/// <summary> /// Dispose pattern implementation of dispose method. /// </summary> /// <param name="disposing">True if disposing, false if finalizing.</param> protected virtual void Dispose(bool disposing) { if (Disposed) { return; } // Ensure that all created HMDs have been disposed. foreach (Hmd hmd in CreatedHmds) { if (!hmd.Disposed) { hmd.Dispose(); } } CreatedHmds.Clear(); if (Initialized) { Shutdown(); } // Deallocate unmanaged memory again. FreeHGlobal(ref m_eyePosesPtr); OVR.Dispose(); OVR = null; Disposed = true; }
protected virtual void Dispose(bool disposing) { if (_disposed) { return; } if (disposing) { if (DepthStencilBuffer != null) { DepthStencilBuffer.Dispose(); } if (RenderTarget != null) { RenderTarget.Dispose(); } if (HMD != null) { HMD.Dispose(); } OVR.Shutdown(); } _disposed = true; }
private void SETUP_eyeRender(int eyeIndex) { GraphicsDevice.SetRasterizerState(GraphicsDevice.RasterizerStates.Default); EyeType eye = hmd.EyeRenderOrder[eyeIndex]; EyeRenderDesc renderDesc = eyeRenderDesc[(int)eye]; Rect renderViewport = eyeRenderViewport[(int)eye]; UpdateFromHmd(eye); renderPose[(int)eye] = config.player.hmd.PoseF; // Calculate view matrix var finalRollPitchYaw = config.player.Rotation; var finalUp = finalRollPitchYaw.Transform(Vector3.UnitY); //var finalUp = Vector3.UnitY var finalForward = finalRollPitchYaw.Transform(-Vector3.UnitZ); var shiftedEyePos = config.player.Position; eyeView = Matrix.Translation(renderDesc.HmdToEyeViewOffset) * config.player.LookAtRH; // Calculate projection matrix eyeProjection = OVR.MatrixProjection(renderDesc.Fov, 0.001f, -1000.0f, true); eyeProjection.Transpose(); eyeWorld = Matrix.Identity; // Set Viewport for our eye GraphicsDevice.SetViewport(renderViewport.ToViewportF()); }
public Matrix GetEyeProjection(int eyeIndex, float zNear, float zFar) { var projection = OVR.MatrixProjection(EyeRenderDesc[eyeIndex].Fov, zNear, zFar, true); projection.Transpose(); return(projection); }
public IHeadTracker Create(Identifier id) { OVR.Initialize(); var hmd = OVR.HmdCreate(id.Number); hmd.ConfigureTracking(TrackingCapabilities.Orientation | TrackingCapabilities.Position | TrackingCapabilities.MagYawCorrection, TrackingCapabilities.None); return(new HeadTracker(hmd)); }
protected override void Dispose(bool disposeManagedResources) { base.Dispose(disposeManagedResources); if (disposeManagedResources) { OVR.Shutdown(); } }
/// <summary> /// Gets the current index in the TextureSwapChain. /// </summary> /// <param name="index">Returns the current (free) index in specified chain.</param> /// <returns>Returns an ovrResult for which the return code is negative upon error. </returns> public OVRTypes.Result GetCurrentIndex(out int index) { if (Disposed) { throw new ObjectDisposedException("TextureSwapChain"); } return(OVR.GetTextureSwapChainCurrentIndex(Session, TextureSwapChainPtr, out index)); }
/// <summary> /// Commits any pending changes to a TextureSwapChain, and advances its current index /// </summary> /// <returns> /// Returns an ovrResult for which the return code is negative upon error. /// Failures include but aren't limited to: /// - Result.TextureSwapChainFull: ovr_CommitTextureSwapChain was called too many times on a texture swapchain without calling submit to use the chain. /// </returns> public OVRTypes.Result Commit() { if (Disposed) { throw new ObjectDisposedException("TextureSwapChain"); } return(OVR.CommitTextureSwapChain(Session, TextureSwapChainPtr)); }
/// <summary> /// Gets the number of buffers in the TextureSwapChain. /// </summary> /// <param name="length">Returns the number of buffers in the specified chain.</param> /// <returns>Returns an ovrResult for which the return code is negative upon error. </returns> public OVRTypes.Result GetLength(out int length) { if (Disposed) { throw new ObjectDisposedException("TextureSwapChain"); } return(OVR.GetTextureSwapChainLength(Session, TextureSwapChainPtr, out length)); }
protected override void Dispose(bool disposeManagedResources) { base.Dispose(disposeManagedResources); if (disposeManagedResources) { // Release the HMD hmd.Dispose(); // Shutdown the OVR Library OVR.Shutdown(); } }
