Beispiel #1
0
 public PWGUIMaterialPreview(Material mat = null)
 {
     objectPreview       = new PWGUIObjectPreview(30, CameraClearFlags.Color, 2);
     previewGO           = GameObject.CreatePrimitive(PrimitiveType.Sphere);
     previewGO.hideFlags = HideFlags.HideAndDontSave;
     if (mat)
     {
         previewGO.GetComponent <MeshRenderer>().material = mat;
     }
     objectPreview.UpdateObjects(previewGO);
 }