Beispiel #1
0
        protected void HandleDisconnect()
        {
            isConnected.Value = false;
            state             = ClientState.NotConnected;
            authToken         = null;
            playerId          = null;
            connection        = null;

            OnDisconnect?.Raise(this);

            if (autoReconnect)
            {
                TryConnectToServer();
            }
        }