Beispiel #1
0
            public override ColorBgra Apply(ColorBgra color)
            {
                Vector3D vector2 = color.ToPoint3D() - Origin3D;
                double   alpha   = (vector2 * AlphaVector) / AlphaVectorLength;

                return(OutputColor.NewAlpha(Utility.ClampToByte(alpha * 255)));
            }
Beispiel #2
0
            public override ColorBgra Apply(ColorBgra color)
            {
                int   deviance = color[Channel] - BackColor[Channel];
                float scale    = (float)deviance / Deviance;
                byte  alpha    = Utility.ClampToByte(scale * 255);

                return(OutputColor.NewAlpha(alpha));
            }
Beispiel #3
0
            public override ColorBgra Apply(ColorBgra color)
            {
                int   distance = Utility.ColorDifference(BackColor, color);
                float scale    = (float)distance / Distance;
                byte  alpha    = Utility.ClampToByte(scale * 255);

                return(OutputColor.NewAlpha(alpha));
            }
Beispiel #4
0
            public override ColorBgra Apply(ColorBgra color)
            {
                float colorAverage = color.GetAverageColorChannelValueF();
                float scale        = (colorAverage - BackAverage) / (ForeAverage - BackAverage);
                byte  alpha        = Utility.ClampToByte(scale * 255);

                return(OutputColor.NewAlpha(alpha));
            }