internal RequiredInventoryElement GetRequiredInventoryElement()
 {
     var requiredInventoryElement = new RequiredInventoryElement();
     requiredInventoryElement.type = Type;
     requiredInventoryElement.quantity = Quantity;
     requiredInventoryElement.model = (Model != null) ? Model : null;
     return requiredInventoryElement;
 }
Beispiel #2
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        internal RequiredInventoryElement GetRequiredInventoryElement()
        {
            var requiredInventoryElement = new RequiredInventoryElement();

            requiredInventoryElement.type     = Type;
            requiredInventoryElement.quantity = Quantity;
            requiredInventoryElement.model    = (Model != null) ? Model : null;
            return(requiredInventoryElement);
        }
Beispiel #3
0
        ///
        /// This method is only used within toa client to create AppointmentElement object
        ///
        internal AppointmentElement GetActivityElement()
        {
            var activity = new AppointmentElement();

            //key fields
            activity.customer_number = _customerNumber;
            activity.appt_number     = _apptNumber;
            //mandatory fields
            activity.worktype = _workType;
            //Other fields
            if (null != _name)
            {
                activity.name = _name;
            }

            activity.action_if_completed = ToaStringsUtil.GetString(_actionIfCompleted);

            if (null != _address)
            {
                activity.address = _address;
            }

            if (null != _cell)
            {
                activity.cell = _cell;
            }

            if (null != _city)
            {
                activity.city = _city;
            }

            if (null != _coordinateX)
            {
                activity.coordx = _coordinateX;
            }

            if (null != _coordinateY)
            {
                activity.coordy = _coordinateY;
            }

            if (null != _email)
            {
                activity.email = _email;
            }

            if (null != _duration)
            {
                activity.duration = _duration;
            }

            if (null != _language)
            {
                activity.language = _language;
            }

            if (null != _points)
            {
                activity.points = _points.ToString();
            }

            if (null != _phone)
            {
                activity.phone = _phone;
            }

            if (null != _reminderTime)
            {
                activity.reminder_time = _reminderTime.ToString();
            }

            if (null != _serviceWindowStart)
            {
                activity.service_window_start = _serviceWindowStart;
            }

            if (null != _serviceWindowEnd)
            {
                activity.service_window_end = _serviceWindowEnd;
            }

            //if(null != _slaWindowStart)
            //    activity.sla_window_start = _slaWindowStart.ToString("yyyy'-'MM'-'dd HH':'mm");

            if (null != _slaWindowEnd)
            {
                activity.sla_window_end = ((DateTime)_slaWindowEnd).ToString("yyyy'-'MM'-'dd HH':'mm");

                //Below 2 null checks and fix is required as ETA is not behaving correctly.
                //If it has sla_window_end parameter then it should override the date and timeslot as mandatory fields in Inbound Request.
                //But it is not doing so, hence we are explictly required to send TimeSlot and Date.
                //If we do not provide them and if they are empty then activity creation fails in ETA.
                if (null == TimeSlot)
                {
                    TimeSlot = ActivityProperty.ALL_DAY_TIME_SLOT_LABEL;
                }
                if (null == AssignedDate)
                {
                    AssignedDate = "";
                }
            }


            if (null != _state)
            {
                activity.state = _state;
            }

            if (null != _teamId)
            {
                activity.team_id = _teamId;
            }

            if (null != _timeSlot)
            {
                activity.time_slot = _timeSlot;
            }

            if (null != _timeZone)
            {
                activity.time_zone = _timeZone;
            }
            //activity.worktype = _workType;
            //Below code is for using worktype label. We plan to use only WorkType and not the label.
            //if (null != _workTypeLabel)
            //    activity.worktype_label = _workTypeLabel;

            if (null != _zip)
            {
                activity.zip = _zip;
            }


            // Activity Properties
            if (null != Properties)
            {
                var noOfInventories  = Properties.Count;
                var propertyElements = new PropertyElement[noOfInventories];
                foreach (var property in Properties)
                {
                    var propertyElement = new PropertyElement();
                    propertyElement.label = property.Key;
                    propertyElement.value = property.Value;
                    propertyElements[--noOfInventories] = propertyElement;
                }
                activity.properties = propertyElements;
            }


            // Activity Inventories
            if (null != _inventories)
            {
                var noOfInventories   = _inventories.Count;
                var inventoryElements = new InventoryElement[noOfInventories];
                foreach (var inventoryModel in _inventories)
                {
                    var inventoryElement = inventoryModel.GetInventoryElement();
                    inventoryElements[--noOfInventories] = inventoryElement;
                }
                activity.inventories = inventoryElements;
            }

            // Preference Provideres
            if (null != _providerPreferences)
            {
                var noOfProviders = _providerPreferences.Count;
                var providers     = new ProviderPreferenceElement[noOfProviders];
                foreach (var providerModel in _providerPreferences)
                {
                    var ProviderPreferenceElement = providerModel.GetProviderPreferenceElement();
                    providers[--noOfProviders] = ProviderPreferenceElement;
                }
                activity.provider_preferences = providers;
            }

