void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Tower"))
     {
         Pubsub.Publish(Pubsub.Type.GameOver, null);
     }
 }
Beispiel #2
0
    void AddBloc(InteractiveBloc bloc)
    {
        tblocs.Add(bloc);
        bloc.transform.SetParent(transform);
        bloc.tag = "Tower";
        bloc.GetComponent <Rigidbody>().Sleep();
        // bloc.GetComponent<Rigidbody>().mass = 1000;

        Pubsub.Publish(Pubsub.Type.NewBlocOnTower, new object[] { tblocs.Count, bloc.gameObject });
    }
    void OnCollisionEnter(Collision other)
    {
        if (state != State.Dead && other.gameObject.CompareTag("Tower"))
        {
            state           = State.Dead;
            initialPosition = transform.position;

            Destroy(ligthspot);

            Pubsub.Publish(Pubsub.Type.BlocTouchTower, this);
        }
    }
Beispiel #4
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    void InstantiateNewBloc()
    {
        GameObject bloc = Instantiate(blocPrefab);

        Pubsub.Publish(Pubsub.Type.NewInteractiveBloc, bloc);
    }