void Start()
    {
        morphs_ = new MMD4MecanimMorphHelper[morphNames.Length];
        for (int i = 0; i < morphNames.Length; ++i)
        {
            morphs_[i]            = gameObject.AddComponent <MMD4MecanimMorphHelper>();
            morphs_[i].morphSpeed = morphSpeed;
            morphs_[i].morphName  = morphNames[i];
        }
        // Time.fixedDeltaTime = 0.01f;

        // Create OpenJTalkHandler object
        var ojt = new GameObject();

        ojt.name  = "OpenJTalk Handler";
        OpenJTalk = ojt.AddComponent <OpenJTalkHandler>();

        // Add MicHandler component
        mic_ = gameObject.AddComponent <MicHandler>();
        mic_.Initialize(sampleNum);
    }
Beispiel #2
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    void Awake()
    {
        // Add audio source
        if (playingPosition)
        {
            audio_ = playingPosition.AddComponent <AudioSource>();
        }
        else
        {
            audio_ = gameObject.AddComponent <AudioSource>();
        }

        // Add OpneJTalk handler
        openjtalk_ = openjtalk;

        // Add MicHandler handler
        if (!mic.isReady)
        {
            mic.Initialize(sampleNum, micIndex);
        }

        // Initialize in subclass
        Initialize();
    }
    void Start()
    {
        morphs_ = new MMD4MecanimMorphHelper[morphNames.Length];
        for (int i = 0; i < morphNames.Length; ++i) {
            morphs_[i] = gameObject.AddComponent<MMD4MecanimMorphHelper>();
            morphs_[i].morphSpeed = morphSpeed;
            morphs_[i].morphName  = morphNames[i];
        }
        // Time.fixedDeltaTime = 0.01f;

        // Create OpenJTalkHandler object
        var ojt = new GameObject();
        ojt.name = "OpenJTalk Handler";
        OpenJTalk = ojt.AddComponent<OpenJTalkHandler>();

        // Add MicHandler component
        mic_ = gameObject.AddComponent<MicHandler>();
        mic_.Initialize(sampleNum);
    }
	void Awake()
	{
		// Add audio source
		if (playingPosition) {
			audio_ = playingPosition.AddComponent<AudioSource>();
		} else {
			audio_ = gameObject.AddComponent<AudioSource>();
		}

		// Add OpneJTalk handler
		openjtalk_ = openjtalk;

		// Add MicHandler handler
		if (!mic.isReady) {
			mic.Initialize(sampleNum, micIndex);
		}

		// Initialize in subclass
		Initialize();
	}