// Use this for initialization void Awake() { _healthBar = gameObject.GetComponentInChildren <HealthBar>(true); _audioSource = GetComponent <AudioSource>(); //If we have to add multiple text boxes then we will need this script to sort through them and select the proper textbox Text[] textBoxes = gameObject.GetComponentsInChildren <Text>(true); if (textBoxes != null) { foreach (Text text in textBoxes) { if (text.gameObject.name == "PlayerHealthText") { _healthText = text; break; } } } PVPSprite[] pvpSprites = gameObject.GetComponentsInChildren <PVPSprite>(true); if (pvpSprites != null) { foreach (PVPSprite x in pvpSprites) { if (x.gameObject.name == "PVP1") { _pvp1 = x; } else if (x.gameObject.name == "PVP2") { _pvp2 = x; } } } _activeSpriteScript = null; _currentJumpState = PlayerSpriteJumpState.None; SetJumpStartPositions(); _characterSpriteEndPosition = new Vector3(ButtonX, ButtonY, 1); }
public void MakeAttack(AttackStats attackStats, System.Action sendPressNotification) { SendPressNotification = sendPressNotification; //Attack consists of: //1a. One player jumps, translating in an arc towards a button in the center of the screen over the course of 0.5s //1b. The player sprite enters the jump animation. //1c. A jump noise is played. //2a. The player sprite lands and stops translating. //2b. The player sprite transitions from jump animation to landing animation. //2c. A landing sound is played. //3a. The player jumps back, translating in an arc over 0.5s. //3b. The player sprite enters the jump animation. //3c. (No jump sound) //4a. The player sprite lands and stops translating. //4b. The player sprite transitions from jump animation to idle animation. PlayerSprite player; PVPSprite spriteScript; if (UnityEngine.Random.Range(0, 2) == 1) { player = PlayerSprite.PVP1; spriteScript = _pvp1; } else { player = PlayerSprite.PVP2; spriteScript = _pvp2; } _activeSpriteScript = spriteScript; _activePlayerSpriteTransform = GetPlayerSpriteTransform(player); StartAttackJumpTranslation(player); PlayJumpNoise(); }
void EndJumpAnimation(PVPSprite spriteScript) { spriteScript.Land(); }
void StartJumpAnimation(PVPSprite spriteScript) { //Doesn't do shit. Need to add this once we have created a jump animation clip. spriteScript.Jump(); }