protected VRGame() { // Creates a graphics manager. This is mandatory. Graphics = new GraphicsDeviceManager(this); OVR.Initialize(); hmd = OVR.HmdCreate(0) ?? OVR.HmdCreateDebug(HMDType.DK2); ToDispose(hmd); Graphics.PreferredBackBufferWidth = hmd.Resolution.Width; Graphics.PreferredBackBufferHeight = hmd.Resolution.Height; Graphics.PreferredFullScreenOutputIndex = 1; Graphics.DeviceCreationFlags |= DeviceCreationFlags.Debug; }
/// <summary> /// Gets the description of the buffers in the TextureSwapChain /// </summary> /// <param name="textureSwapChainDescription">Returns the description of the specified chain.</param> /// <returns>Returns an ovrResult for which the return code is negative upon error. </returns> public OVRTypes.Result GetDescription(out OVRTypes.TextureSwapChainDesc textureSwapChainDescription) { if (Disposed) { throw new ObjectDisposedException("TextureSwapChain"); } OVRTypes.TextureSwapChainDesc textureSwapChainDesc = new OVRTypes.TextureSwapChainDesc(); OVRTypes.Result result = OVR.GetTextureSwapChainDesc(Session, TextureSwapChainPtr, ref textureSwapChainDesc); textureSwapChainDescription = textureSwapChainDesc; return(result); }
public Renderer(GraphicsDeviceManager graphicsDeviceManager) { // Initialize the SharpOVR library OVR.Initialize(); // Create our HMD or if not present, a dummy one HMD = OVR.HmdCreate(0) ?? OVR.HmdCreateDebug(HMDType.DK2); // Match back buffer size with HMD resolution graphicsDeviceManager.PreferredBackBufferWidth = HMD.Resolution.Width; graphicsDeviceManager.PreferredBackBufferHeight = HMD.Resolution.Height; EyePose = new PoseF[2]; EyeOffset = new Vector3[2]; EyeViewport = new Rect[2]; FPS = new FPS(); }
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% /// <summary> /// Initializes a new instance of the <see cref="TelepresenceSystem" /> class. /// </summary> public TelepresenceSystem(TelepresenceSystemConfiguration _configuration) { // configuration config = _configuration; Constructor_BaslerCamera(); // Creates a graphics manager. This is mandatory. graphicsDeviceManager = new GraphicsDeviceManager(this); // Force no vsync and use real timestep to print actual FPS graphicsDeviceManager.SynchronizeWithVerticalRetrace = false; IsFixedTimeStep = false; Constructor_FPS(); fpsClock = new Stopwatch(); // readonly // Input Constructor // all initial components should be created in game constructor keyboardManager = new KeyboardManager(this); // readonly mouseManager = new MouseManager(this); Constructor_Input(); Constructor_Sound(); // Setup the relative directory to the executable directory // for loading contents with the ContentManager Content.RootDirectory = @"Content\Demo"; // Initialize OVR Library OVR.Initialize(); // Create our HMD hmd = OVR.HmdCreate(0) ?? OVR.HmdCreateDebug(HMDType.DK1); // Match back buffer size with HMD resolution graphicsDeviceManager.PreferredBackBufferWidth = hmd.Resolution.Width; graphicsDeviceManager.PreferredBackBufferHeight = hmd.Resolution.Height; }
public CsEx() { graphicsDeviceManager = new GraphicsDeviceManager(this); //Content.RootDirectory = "Content"; OVR.Initialize(); hmd = OVR.HmdCreate(0) ?? OVR.HmdCreateDebug(HMDType.DK2); hmd.ConfigureTracking(TrackingCapabilities.Orientation | TrackingCapabilities.Position | TrackingCapabilities.MagYawCorrection, TrackingCapabilities.None); hmd.EnabledCaps = HMDCapabilities.LowPersistence | HMDCapabilities.DynamicPrediction; hmdToEyeViewOffset[0] = hmd.GetRenderDesc(EyeType.Left, hmd.DefaultEyeFov[0]).HmdToEyeViewOffset; hmdToEyeViewOffset[1] = hmd.GetRenderDesc(EyeType.Right, hmd.DefaultEyeFov[1]).HmdToEyeViewOffset; // Match back buffer size with HMD resolution graphicsDeviceManager.PreferredBackBufferWidth = hmd.Resolution.Width; graphicsDeviceManager.PreferredBackBufferHeight = hmd.Resolution.Height; graphicsDeviceManager.PreferredFullScreenOutputIndex = 1; bool res = ovrcam.Open(); Console.WriteLine("OVR OPEN:" + res.ToString()); ovrcam.useProcessingQuality = 2; }
