public RequestAssetBundle(string assetBundleName, Action <AssetBundle> onEnded) { mAssetBundleName = assetBundleName; string path = string.Format("file:///{0}/{1}", PathConst.GetStreamingAssetsPath(), assetBundleName); mRequest = WWW.LoadFromCacheOrDownload(path, 0); }
IEnumerator OnExtractResource() { string dataPath = PathConst.DataPath; //数据目录 string resPath = PathConst.AppContentPath(); //游戏包资源目录 if (Directory.Exists(dataPath)) { Directory.Delete(dataPath, true); } Directory.CreateDirectory(dataPath); string infile = resPath + "files.txt"; string outfile = dataPath + "files.txt"; if (File.Exists(outfile)) { File.Delete(outfile); } string message = "正在解包文件:>files.txt"; Debug.Log(infile); Debug.Log(outfile); if (Application.platform == RuntimePlatform.Android) { WWW www = new WWW(infile); yield return(www); if (www.isDone) { File.WriteAllBytes(outfile, www.bytes); } yield return(0); } else { File.Copy(infile, outfile, true); } yield return(new WaitForEndOfFrame()); //释放所有文件到数据目录 string[] files = File.ReadAllLines(outfile); foreach (var file in files) { string[] fs = file.Split('|'); infile = resPath + fs[0]; // outfile = dataPath + fs[0]; message = "正在解包文件:>" + fs[0]; Debug.Log("正在解包文件:>" + infile); facade.SendMessageCommand(NotiConst.UPDATE_MESSAGE, message); string dir = Path.GetDirectoryName(outfile); if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); } if (Application.platform == RuntimePlatform.Android) { WWW www = new WWW(infile); yield return(www); if (www.isDone) { File.WriteAllBytes(outfile, www.bytes); } yield return(0); } else { if (File.Exists(outfile)) { File.Delete(outfile); } File.Copy(infile, outfile, true); } yield return(new WaitForEndOfFrame()); } message = "解包完成!!!"; facade.SendMessageCommand(NotiConst.UPDATE_MESSAGE, message); yield return(new WaitForSeconds(0.1f)); message = string.Empty; //释放完成,开始启动更新资源 StartCoroutine(OnUpdateResource()); }