public static void ActivateAbility(string ability)
    {
        OutputManager.AddedAbility();

        if (ability.Equals("Rewind"))
        {
            rewind = true;
        }
        if (ability.Equals("Forcefield"))
        {
            forcefield = true;
        }
        if (ability.Equals("Energyblast"))
        {
            energyblast = true;
        }
    }