public override void OnSkillLeveledUp(int level, CharacterBody characterBody, SkillDef skillDef)
        {
            base.OnSkillLeveledUp(level, characterBody, skillDef);
            var capedLevel = Math.Min(25, level);

            skillDef.baseMaxStock = AdditiveScaling(1, 1, capedLevel);                     // increase ammo by 1 every level
            Projectiles.UpdateYokoExposionScale(AdditiveScaling(1.0f, 0.10f, capedLevel)); // increase explosion size by 10% every level (Linear)
            Projectiles.UpdateYokoExplosionCluster(capedLevel >= 4);                       // explosion spawns a cluster of smaller explosions at level 4
        }