/// <summary> /// Dispose pattern implementation of dispose method. /// </summary> /// <param name="disposing">True if disposing, false if finalizing.</param> protected virtual void Dispose(bool disposing) { if (Disposed) { return; } if (TextureSwapChainPtr != IntPtr.Zero) { OVR.DestroyTextureSwapChain(Session, TextureSwapChainPtr); TextureSwapChainPtr = IntPtr.Zero; // Notify subscribers that this object has been disposed. if (ObjectDisposed != null) { ObjectDisposed(this); } } GC.SuppressFinalize(this); Disposed = true; }
/// <summary> /// Get a specific buffer within the chain as a GL texture name /// </summary> /// <param name="index"> /// Specifies the index within the chain to retrieve. Must be between 0 and length (see GetTextureSwapChainLength) /// or may pass -1 to get the buffer at the CurrentIndex location. (Saving a call to GetTextureSwapChainCurrentIndex) /// </param> /// <param name="textureId">Returns the GL texture object name associated with the specific index requested</param> /// <returns> /// Returns an OVRTypes.Result indicating success or failure. In the case of failure, use /// Wrap.GetLastError to get more information. /// </returns> public OVRTypes.Result GetBufferGL(int index, out uint textureId) { return(OVR.GetTextureSwapChainBufferGL(Session, TextureSwapChainPtr, index, out textureId)); }
/// <summary> /// Get a specific buffer within the chain as any compatible COM interface (similar to QueryInterface) /// </summary> /// <param name="index"> /// Specifies the index within the chain to retrieve. Must be between 0 and length (see GetTextureSwapChainLength), /// or may pass -1 to get the buffer at the CurrentIndex location. (Saving a call to GetTextureSwapChainCurrentIndex). /// </param> /// <param name="iid">Specifies the interface ID of the interface pointer to query the buffer for.</param> /// <param name="buffer">Returns the COM interface pointer retrieved.</param> /// <returns> /// Returns an ovrResult indicating success or failure. In the case of failure, use /// Wrap.GetLastError to get more information. /// </returns> public OVRTypes.Result GetBufferDX(int index, Guid iid, out IntPtr buffer) { buffer = IntPtr.Zero; return(OVR.GetTextureSwapChainBufferDX(Session, TextureSwapChainPtr, index, iid, ref buffer)); }
public partial void FramebufferTextureMultiview([Flow(FlowDirection.In)] FramebufferTarget target, [Flow(FlowDirection.In)] OVR attachment, [Flow(FlowDirection.In)] uint texture, [Flow(FlowDirection.In)] int level, [Flow(FlowDirection.In)] int baseViewIndex, [Flow(FlowDirection.In)] uint numViews);
public abstract void FramebufferTextureMultisampleMultiview([Flow(FlowDirection.In)] OVR target, [Flow(FlowDirection.In)] OVR attachment, [Flow(FlowDirection.In)] uint texture, [Flow(FlowDirection.In)] int level, [Flow(FlowDirection.In)] uint samples, [Flow(FlowDirection.In)] int baseViewIndex, [Flow(FlowDirection.In)] uint numViews);
/// <summary> /// Converts an ovrQuatf to a SharpDX Quaternion. /// </summary> public static Quaternion ToQuaternion(OVR.Quaternionf ovrQuatf) { return new Quaternion(ovrQuatf.X, ovrQuatf.Y, ovrQuatf.Z, ovrQuatf.W); }
protected sealed override void Draw(GameTime gameTime) { var rollPitchYaw = Matrix.RotationY(bodyYaw); // Get eye poses hmd.GetEyePoses(0, hmdToEyeViewOffset, eyeRenderPose); layerEyeFov.RenderPoseLeft = eyeRenderPose[0]; layerEyeFov.RenderPoseRight = eyeRenderPose[1]; #if RUNVR for (int eyeIndex = 0; eyeIndex < 2; eyeIndex++) { var eye = hmd.EyeRenderOrder[eyeIndex]; var renderDesc = eyeRenderDesc[(int)eye]; var renderPose = eyeRenderPose[(int)eye]; // Calculate view matrix Matrix finalRollPitchYaw = rollPitchYaw * renderPose.Orientation.GetMatrix(); var finalUp = finalRollPitchYaw.Transform(Vector3.UnitY); var finalForward = finalRollPitchYaw.Transform(-Vector3.UnitZ); var shiftedEyePos = rollPitchYaw.Transform(headPos + renderPose.Position); view = Matrix.LookAtRH(shiftedEyePos, shiftedEyePos + finalForward, finalUp); // Calculate projection matrix projection = OVR.MatrixProjection(renderDesc.Fov, 0.01f, 10000.0f, Projection.RightHanded); projection.Transpose(); // Get render target var swapTexture = eyeTexture[(int)eye]; swapTexture.AdvanceToNextView(); // Clear the screen GraphicsDevice.SetRenderTargets(swapTexture.DepthStencilView, swapTexture.CurrentView); GraphicsDevice.SetViewport(swapTexture.Viewport); ((SharpDX.Direct3D11.Device)GraphicsDevice).ImmediateContext.ClearDepthStencilView( swapTexture.DepthStencilView, DepthStencilClearFlags.Depth | DepthStencilClearFlags .Stencil, 1, 0); ((SharpDX.Direct3D11.Device)GraphicsDevice).ImmediateContext.ClearRenderTargetView(swapTexture.CurrentView, Color.CornflowerBlue); DrawScene(gameTime); if (UsePsMove) { PsMoveController.Draw(GraphicsDevice, view, projection); } } #else GraphicsDevice.Clear(Color.CornflowerBlue); var eye = hmd.EyeRenderOrder[0]; var renderDesc = eyeRenderDesc[(int)eye]; var renderPose = eyeRenderPose[(int)eye]; // Calculate view matrix Matrix finalRollPitchYaw = rollPitchYaw * renderPose.Orientation.GetMatrix(); var finalUp = finalRollPitchYaw.Transform(Vector3.UnitY); var finalForward = finalRollPitchYaw.Transform(-Vector3.UnitZ); var shiftedEyePos = rollPitchYaw.Transform(headPos + renderPose.Position); view = Matrix.LookAtRH(shiftedEyePos, shiftedEyePos + finalForward, finalUp); // Calculate projection matrix projection = OVR.MatrixProjection(renderDesc.Fov, 0.01f, 10000.0f, Projection.RightHanded); projection.Transpose(); DrawScene(gameTime); base.Draw(gameTime); #endif }
/// <summary> /// Get a the underlying buffer as any compatible COM interface (similar to QueryInterface) /// </summary> /// <param name="iid">Specifies the interface ID of the interface pointer to query the buffer for.</param> /// <param name="buffer">Returns the COM interface pointer retrieved.</param> /// <returns> /// Returns a Result indicating success or failure. In the case of failure, use /// Wrap.GetLastError to get more information. /// </returns> public OVRTypes.Result GetBufferDX(Guid iid, out IntPtr buffer) { buffer = IntPtr.Zero; return(OVR.GetMirrorTextureBufferDX(Session, MirrorTexturePtr, iid, ref buffer)); }
/// <summary> /// Get a the underlying buffer as a GL texture name /// </summary> /// <param name="textureId">Specifies the GL texture object name associated with the mirror texture</param> /// <returns> /// Returns an OVRTypes.Result indicating success or failure. In the case of failure, use /// Wrap.GetLastError to get more information. /// </returns> public OVRTypes.Result GetBufferGL(out uint textureId) { return(OVR.GetMirrorTextureBufferGL(Session, MirrorTexturePtr, out textureId)); }
/// <summary> /// Constructs an HL7 segment for the specified Segments enum object /// </summary> /// <param name="seg">The Segments enum object to construct for</param> public Segment(Segments seg) { switch (seg) { case Segments.ABS: ABS abs = new ABS(); Name = abs.Name; Description = abs.Description; Fields = abs.Fields; break; case Segments.ACC: ACC acc = new ACC(); Name = acc.Name; Description = acc.Description; Fields = acc.Fields; break; case Segments.ADD: ADD add = new ADD(); Name = add.Name; Description = add.Description; Fields = add.Fields; break; case Segments.AFF: AFF aff = new AFF(); Name = aff.Name; Description = aff.Description; Fields = aff.Fields; break; case Segments.AIG: AIG aig = new AIG(); Name = aig.Name; Description = aig.Description; Fields = aig.Fields; break; case Segments.AIL: AIL ail = new AIL(); Name = ail.Name; Description = ail.Description; Fields = ail.Fields; break; case Segments.AIP: AIP aip = new AIP(); Name = aip.Name; Description = aip.Description; Fields = aip.Fields; break; case Segments.AIS: AIS ais = new AIS(); Name = ais.Name; Description = ais.Description; Fields = ais.Fields; break; case Segments.AL1: AL1 al1 = new AL1(); Name = al1.Name; Description = al1.Description; Fields = al1.Fields; break; case Segments.APR: APR apr = new APR(); Name = apr.Name; Description = apr.Description; Fields = apr.Fields; break; case Segments.ARQ: ARQ arq = new ARQ(); Name = arq.Name; Description = arq.Description; Fields = arq.Fields; break; case Segments.AUT: AUT aut = new AUT(); Name = aut.Name; Description = aut.Description; Fields = aut.Fields; break; case Segments.BHS: BHS bhs = new BHS(); Name = bhs.Name; Description = bhs.Description; Fields = bhs.Fields; break; case Segments.BLC: BLC blc = new BLC(); Name = blc.Name; Description = blc.Description; Fields = blc.Fields; break; case Segments.BLG: BLG blg = new BLG(); Name = blg.Name; Description = blg.Description; Fields = blg.Fields; break; case Segments.BPO: BPO bpo = new BPO(); Name = bpo.Name; Description = bpo.Description; Fields = bpo.Fields; break; case Segments.BPX: BPX bpx = new BPX(); Name = bpx.Name; Description = bpx.Description; Fields = bpx.Fields; break; case Segments.BTS: BTS bts = new BTS(); Name = bts.Name; Description = bts.Description; Fields = bts.Fields; break; case Segments.BTX: BTX btx = new BTX(); Name = btx.Name; Description = btx.Description; Fields = btx.Fields; break; case Segments.CDM: CDM cdm = new CDM(); Name = cdm.Name; Description = cdm.Description; Fields = cdm.Fields; break; case Segments.CER: CER cer = new CER(); Name = cer.Name; Description = cer.Description; Fields = cer.Fields; break; case Segments.CM0: CM0 cm0 = new CM0(); Name = cm0.Name; Description = cm0.Description; Fields = cm0.Fields; break; case Segments.CM1: CM1 cm1 = new CM1(); Name = cm1.Name; Description = cm1.Description; Fields = cm1.Fields; break; case Segments.CM2: CM2 cm2 = new CM2(); Name = cm2.Name; Description = cm2.Description; Fields = cm2.Fields; break; case Segments.CNS: CNS cns = new CNS(); Name = cns.Name; Description = cns.Description; Fields = cns.Fields; break; case Segments.CON: CON con = new CON(); Name = con.Name; Description = con.Description; Fields = con.Fields; break; case Segments.CSP: CSP csp = new CSP(); Name = csp.Name; Description = csp.Description; Fields = csp.Fields; break; case Segments.CSR: CSR csr = new CSR(); Name = csr.Name; Description = csr.Description; Fields = csr.Fields; break; case Segments.CSS: CSS css = new CSS(); Name = css.Name; Description = css.Description; Fields = css.Fields; break; case Segments.CTD: CTD ctd = new CTD(); Name = ctd.Name; Description = ctd.Description; Fields = ctd.Fields; break; case Segments.CTI: CTI cti = new CTI(); Name = cti.Name; Description = cti.Description; Fields = cti.Fields; break; case Segments.DB1: DB1 db1 = new DB1(); Name = db1.Name; Description = db1.Description; Fields = db1.Fields; break; case Segments.DG1: DG1 dg1 = new DG1(); Name = dg1.Name; Description = dg1.Description; Fields = dg1.Fields; break; case Segments.DRG: DRG drg = new DRG(); Name = drg.Name; Description = drg.Description; Fields = drg.Fields; break; case Segments.DSC: DSC dsc = new DSC(); Name = dsc.Name; Description = dsc.Description; Fields = dsc.Fields; break; case Segments.DSP: DSP dsp = new DSP(); Name = dsp.Name; Description = dsp.Description; Fields = dsp.Fields; break; case Segments.ECD: ECD ecd = new ECD(); Name = ecd.Name; Description = ecd.Description; Fields = ecd.Fields; break; case Segments.ECR: ECR ecr = new ECR(); Name = ecr.Name; Description = ecr.Description; Fields = ecr.Fields; break; case Segments.EDU: EDU edu = new EDU(); Name = edu.Name; Description = edu.Description; Fields = edu.Fields; break; case Segments.EQL: EQL eql = new EQL(); Name = eql.Name; Description = eql.Description; Fields = eql.Fields; break; case Segments.EQP: EQP eqp = new EQP(); Name = eqp.Name; Description = eqp.Description; Fields = eqp.Fields; break; case Segments.EQU: EQU equ = new EQU(); Name = equ.Name; Description = equ.Description; Fields = equ.Fields; break; case Segments.ERQ: ERQ erq = new ERQ(); Name = erq.Name; Description = erq.Description; Fields = erq.Fields; break; case Segments.ERR: ERR err = new ERR(); Name = err.Name; Description = err.Description; Fields = err.Fields; break; case Segments.EVN: EVN evn = new EVN(); Name = evn.Name; Description = evn.Description; Fields = evn.Fields; break; case Segments.FAC: FAC fac = new FAC(); Name = fac.Name; Description = fac.Description; Fields = fac.Fields; break; case Segments.FHS: FHS fhs = new FHS(); Name = fhs.Name; Description = fhs.Description; Fields = fhs.Fields; break; case Segments.FT1: