/// <summary>
    /// Allow the transition to another station zone
    /// </summary>
    /// <param name="zoneID">the ID of the station we want to look at</param>
    public void LoadNewStationZone(int zoneID)
    {
        DataModel model = GameObject.FindObjectOfType <DataModel>();

        if (null == model)
        {
            GameObject newObj = new GameObject("DataModel");
            DontDestroyOnLoad(newObj);

            model          = newObj.AddComponent <DataModel>();
            model.Universe = new OSTData.Universe(0);
        }

        GameObject dataObj = new GameObject("loadData");

        GameObject.DontDestroyOnLoad(dataObj);
        PlaySceneLoadData data = dataObj.AddComponent <PlaySceneLoadData>();

        data.stationID = zoneID;

        UnityEngine.SceneManagement.SceneManager.LoadScene("PlayScene");
    }
Beispiel #2
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    private void Start()
    {
        PlaySceneLoadData data = GameObject.FindObjectOfType <PlaySceneLoadData>();

        GameObject.Destroy(data.gameObject);
    }