            // Required Inventories
            if (null != _requiredInventories && _requiredInventories.Count > 0)
            {
                var noOfRequiedInventories    = _requiredInventories.Count;
                var requiredInventoryElements = new RequiredInventoryElement[noOfRequiedInventories];
                foreach (var requiredInventoryModel in _requiredInventories)
                {
                    var requiredInventory = requiredInventoryModel.GetRequiredInventoryElement();
                    requiredInventoryElements[--noOfRequiedInventories] = requiredInventory;
                }
                activity.required_inventories = requiredInventoryElements;
            }
            if (null != UserData && UserData.Trim().Length > 0)
            {
                activity.userdata = UserData;
            }

            return(activity);
        }
        ///
        /// This method is only used within toa client to create AppointmentElement object
        /// 
        internal AppointmentElement GetActivityElement()
        {
            var activity = new AppointmentElement();
            //key fields 
            activity.customer_number = _customerNumber;
            activity.appt_number = _apptNumber;
            //mandatory fields
            activity.worktype = _workType;
            //Other fields
            if (null != _name)
                activity.name = _name;

            activity.action_if_completed = ToaStringsUtil.GetString(_actionIfCompleted);

            if (null != _address)
                activity.address = _address;

            if (null != _cell)
                activity.cell = _cell;

            if (null != _city)
                activity.city = _city;

            if (null != _coordinateX)
                activity.coordx = _coordinateX;

            if (null != _coordinateY)
                activity.coordy = _coordinateY;

            if (null != _email)
                activity.email = _email;

            if (null != _duration)
                activity.duration = _duration;

            if (null != _language)
                activity.language = _language;

            if (null != _points)
                activity.points = _points.ToString();

            if (null != _phone)
                activity.phone = _phone;

            if (null != _reminderTime)
                activity.reminder_time = _reminderTime.ToString();

            if (null != _serviceWindowStart)
                activity.service_window_start = _serviceWindowStart;

            if (null != _serviceWindowEnd)
                activity.service_window_end = _serviceWindowEnd;

            //if(null != _slaWindowStart)
            //    activity.sla_window_start = _slaWindowStart.ToString("yyyy'-'MM'-'dd HH':'mm");

            if (null != _slaWindowEnd)
            {
                activity.sla_window_end = ((DateTime)_slaWindowEnd).ToString("yyyy'-'MM'-'dd HH':'mm");

                //Below 2 null checks and fix is required as ETA is not behaving correctly.
                //If it has sla_window_end parameter then it should override the date and timeslot as mandatory fields in Inbound Request.
                //But it is not doing so, hence we are explictly required to send TimeSlot and Date.
                //If we do not provide them and if they are empty then activity creation fails in ETA.
                if (null == TimeSlot)
                {
                    TimeSlot = ActivityProperty.ALL_DAY_TIME_SLOT_LABEL;
                }
                if (null == AssignedDate)
                {
                    AssignedDate = "";
                }
            }


            if (null != _state)
                activity.state = _state;

            if (null != _teamId)
                activity.team_id = _teamId;

            if (null != _timeSlot)
                activity.time_slot = _timeSlot;

            if (null != _timeZone)
                activity.time_zone = _timeZone;
            //activity.worktype = _workType;
            //Below code is for using worktype label. We plan to use only WorkType and not the label.
            //if (null != _workTypeLabel)
            //    activity.worktype_label = _workTypeLabel;

            if (null != _zip)
                activity.zip = _zip;


            // Activity Properties
            if (null != Properties)
            {
                var noOfInventories = Properties.Count;                
                var propertyElements = new PropertyElement[noOfInventories];
                foreach (var property in Properties)
                {
                    var propertyElement = new PropertyElement();
                    propertyElement.label = property.Key;
                    propertyElement.value = property.Value;
                    propertyElements[--noOfInventories] = propertyElement;                    
                }
                activity.properties = propertyElements;
            }


            // Activity Inventories
            if (null != _inventories)
            {
                var noOfInventories = _inventories.Count;
                var inventoryElements = new InventoryElement[noOfInventories];
                foreach (var inventoryModel in _inventories)
                {
                    var inventoryElement = inventoryModel.GetInventoryElement();
                    inventoryElements[--noOfInventories] = inventoryElement;
                }
                activity.inventories = inventoryElements;
            }

            // Preference Provideres
            if (null != _providerPreferences)
            {
                var noOfProviders = _providerPreferences.Count;
                var providers = new ProviderPreferenceElement[noOfProviders];
                foreach (var providerModel in _providerPreferences)
                {
                    var ProviderPreferenceElement = providerModel.GetProviderPreferenceElement();
                    providers[--noOfProviders] = ProviderPreferenceElement;
                }
                activity.provider_preferences = providers;
            }

            // Required Inventories
            if (null != _requiredInventories && _requiredInventories.Count > 0)
            {
                var noOfRequiedInventories = _requiredInventories.Count;                
                var requiredInventoryElements = new RequiredInventoryElement[noOfRequiedInventories];
                foreach (var requiredInventoryModel in _requiredInventories)
                {
                    var requiredInventory = requiredInventoryModel.GetRequiredInventoryElement();
                    requiredInventoryElements[--noOfRequiedInventories] = requiredInventory;
                }
                activity.required_inventories = requiredInventoryElements;
            }
            if (null != UserData && UserData.Trim().Length > 0)
            {
                activity.userdata = UserData;
            }

            return activity;
        }