FT1 ft1 = new FT1(); Name = ft1.Name; Description = ft1.Description; Fields = ft1.Fields; break; case Segments.FTS: FTS fts = new FTS(); Name = fts.Name; Description = fts.Description; Fields = fts.Fields; break; case Segments.GOL: GOL gol = new GOL(); Name = gol.Name; Description = gol.Description; Fields = gol.Fields; break; case Segments.GP1: GP1 gp1 = new GP1(); Name = gp1.Name; Description = gp1.Description; Fields = gp1.Fields; break; case Segments.GP2: GP2 gp2 = new GP2(); Name = gp2.Name; Description = gp2.Description; Fields = gp2.Fields; break; case Segments.GT1: GT1 gt1 = new GT1(); Name = gt1.Name; Description = gt1.Description; Fields = gt1.Fields; break; case Segments.IAM: IAM iam = new IAM(); Name = iam.Name; Description = iam.Description; Fields = iam.Fields; break; case Segments.IIM: IIM iim = new IIM(); Name = iim.Name; Description = iim.Description; Fields = iim.Fields; break; case Segments.IN1: IN1 in1 = new IN1(); Name = in1.Name; Description = in1.Description; Fields = in1.Fields; break; case Segments.IN2: IN2 in2 = new IN2(); Name = in2.Name; Description = in2.Description; Fields = in2.Fields; break; case Segments.IN3: IN3 in3 = new IN3(); Name = in3.Name; Description = in3.Description; Fields = in3.Fields; break; case Segments.INV: INV inv = new INV(); Name = inv.Name; Description = inv.Description; Fields = inv.Fields; break; case Segments.IPC: IPC ipc = new IPC(); Name = ipc.Name; Description = ipc.Description; Fields = ipc.Fields; break; case Segments.ISD: ISD isd = new ISD(); Name = isd.Name; Description = isd.Description; Fields = isd.Fields; break; case Segments.LAN: LAN lan = new LAN(); Name = lan.Name; Description = lan.Description; Fields = lan.Fields; break; case Segments.LCC: LCC lcc = new LCC(); Name = lcc.Name; Description = lcc.Description; Fields = lcc.Fields; break; case Segments.LCH: LCH lch = new LCH(); Name = lch.Name; Description = lch.Description; Fields = lch.Fields; break; case Segments.LDP: LDP ldp = new LDP(); Name = ldp.Name; Description = ldp.Description; Fields = ldp.Fields; break; case Segments.LOC: LOC loc = new LOC(); Name = loc.Name; Description = loc.Description; Fields = loc.Fields; break; case Segments.LRL: LRL lrl = new LRL(); Name = lrl.Name; Description = lrl.Description; Fields = lrl.Fields; break; case Segments.MFA: MFA mfa = new MFA(); Name = mfa.Name; Description = mfa.Description; Fields = mfa.Fields; break; case Segments.MFE: MFE mfe = new MFE(); Name = mfe.Name; Description = mfe.Description; Fields = mfe.Fields; break; case Segments.MFI: MFI mfi = new MFI(); Name = mfi.Name; Description = mfi.Description; Fields = mfi.Fields; break; case Segments.MRG: MRG mrg = new MRG(); Name = mrg.Name; Description = mrg.Description; Fields = mrg.Fields; break; case Segments.MSA: MSA msa = new MSA(); Name = msa.Name; Description = msa.Description; Fields = msa.Fields; break; case Segments.MSH: MSH msh = new MSH(); Name = msh.Name; Description = msh.Description; Fields = msh.Fields; break; case Segments.NCK: NCK nck = new NCK(); Name = nck.Name; Description = nck.Description; Fields = nck.Fields; break; case Segments.NDS: NDS nds = new NDS(); Name = nds.Name; Description = nds.Description; Fields = nds.Fields; break; case Segments.NK1: NK1 nk1 = new NK1(); Name = nk1.Name; Description = nk1.Description; Fields = nk1.Fields; break; case Segments.NPU: NPU npu = new NPU(); Name = npu.Name; Description = npu.Description; Fields = npu.Fields; break; case Segments.NSC: NSC nsc = new NSC(); Name = nsc.Name; Description = nsc.Description; Fields = nsc.Fields; break; case Segments.NST: NST nst = new NST(); Name = nst.Name; Description = nst.Description; Fields = nst.Fields; break; case Segments.NTE: NTE nte = new NTE(); Name = nte.Name; Description = nte.Description; Fields = nte.Fields; break; case Segments.OBR: OBR obr = new OBR(); Name = obr.Name; Description = obr.Description; Fields = obr.Fields; break; case Segments.OBX: OBX obx = new OBX(); Name = obx.Name; Description = obx.Description; Fields = obx.Fields; break; case Segments.ODS: ODS ods = new ODS(); Name = ods.Name; Description = ods.Description; Fields = ods.Fields; break; case Segments.ODT: ODT odt = new ODT(); Name = odt.Name; Description = odt.Description; Fields = odt.Fields; break; case Segments.OM1: OM1 om1 = new OM1(); Name = om1.Name; Description = om1.Description; Fields = om1.Fields; break; case Segments.OM2: OM2 om2 = new OM2(); Name = om2.Name; Description = om2.Description; Fields = om2.Fields; break; case Segments.OM3: OM3 om3 = new OM3(); Name = om3.Name; Description = om3.Description; Fields = om3.Fields; break; case Segments.OM4: OM4 om4 = new OM4(); Name = om4.Name; Description = om4.Description; Fields = om4.Fields; break; case Segments.OM5: OM5 om5 = new OM5(); Name = om5.Name; Description = om5.Description; Fields = om5.Fields; break; case Segments.OM6: OM6 om6 = new OM6(); Name = om6.Name; Description = om6.Description; Fields = om6.Fields; break; case Segments.OM7: OM7 om7 = new OM7(); Name = om7.Name; Description = om7.Description; Fields = om7.Fields; break; case Segments.ORC: ORC orc = new ORC(); Name = orc.Name; Description = orc.Description; Fields = orc.Fields; break; case Segments.ORG: ORG org = new ORG(); Name = org.Name; Description = org.Description; Fields = org.Fields; break; case Segments.OVR: OVR ovr = new OVR(); Name = ovr.Name; Description = ovr.Description; Fields = ovr.Fields; break; case Segments.PCR: PCR pcr = new PCR(); Name = pcr.Name; Description = pcr.Description; Fields = pcr.Fields; break; case Segments.PD1: PD1 pd1 = new PD1(); Name = pd1.Name; Description = pd1.Description; Fields = pd1.Fields; break; case Segments.PDA: PDA pda = new PDA(); Name = pda.Name; Description = pda.Description; Fields = pda.Fields; break; case Segments.PDC: PDC pdc = new PDC(); Name = pdc.Name; Description = pdc.Description; Fields = pdc.Fields; break; case Segments.PEO: PEO peo = new PEO(); Name = peo.Name; Description = peo.Description; Fields = peo.Fields; break; case Segments.PES: PES pes = new PES(); Name = pes.Name; Description = pes.Description; Fields = pes.Fields; break; case Segments.PID: PID pid = new PID(); Name = pid.Name; Description = pid.Description; Fields = pid.Fields; break; case Segments.PR1: PR1 pr1 = new PR1(); Name = pr1.Name; Description = pr1.Description; Fields = pr1.Fields; break; case Segments.PRA: PRA pra = new PRA(); Name = pra.Name; Description = pra.Description; Fields = pra.Fields; break; case Segments.PRB: PRB prb = new PRB(); Name = prb.Name; Description = prb.Description; Fields = prb.Fields; break; case Segments.PRC: PRC prc = new PRC(); Name = prc.Name; Description = prc.Description; Fields = prc.Fields; break; case Segments.PRD: PRD prd = new PRD(); Name = prd.Name; Description = prd.Description; Fields = prd.Fields; break; case Segments.PSH: PSH psh = new PSH(); Name = psh.Name; Description = psh.Description; Fields = psh.Fields; break; case Segments.PTH: PTH pth = new PTH(); Name = pth.Name; Description = pth.Description; Fields = pth.Fields; break; case Segments.PV1: PV1 pv1 = new PV1(); Name = pv1.Name; Description = pv1.Description; Fields = pv1.Fields; break; case Segments.PV2: PV2 pv2 = new PV2(); Name = pv2.Name; Description = pv2.Description; Fields = pv2.Fields; break; case Segments.QAK: QAK qak = new QAK(); Name = qak.Name; Description = qak.Description; Fields = qak.Fields; break; case Segments.QID: QID qid = new QID(); Name = qid.Name; Description = qid.Description; Fields = qid.Fields; break; case Segments.QPD: QPD qpd = new QPD(); Name = qpd.Name; Description = qpd.Description; Fields = qpd.Fields; break; case Segments.QRD: QRD qrd = new QRD(); Name = qrd.Name; Description = qrd.Description; Fields = qrd.Fields; break; case Segments.QRF: QRF qrf = new QRF(); Name = qrf.Name; Description = qrf.Description; Fields = qrf.Fields; break; case Segments.QRI: QRI qri = new QRI(); Name = qri.Name; Description = qri.Description; Fields = qri.Fields; break; case Segments.RCP: RCP rcp = new RCP(); Name = rcp.Name; Description = rcp.Description; Fields = rcp.Fields; break; case Segments.RDF: RDF rdf = new RDF(); Name = rdf.Name; Description = rdf.Description; Fields = rdf.Fields; break; case Segments.RF1: RF1 rf1 = new RF1(); Name = rf1.Name; Description = rf1.Description; Fields = rf1.Fields; break; case Segments.RGS: RGS rgs = new RGS(); Name = rgs.Name; Description = rgs.Description; Fields = rgs.Fields; break; case Segments.RMI: RMI rmi = new RMI(); Name = rmi.Name; Description = rmi.Description; Fields = rmi.Fields; break; case Segments.ROL: ROL rol = new ROL(); Name = rol.Name; Description = rol.Description; Fields = rol.Fields; break; case Segments.RQ1: RQ1 rq1 = new RQ1(); Name = rq1.Name; Description = rq1.Description; Fields = rq1.Fields; break; case Segments.RQD: RQD rqd = new RQD(); Name = rqd.Name; Description = rqd.Description; Fields = rqd.Fields; break; case Segments.RXA: RXA rxa = new RXA(); Name = rxa.Name; Description = rxa.Description; Fields = rxa.Fields; break; case Segments.RXC: RXC rxc = new RXC(); Name = rxc.Name; Description = rxc.Description; Fields = rxc.Fields; break; case Segments.RXD: RXD rxd = new RXD(); Name = rxd.Name; Description = rxd.Description; Fields = rxd.Fields; break; case Segments.RXE: RXE rxe = new RXE(); Name = rxe.Name; Description = rxe.Description; Fields = rxe.Fields; break; case Segments.RXG: RXG rxg = new RXG(); Name = rxg.Name; Description = rxg.Description; Fields = rxg.Fields; break; case Segments.RXO: RXO rxo = new RXO(); Name = rxo.Name; Description = rxo.Description; Fields = rxo.Fields; break; case Segments.RXR: RXR rxr = new RXR(); Name = rxr.Name; Description = rxr.Description; Fields = rxr.Fields; break; case Segments.SAC: SAC sac = new SAC(); Name = sac.Name; Description = sac.Description; Fields = sac.Fields; break; case Segments.SCH: SCH sch = new SCH(); Name = sch.Name; Description = sch.Description; Fields = sch.Fields; break; case Segments.SFT: SFT sft = new SFT(); Name = sft.Name; Description = sft.Description; Fields = sft.Fields; break; case Segments.SID: SID sid = new SID(); Name = sid.Name; Description = sid.Description; Fields = sid.Fields; break; case Segments.SPM: SPM spm = new SPM(); Name = spm.Name; Description = spm.Description; Fields = spm.Fields; break; case Segments.SPR: SPR spr = new SPR(); Name = spr.Name; Description = spr.Description; Fields = spr.Fields; break; case Segments.STF: STF stf = new STF(); Name = stf.Name; Description = stf.Description; Fields = stf.Fields; break; case Segments.TCC: TCC tcc = new TCC(); Name = tcc.Name; Description = tcc.Description; Fields = tcc.Fields; break; case Segments.TCD: TCD tcd = new TCD(); Name = tcd.Name; Description = tcd.Description; Fields = tcd.Fields; break; case Segments.TQ1: TQ1 tq1 = new TQ1(); Name = tq1.Name; Description = tq1.Description; Fields = tq1.Fields; break; case Segments.TQ2: TQ2 tq2 = new TQ2(); Name = tq2.Name; Description = tq2.Description; Fields = tq2.Fields; break; case Segments.TXA: TXA txa = new TXA(); Name = txa.Name; Description = txa.Description; Fields = txa.Fields; break; case Segments.UB1: UB1 ub1 = new UB1(); Name = ub1.Name; Description = ub1.Description; Fields = ub1.Fields; break; case Segments.UB2: UB2 ub2 = new UB2(); Name = ub2.Name; Description = ub2.Description; Fields = ub2.Fields; break; case Segments.URD: URD urd = new URD(); Name = urd.Name; Description = urd.Description; Fields = urd.Fields; break; case Segments.URS: URS urs = new URS(); Name = urs.Name; Description = urs.Description; Fields = urs.Fields; break; case Segments.VAR: VAR var = new VAR(); Name = var.Name; Description = var.Description; Fields = var.Fields; break; case Segments.VTQ: VTQ vtq = new VTQ(); Name = vtq.Name; Description = vtq.Description; Fields = vtq.Fields; break; } }
public static void WriteErrorDetails(Wrap oculus, OVR.ovrResult result, string message) { if (result >= OVR.ovrResult.Success) return; // Retrieve the error message from the last occurring error. OVR.ovrErrorInfo errorInformation = oculus.GetLastError(); string formattedMessage = string.Format("{0}. Message: {1} (Error code={2})", message, errorInformation.ErrorString, errorInformation.Result); Trace.WriteLine(formattedMessage); throw new Exception(formattedMessage); }