public void IncreaseDifficulty() { OnSpeedChanged?.Invoke(speed); OnDifficultyChanged?.Invoke(difficulty); }
public void ResetDifficulty() { OnSpeedChanged?.Invoke(0); OnDifficultyChanged?.Invoke(0f); }
public void IncreaseDifficulty() { OnSpeedChanged?.Invoke(speed); OnDifficultyChanged?.Invoke(difficulty); }
public void ResetDifficulty() { OnSpeedChanged?.Invoke(0); OnDifficultyChanged?.Invoke(0f); }