGroup.ToEntityArray(Allocator.TempJob); // Copy requests as spawning will invalidate Group var spawnRequests = new RoleLooksSpawnRequest[requestArray.Length]; for (var i = 0; i < requestArray.Length; i++) { spawnRequests[i] = requestArray[i]; PostUpdateCommands.DestroyEntity(requestEntityArray[i]); } for (var i = 0; i < spawnRequests.Length; i++) { var request = spawnRequests[i]; // var playerState = EntityManager.GetComponentObject<RoleState>(request.ownerEntity); var looksInfo = EntityManager.GetComponentData <LooksInfo>(request.ownerEntity); int career = request.career; int body = request.body; int hair = request.hair; // Debug.Log("body : "+body+" hair:"+hair); string bodyPath = ResPath.GetRoleBodyResPath(career, body); string hairPath = ResPath.GetRoleHairResPath(career, hair); // Debug.Log("SpawnRoleLooks bodyPath : "+bodyPath); XLuaFramework.ResourceManager.GetInstance().LoadAsset <GameObject>(bodyPath, delegate(UnityEngine.Object[] objs) { if (objs != null && objs.Length > 0) { GameObject bodyObj = objs[0] as GameObject; GameObjectEntity bodyOE = m_world.Spawn <GameObjectEntity>(bodyObj); var parentTrans = EntityManager.GetComponentObject <Transform>(request.ownerEntity); parentTrans.localPosition = request.position; bodyOE.transform.SetParent(parentTrans); bodyOE.transform.localPosition = Vector3.zero; bodyOE.transform.localRotation = Quaternion.identity; ECSHelper.UpdateNameboardHeight(request.ownerEntity, bodyOE.transform); LoadHair(hairPath, bodyOE.transform.Find("head")); // Debug.Log("load ok role model"); looksInfo.CurState = LooksInfo.State.Loaded; looksInfo.LooksEntity = bodyOE.Entity; EntityManager.SetComponentData <LooksInfo>(request.ownerEntity, looksInfo); } else { Debug.LogError("cannot fine file " + bodyPath); } }); } requestEntityArray.Dispose(); requestArray.Dispose(); }
//-------------------------------------------------------------------------------------------- static public bool GetVersion(ref string sGmV, ref string sResV) { string szfNm = ResPath.GetVersionTxt(); string szLcl = ResPath.GetLocal(szfNm); byte[] dt = ResPath.GetFileData(szLcl); return(GetVersion(dt, ref sGmV, ref sResV)); }
/// <summary> /// 使用敌人数据初始化 /// </summary> /// <param name="enemyInstance"></param> public void Init(EnemyInstance enemyInstance) { instId = enemyInstance.instId; rootContainer.touchChildren = false; pgsHp.max = pgsHp.value = enemyInstance.maxHp; imgAvatar.url = ResPath.GetUiImagePath(PackageName.BATTLE, "guaiwu"); //todo 从敌人模板表读取外观 SetBuffInstList(enemyInstance.lstBuffInst); }
public static Dictionary <int, BreakthroughData> GetBreakthroughDatas() { if (_breakthroughDataDictionary == null) { _breakthroughDataDictionary = CSVUtil.Parse <int, BreakthroughData>(ResPath.GetConfigFilePath("breakthrough"), "id"); } return(_breakthroughDataDictionary); }
public void SaveProject(string folder) { //if (m_isDirty) { // m_isDirty = false; m_version.SavePackageVersion(folder + "/" + ResPath.GetPackageVersionTxt()); SaveAllFileMD5(folder + "/PackedFileMD5.txt"); } }
internal void SetData(RelicBase relicBase) { _relicBase = relicBase; _template = RelicTemplateData.GetData(relicBase.tplId); if (_template == null) { return; } imgRelic.url = ResPath.GetUiImagePath(PackageName.RELIC, _template.szImg); }
private void RefreshItemIconImage() { Sprite sprite = ResMgr.instance.Load <Sprite>(ResPath.GetItemIconPath(_itemInfo.itemData.icon)); if (sprite != null) { itemIconImage.SetSprite(sprite); //itemIconImage.SetNativeSize(); } }
//协程-下载更新包 IEnumerator Coroutine_DownloadUpdatePackage() { while (DownIndex < UpdateList.Count) { XML_PackMD5.Info info = UpdateList[DownIndex]; ++DownIndex; bool isSucc = false; if (long.Parse(info.FileSize) != 0) {//下载 string filename = info.PackName; string url = ResPath.GetServerPackURL(filename); WWW down = new WWW(url); while (!down.isDone) { yield return(down); } if (down.isDone && down.error == null) { if (ResUtil.SaveFile(down.bytes, ResPath.LocalPackagePath, filename)) {//保存文件成功 isSucc = true; } else {//保存文件失败 Debug.LogWarning("save file failed! file = " + ResPath.LocalPackagePath + filename); } } else { Debug.LogWarning("download failed, url = " + url + ",isDone:" + down.isDone + ",error:" + down.error); } } else { isSucc = true; } if (isSucc) {//更新成功 SuccList.Add(info); //更新本地 PackMD5Local.Update(info); FilePackLocal.Update(info.PackName, FilePackRemote); PackDependLocal.Update(info.PackName, PackDependRemote); DownSize += long.Parse(info.FileSize); } else { FailList.Add(info); //DownSize += long.Parse(info.FileSize); } } }